Midnight. I queue the Marathon trailer and the room goes quiet. For a few seconds I forget everything except the color and motion—and then reality snaps back: this is an extraction shooter, and that matters.

I cheer for Bungie. You should too—I’m betting they can polish this into something memorable. Still, every new trailer makes me wonder if this brilliant aesthetic would sing louder in a different game format.
On my commute I watched the Marathon trailer on my phone.
I noticed the environments first: color palettes that refuse to be bland, architecture that hints at histories untold, and a soundtrack that pulls you forward. The work on atmosphere feels like a sculptor’s stroke; I want the story to linger inside each place, not be shouted through a scoreboard.
The extraction-shooter structure ties narrative delivery to runs, loot, and match outcomes. That’s powerful for emergent stories, but it also chains the player to risk and loss. You’ll love the tension when it clicks; you’ll hate the downtime when a single loss wipes a promising session.
Is Marathon an extraction shooter?
Yes—Marathon is built around PvPvE extraction loops similar to Escape From Tarkov and, in tone, partly like ARC Raiders. If you expect a persistent narrative handed to you scene by scene, this design forces narrative behind gameplay gates: runs, encounters, and exfil decisions.
I watched a friend eject from a match after a single fatal mistake.
He was furious, not because the gun felt bad—Bungie’s gunplay looks sharp—but because a dozen minutes of careful play evaporated in an instant. That’s the emotional beat extraction shooters double down on: fear of loss, and the rush when you cheat it.
That tension is currency. It creates stories you tell soberly at 2 a.m. or angrily the next morning. But it also narrows the audience. Not everyone wants their progress kept hostage by other players or by a single error.
Will Marathon have single-player or co-op options?
Bungie has framed Marathon as a PvP-first experience. That emphasis suggests single-player or pure co-op may be secondary or absent at launch. If you prefer a digestible, story-forward run that doesn’t hinge on other players, that’s an important factor to weigh before you commit time to it.
Bungie uploaded a Developer Insights video on YouTube about the soundtrack.
The composer spoke about building themes without a single protagonist, which is smart: the music will be one of the game’s narrative scaffolds. I’m intrigued by four tracks released so far—rich, moody, and able to carry lore the way environmental design sometimes can.
Still, when lore is split between OST, collectibles, off-game media, and in-match moments, accessibility becomes a concern. Players who don’t chase every extra drop may miss the strings tying the setting together.
Two quick comparisons: Bungie’s pedigree with Destiny 2 shows they can layer narrative across systems, while Escape From Tarkov proves extraction loops reward patience and sour the impatient. ARC Raiders demonstrated you can introduce matchmaking twists to protect PvE players—Marathon looks more willing to throw players into mixed encounters.
I’m excited about the art, the music, and the ambition. I’m also wary of design choices that elevate PvP to the point where the setting becomes collateral—where your favorite corner of the map turns into a gamble. And I worry, honestly, about the casual player who’ll never see the best of this universe because they can’t or won’t stomach repeated high-stakes runs.
There’s a simple ask here: give players ways to absorb the story without betting it all on a single valuable run. If Bungie leans into broader entry points—curated single-player threads, optional co-op story missions, or clearer lore paths—the game keeps its intensity without shrinking its audience.
Think of Marathon’s aesthetic like a neon cathedral—grand and made for lingering; then imagine that same building locked inside a vault that only opens for a lucky few. Those two images capture the tension I feel: a world that begs to be explored, but a format that limits who gets to stay.
I’ll be there on launch day—March 5—and I want this to thrive for Bungie and PlayStation. You probably want it to succeed too. But if Marathon locks its best moments behind extraction loops only a subset of players accept, will its brilliance reach enough people to matter?