I remember the roll that changed my run: a single blue glow that turned into a Star Rage and everything sped up. You feel the game tilt under your hands when the right cursed technique drops. If you play Jujutsu Kaisen Incremental on Roblox enough, you learn which pulls steal time and which waste it.
I’ve tracked dozens of runs, cross-checked Discord spreadsheets, and watched YouTube creators break down their best maps. I’ll tell you what I pick, what I avoid, and how to read a gacha so you waste fewer spins. Think of this as the field notes from someone who cares more about progress than theorycrafting.
After a night of bad rolls you remember why these lists matter — Jujutsu Kaisen Incremental Cursed Techniques Tier List
| Tier | Units |
|---|---|
| S+ | Star Rage, Idle Transfiguration, Mastered Copy, Comedian, Cursed Spirit Manipulation, Eight-Handled Sword Divergent Sila Divine General Mahoraga |
| S | Ten Shadows, Limitless, Cursed Energy Discharge, Shrine, Mythical Beast Amber, Anti Gravity System, Sky Manipulation |
| A | Blood Manipulation, Cockroach, Judgeman, Ratio Technique, Contractual Re-Creation, Copy, Disaster Plants |
| B | Technique Extinguishment, Nail Gun, Hair Binding, Straw Doll, Wind Scythe, Private Pure Love Train, Boogie Woogie, Love Rendezvous, |
| C | Moon Dregs, Cursed Reinforcement, Shockwave Fist, Stone Skin |
| D | Smoke Veil, Chain Binding, Paper Talismans, Sludge Manipulation |
Two things decide a run: the cursed technique and the trait synergy behind it. Some techniques clear mobs like a lightning strike; others force you to build around them. If you want fast clears, aim for S+ or S techniques and pair them with traits that multiply cursed energy output.
What is the best cursed technique in Jujutsu Kaisen Incremental?
Star Rage and Idle Transfiguration are the clearest answers—Star Rage for sheer area-kill velocity and Idle Transfiguration for its soul-manipulation scaling. Comedian and Cursed Spirit Manipulation follow close behind because they change how fights play out: one tilts RNG in your favor, the other converts enemy power into your advantage.
Practical tip: watch creators on YouTube who run “no-trait” challenges to see how raw technique performance holds up, and check popular Discord servers for roll sample sizes before you spend your free codes.
Quick reads on the S+ list and why it matters
- Star Rage: Immense virtual mass that ignores concepts—great for clearing high-density waves.
- Idle Transfiguration: Manipulates the soul’s shape; scales exceptionally well with CE efficiency.
- Mastered Copy: An awakened mimic that gives access to multiple stolen abilities.
- Comedian: Warps reality with humor and extreme RNG payoff.
- Cursed Spirit Manipulation: Absorb and repurpose enemy curses for raw power.
- Mahoraga (Eight-Handled Sword Divergent Sila Divine General): Adaptive tank-counter that reduces repeated damage and punishes aggressive bosses.
Mid-tier techniques need complementary traits and clans to shine. Copy or Ten Shadows can be flexible—like a Swiss army knife—if you set your loadout correctly. Lower-tier picks are fine for early zones but you’ll feel the drag in late game if you don’t move on.
If you’ve swapped traits and felt an instant jump, you know why they matter — Jujutsu Kaisen Incremental Traits Tier List
| Tier | Units |
|---|---|
| S+ | Spiritually Gifted, Physically Gifted, Ryomen’s Vessel, Perfect Body |
| S | Queen of Cursees, Binding Vow: Overtime, Black Flash Spark, CE Trait: Electricity |
| A | Explosive Output, Low CE Reserves, Sturdy |
| B | Divine General’s Vessel, Acrobatic, Sky Manipulator |
| C | Six Eyes, Immense CE, High CE Pool, Clumsy |
| D | Restless Gambler, 24 FPS Concept, Average Output |
Traits change your baseline the way a quality headset changes how you hear a soundtrack. The S+ traits shift damage math and CE handling the most; pick them when your technique demands high CE efficiency or raw strength.
