Marvel Rivals Season 5: Complete Guide to Hero Buffs and Nerfs

Marvel Rivals Season 5: Complete Guide to Hero Buffs and Nerfs

Marvel Rivals Season 5 has arrived, introducing exciting characters like Rogue and Gambit, and a formidable new villain—Grandmaster. With these changes, heroes are gearing up for action once again.

This new season features Gambit as a Strategist, equipped with kinetically charged cards to inflict damage on enemies and aid allies. Early gameplay insights suggest Gambit also shines as a Duelist, boasting impressive damage capabilities that can shift the current hero landscape.

As players dive into the updated game, we’ve compiled all the hero buffs and adjustments made in Marvel Rivals Season 5, along with the latest team-up abilities.

All Marvel Rivals Season 5 Hero Buffs

Marvel Rivals Season 5 Buffs
Image Credit: NetEase Games

Vanguard Buffs

Angela: The Hand of Heaven sharpens her capabilities in battle.

  • Movement Speed of Assassin’s Charge increased from 16m/s to 18m/s.
  • Heven’s Retribution (Ultimate Ability) spear Health raised from 600 to 800.

Captain America: Steve Rogers embraces his team leader role!

  • Freedom Charge (Ultimate Ability) now boosts allies’ Ultimate Energy charge efficiency by 30%.

Groot: The gentle giant becomes even more formidable!

  • Ironwood Wall now grants Unstoppable status within 15m.

Hulk: The Green Goliath enhances his defense.

  • Gamma Burst now reduces Indestructible Guard cooldown by 1 second for each direct hit.

Magneto: Master of Magnetism amplifies protection for himself and allies.

  • Cooldowns of Metal Bulwark and Iron Bulwark are now separate.
  • Shield values for both abilities adjusted from 250 to 200.

Peni Parker: The pilot of SP//dr excels in teamwork!

  • Allies in Peni’s Cyber-Webs receive the same Healing Over Time and Movement Boost effects.

The Thing: Ben Grimm optimizes both offense and defense.

  • Embattled Leap now grants 20% Damage Reduction to nearby allies, reducing self-boost from 25% to 20%.
  • Battle Blitz now applies a 20% Vulnerability to enemies around his landing point.
  • Stone Haymaker damage altered to bonus damage equal to 8% of enemies’ max Health per hit.

Duelist Buffs

Hawkeye: Clint’s shots hit harder!

  • Archer’s Focus maximum Bonus Damage increased from 75 to 90.

Mister Fantastic: Reed extends his versatility and durability.

  • Reflexive Rubber can be used during Inflated state at 100 Elasticity.
  • Gains 350 Maximum Health when entering Inflated state.

Phoenix: Jean Grey unleashes even greater cosmic fire.

  • Cosmic Flames maximum falloff extended from 60% to 75% at 30m.

Spider-Man: Peter Parker’s agility and offense improve.

  • Web-Cluster energize time reduced to 2 seconds.
  • Amazing Combo Damage increased from 60 to 70.

Squirrel Girl: Doreen’s offensive capabilities are ramped up.

  • Burst Acorn Damage now hits for 110.

Storm: Ororo empowers her allies with greater might.

  • Weather Control – Thunder boosts allies’ damage from 10% to 12%.
  • Goddess Boost increases allies’ damage from 12% to 15%.

The Punisher: Frank Castle amps up his raw power.

  • Base health raised from 275 to 300.
  • Maximum falloff adjusted at 40m from 70% to 85%.
  • Pellets fired per Deliverance round increased from 14 to 16.

Wolverine: Logan’s claws dig deeper into foes.

  • Percentage Damage for Rage abilities increased from 0.045% to 0.057%.
  • Feral Leap cooldown shortened from 15s to 12s.

Strategist Buffs

Adam Warlock: Cosmic control reaches new heights.

  • Soul flight speed doubled from 6m/s to 12m/s.
  • Karmic Revival (Ultimate Ability) Energy cost reduced from 4700 to 4500.

Cloak & Dagger: Enhanced durability for this powerful duo.

  • Base health increased from 250 to 275.

Invisible Woman: Susan Storm boosts her damage and survivability.

  • Orb Projection hit damage raised from 25 to 30.
  • Maximum range for projectiles expanded from 30m to 35m.

Loki: The Trickster God improves his trickery.

  • Base health increased from 250 to 275.
  • Mystical Missile damage falloff adjusted and now heals directly hit allies for an extra 10 Health.

Rocket Raccoon: Rocket’s support features and firepower are sharper.

  • B.R.B. cooldown reduced to 40s.
  • Repair Mode maximum count increased from 5 to 7.

Are there any hero nerfs in Marvel Rivals Season 5?

No heroes have received nerfs in this season, marking a first for the Marvel Rivals series. However, players should keep an eye on weekly updates for potential adjustments as the new meta evolves in both casual and competitive modes.

Team-Up Abilities in Marvel Rivals Season 5

Marvel Rivals Explosive Entanglement Team Up
Image Credit: NetEase Games
Marvel Rivals Blade of Khonshu Team Up
Image Credit: NetEase Games
Marvel Rivals Sword of Duality Team Up
Image Credit: NetEase Games
Marvel Rivals Season 5 Adjusted Team Ups
Image Credit: NetEase Games

New Team-Up Abilities

Blade of Khonshu (Moon Knight – Blade): This team-up delivers a unique blend of cosmic vengeance with vampiric fury.

  • Moon Knight receives a 5% damage boost as Team-Up Anchor.
  • Blade acquires the Eclipse Edge ability.

Explosive Entanglement (Gambit – Magneto): Join forces to deliver tactical strikes with finesse!

  • Gambit enjoys a 5% increase in healing effects as Team-Up Anchor.
  • Magneto receives the Royal Blade ability.

Sword of Duality (Cloak & Dagger – Hawkeye): Prepare for multi-faceted strikes.

  • Hawkeye unlocks the new Moonlit Slash ability alongside Cloak & Dagger.

Adjusted or Removed Team-Up Abilities

Chilling Assault (Luna Snow- Hawkeye/Iron Fist): Hawkeye loses the Ice Arrow ability.

  • This Team-Up ability has been removed.

Lunar Force (Cloak & Dagger – Moon Knight/Blade): This Team-Up has been discarded.

  • Lunar Force Team-Up has been removed.

Mental Projection (Emma Frost – Psylocke/Magneto): Magneto’s telepathic edge gets streamlined.

  • Magneto has lost the Magnetic Resonance ability.

Operation: Microchip (The Punisher – Black Widow): This covert operation has been halted.

  • Operation: Microchip is no longer available. The Punisher also loses the Team-Up Anchor bonus.

Primal Flame (Phoenix – Wolverine/Black Widow): Black Widow gains extra firepower!

  • She now acquires the new Phoenix Sniper ability through her Team-Up with Phoenix.

What do you think of these exciting changes in Marvel Rivals? We’d love to hear your thoughts in the comments!