My chair hit a loose tile and I watched a stapler vault itself at my knee. I laughed, then slammed the minigun and realized I’d been smiling for five minutes straight. That tiny, absurd panic told me everything I needed to know.
My office chair squeaks on cheap linoleum — why Last Man Sitting feels instant and familiar
I played the Steam Next Fest demo and felt the same rush Megabonk started: sudden, silly, pure momentum. Last Man Sitting hands you a rolling office chair, a handful of weapons and a map full of everyday items gone aggressively wrong. The speed is unexpectedly clean; movement tech like rail-grinding and air bursts turns the chair into a practical tool for control instead of a gag.

My old Windows XP boot sound lives in a drawer — design choices that sell the tone
The menus wear a Windows XP wardrobe, and that nostalgia isn’t just decoration — it sets a playful mood before you fire a single shot. I appreciated how the UI’s retro color palette and pixel-terrain cues keep the jokes warm while the gameplay stays razor-sharp. This is a deliberate aesthetic that makes throwing a filing cabinet at an enemy feel not cruel, but comedic.
Is Last Man Sitting similar to Megabonk?
If you liked Megabonk’s manic loop, you’ll recognize the DNA: short, explosive runs that reward fast thinking and even faster reflexes. But while Megabonk leaned into minimalism, Last Man Sitting layers in progression systems more in the vein of Vampire Survivors — you level up, pick perks, and watch builds stack into absurd power spikes. The result is familiar territory with a few surprising detours.
My co-worker once brought a skateboard to the office — how movement keeps the comedy alive
Movement is the punchline and the payoff. Rolling, grinding, and chaining momentum lets you thread through crowds of sentient coffee cups and swivel-chair assassins. The third-person camera sells every close-call, and those little movement tricks are the difference between a satisfying arc and chaotic flailing.

My group chat instantly started naming loadouts — why multiplayer matters here
The game supports PvP and co-op, and that’s where the design flips from charming to dangerously replayable. I can already imagine a four-player match where chair physics and friendly sabotage create chaotic, laugh-out-loud rounds. Co-op play becomes a backyard barbecue turned demolition derby.
Does Last Man Sitting have multiplayer?
Yes — both competitive and cooperative options are present in the demo build. That choice broadens the audience: solo players who enjoy buildcraft and fans of group chaos who want to trade insults while shredding sticky notes. Playing with friends changes priorities; survival becomes theatre.
My Steam wishlist is full of weird demos — why you should try the demo now
You can try the demo during Steam Next Fest (the demo is available on Steam). I’d recommend installing it for a thirty-minute test run; the loop is immediate and the learning curve forgiving. If you enjoy “bullet heaven” progression or shared ridiculousness with friends, this one will stick.
How do I play the Last Man Sitting demo?
Open Steam, search the store page, and opt into the demo during Next Fest — the store link in the demo blurb points you to the page. Expect short runs, persistent upgrade decisions, and the occasional spectacle where a plant tries to assassinate you. Play a few runs, test different weapons (minigun, katana), and see which synergies make the chaos manageable.
Last Man Sitting is a sugar-fueled blender of chaos that borrows familiar mechanics and dresses them in fluorescent office absurdity, and when you get a good run going it feels like a valid, gleeful mess. If you want a multiplayer romp that pairs immediate thrills with build variety, keep an eye on this one — or at least join me for a round during Next Fest; what weapon would you bring to an office uprising?