What traits move the needle the most in practice?
- Spiritually Gifted: +300% cursed output and CE efficiency, -80% endurance. Massive offense trade-off for vulnerability.
- Physically Gifted: +300% strength/agility; cannot trigger Black Flash.
- Ryomen’s Vessel: +100% strength and +100% cursed output—great on hybrid builds.
- Perfect Body: +150% endurance and +150% strength—survivability plus punch.
- Queen of Curses: Starts combat with partial manifestation; Rika fills faster.
- Binding Vow: Overtime: +50% strength and damage output—simple raw buff.
- Black Flash Spark: +10% base Black Flash chance—small, reliable increases to burst windows.
- CE Trait: Electricity: 25% stun chance on attacks—great for control builds.
- Explosive Output: +50% jujutsu damage, -20% physical damage—pick only if you focus cursed attacks.
- Low CE Reserves: -30% CE gain, +20% strength—risky but powerful if you don’t rely on CE.
- Sturdy: 30% damage reduction—pure defensive value.
- Divine General’s Vessel: Faster Mahoraga adaptation and harder hits.
- Acrobatic: +35% agility.
- Sky Manipulator: +15% flat evasion chance.
- Six Eyes: +200% CE efficiency—great for Limitless users.
- Immense CE: +100% CE gain from all sources.
- High CE Pool: +40% CE pool.
- Clumsy: -20% agility, +10% endurance—usable when you need tankiness.
- Restless Gambler: +50% luck—fun for critical-based builds.
- 24 FPS Concept: Momentum every 3 turns.
- Average Output: Balanced baseline trait.
If you follow tier lists on Reddit or watch technical breakdowns on YouTube, you’ll see consistent picks: Spiritually Gifted and Six Eyes repeatedly form the backbone of CE-heavy strategies. Use Discord calculators to test combos before you pour rolls into rerolls.
When a clan perk saves a run, you remember its name — Jujutsu Kaisen Incremental Clans Tier List
| Tier | Traits |
|---|---|
| S+ | Gojo, Zenin |
| S | Kamo, Kinji, Nanami |
| A | Kugisaki, Todo |
| B | Fushigoro, Inumaki, None |
Clans set your baseline bonuses the way a motherboard sets the limits for a PC build. Gojo and Zenin are the meta for a reason: raw CE efficiency and physical scaling that carries across late-stage content.
Which clan is the strongest in Jujutsu Kaisen Incremental?
Gojo leads for CE efficiency and ability synergy, with Zenin close behind for strength and agility scaling. Mid-tier clans like Kamo and Nanami shine when combined with specific techniques—Kamo with Blood Manipulation, Nanami with Ratio Technique.
- Gojo: Six Eyes lineage: +505 CE Efficiency, +30% output—dominant for CE-heavy techniques like Limitless.
- Zenin: Heavenly Weapons: +30% strength, +20% agility—excellent for physical or mixed builds.
- Kamo: Blood Manipulation: +20% vitality, +20% endurance—good for sustain and Certain A-tier techs.
- Kinji: Raises base CE cap and provides jackpot mechanics for big swings.
- Nanami: 7:3 Sorcerer: +25% crit chance—pairs well with Ratio Technique.
- Kugisaki: +20% perception—helps utility and precision.
- Todo: +30% strength—simple, effective RAW damage boost.
- Fushigoro: +15% agility and perception—works with summoning or speed builds.
- Inumaki: Cursed Speech lineage: +20% cursed output—good for pure CE damage setups.
- None: No clan bonuses; useful only for challenge runs or aesthetic choices.
If you’re using analysis tools like community damage calculators or tracking spreadsheets on Google Sheets, run your projected DPS with and without clan bonuses. It changes which techniques scale best and which rerolls are worth your time.
I’ve written this from sessions where a single extra percent of CE efficiency closed the gap between loss and a run-winning clear. You can chase perfect RNG, but smart pairing—technique, trait, clan—wins more consistently. Which controversial combo are you testing right now?