People of Note: Musical Turn-Based Party RPG Fans Need to Hear

People of Note: Musical Turn-Based Party RPG Fans Need to Hear

My thumb hovered over the timing prompt as Durandis’ guitar line cut through the demo and an enemy’s health ticked toward zero. You could feel the room go quiet for a single, decisive button press. I left that session certain People of Note writes music into its bones, and you should hear why.

I played an early-access demo of People of Note, and I’m telling you this as someone who’s sat through a lot of genre experiments: this one feels different. It’s a turn-based JRPG at heart, but every choice, name, and joke is threaded to music. Annapurna Interactive is publishing it, Jason Wishnov is the creative director, and the team openly says “music is the DNA” of the project.

Durandis location in People of Note
Image via Annapurna Interactive

The city reads like a music textbook, and it rewards attention

On my first stroll through Durandis I found a shop named 3 Stores Down and an armor called Tom Petticoat — the game’s puns are everywhere. That casual humor is the game’s social glue: it signals the developers are music fans first, designers second. Regions represent genres — rock, EDM, rap, K-pop — and each area brings its own sonic palette and enemy roster. The locations snap together like a mixtape stitched from neon thread, which keeps exploration feeling curated rather than repetitive.

What is People of Note and how does it play?

At base, People of Note is a party-based, turn-based RPG with rhythm elements. You lead Cadence, a pop singer trying to form a band, then recruit Fret (classic rocker), Synthia (EDM DJ), and Vox (rapper). Combat uses a Stanza system — turns are visually shown at the bottom of the screen — and special attacks layer in optional timing prompts that reward precision for extra damage. Think JRPG planning plus an active timing window.

A combat demo showed me where skill meets spectacle

During a battle I watched the Stanza meter and planned two moves ahead while a QTE circle closed on the screen. The rhythm input is optional, but it elevates the fights from menu-swapping into a moment-to-moment game of feel and timing. The hits land with weight; the timing prompts are forgiving if you want a classic JRPG pace, or high-stakes if you chase maximum damage. The rhythm prompts hit like a needle dropping into vinyl, precise and unforgiving.

People of Note turn-based combat
Image via Annapurna Interactive

Is People of Note rhythm-based?

Yes — but with options. The rhythm mechanic is presented as an add-on to standard turn-based actions. If you want classic planning and party management you can play that way; if you want to time prompts for extra damage, the game gives that too. It’s a hybrid meant to satisfy players who prize both strategy and moment-to-moment skill.

Small team ambition: what the credits tell you

I asked about scope in a group interview with Wishnov; he said the project has been in development five to seven years with fewer than 15 people at a time. That explains the polish in the writing and the tight scope. When a small team loves a subject, the little details stick — character names, shop jokes, even an accorgion pet — and those details compound into charm.

When can I try People of Note?

The demo I played will be available during Steam Next Fest starting Feb. 23, 2026. The full game launches on April 7, 2026 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. If you use Steam, add it to your wish list; if you follow Annapurna Interactive, watch their channels for updates.

Voice, music production, and emotional payoff

In the demo a short musical cutscene between Cadence and Fret landed the emotional beat better than the running dialogue did. The main dialogue uses static animations and text — Hades-style — but the team reserves full 3D animation for a handful of high-impact moments. Voice casting splits performance and singing: Heather Gonzalez voices Cadence while the singer LEXXE handles the vocal tracks. The roster also includes Jason Charles Miller, Erika Ishii, and Debra Wilson, giving the project an impressive vocal pedigree.

The soundtrack leans on genre authenticity: rock guitars in Durandis, throbbing synth for EDM districts, punchy beats for rap areas. Inspirations are obvious — Final Fantasy IX, Final Fantasy X, Chrono Cross, and The World Ends With You — but the team borrows only what serves the music-first premise.

Image via Annapurna Interactive

Who will this click with, and why you might care

I watched genre fans in the demo react to mechanical and musical moments; they leaned in. If you love party RPGs and you also live for soundtrack moments, People of Note will hold your attention. It’s a game that rewards listening and planning in equal measure — the combination will appeal to players who want to feel smart and feel the groove at the same time.

I’ve played enough prototypes to tell you which experiments are novelty and which have legs. This one has legs because its systems and its writing are singing the same song. The demo hits Steam Next Fest on Feb. 23, 2026 and the full release follows on April 7, 2026 — will the music press that matters hear this one?