When ConcernedApe rolled the anniversary reel, applause and a smattering of groans filled the room. I felt the same micro-sting you did when the paper read Clint — not shock, but a bruise of disappointment. Minutes later I realized that bruise might heal into something unexpected.
I’m writing to you as someone who’s followed Stardew Valley since its first patch notes. You and I both know the game’s romances are not window dressing; they’re the engine for character work. So let’s walk through why Sandy and Clint arriving in 1.7 is frustrating, and why that frustration might be productive.

At the anniversary livestream, a slip of paper changed a dozen wishlists — Why the reaction matters
The moment the names were shown, threads on X and Reddit lit up. You probably scrolled through a flurry of guesses—Willy, Robin, Linus, even the Wizard—and then felt the small, unexpected collapse when Clint appeared. That collapse is interesting because it reveals player expectations: we want romance to reveal interior lives, not just expand checklists.
Clint isn’t a fan favorite. He’s terse at best, prickly at worst, and he’s become shorthand for missed opportunities in Pelican Town. But give him the same structural privilege a romance affords—regular scenes, heart events, choices—and you create a real chance for growth. I’m thinking of Shane’s arc: a character who started as a headache and became one of the most discussed transformations in the game. That’s proof the system works.
Who are the new marriage candidates in Stardew Valley 1.7?
Sandy and Clint. ConcernedApe mentioned them in the 10-year announcement on Steam and teased the change with that half-joking aside about marrying Clint. Sandy has always existed on the periphery: a bright, friendly presence who rarely gets more than a line or two. Making her romanceable gives her space to breathe.
In the Saloon, the barstool sits unused — Why Clint could be the one who benefits most
Clint’s current scripting reads like damage control rather than nuance. You see short dialogues and a reputation that skews grumpy. Romanceability can rewrite how a character is framed: more scenes, more context, and fewer throwaway beats. If ConcernedApe lets those scenes show vulnerability instead of ironies, Clint could shift from disliked to defended.
Some fans already called this out on Reddit, asking for Clint to be forced into growth so he becomes more likable. That’s not vindictive; it’s strategic. Romance in Stardew acts like a public workshop where players rehearse empathy. You don’t have to like a character at first to appreciate what they can become once given narrative space.
“With 1.7, My goal is to add more depth to various areas of the game that are somewhat lacking, without ‘bloating’ the game with too many systems. More depth, but not necessarily more complexity. I’m confident you’ll be happy with the result. However, there is no release date, it’s just ‘in development.’ Thanks for your patience.
Oh, and you’ll be able to marry Clint and Sandy.
I know you’ve all been dying to marry Clint…right?
…guys??
………
Welp….”
Will marrying Clint change his character?
Yes—if the writing earns it. The romance system in Stardew isn’t a veneer; it forces scenes that expose backstory, choices, and softer moments. It’s the same mechanic that turned Shane into someone players talk about years later. If Clint receives similar beats, you’ll see new lines, new events, and a reframing of his relationship to the town.
Sandy’s inclusion feels less divisive. She’s been underused—friendly, resilient, and curious—so you can imagine her romance arc lending warmth to the game. Add these two arcs and you get not just options on a marriage screen, but new ways to experience Pelican Town’s social texture.
On community forums, opinions fracture quickly — What this says about Stardew’s player base
Polls, memes, and threads on platforms like X, Reddit, and Moyens I/O show the community still cares deeply about character work. That care is why this reveal matters beyond a simple roster update: it tests how players receive risk. ConcernedApe has historically used small changes to generate outsized emotional returns, and this feels like the same philosophy at work.
Think of the update like a slow rewrite: not a flash patch, but a steady pressure that can smooth rough edges. If you expected flashy systems or major mechanics, you might be disappointed. But if you value character development, this approach could pay off in scenes that linger.
I won’t pretend I’ll rush to Clint’s heart events the moment 1.7 drops, but I’m curious. Sandy getting more room to be herself feels like mending a small but meaningful hole in the cast. And for Clint—well, giving him a chance to talk about his past and choices could change how you see his quarrels and one-liners.
One image keeps sticking with me: Clint, like a forgotten book on a shelf, waiting for someone to take the time to read him. Later, when the events arrive, opening his arc may feel as if someone opened a locked attic, revealing things that had been collected and shelved for years.
ConcernedApe has a long track record of surprising the community in salutary ways; Steam posts and patchnotes have become mini-events. You can follow discussion on X and Reddit as 1.7 develops, and Moyens I/O and other outlets will parse heart events as they appear. For now, this feels like a bet on writing over gimmickry.
So, will you keep waiting for the Wizard, or are you ready to argue that Clint might be Stardew’s dark horse?
