Bloodborne Remake Dead: The Nightmare Was Reality

Bloodborne Remake Dead: The Nightmare Was Reality

I sat there as the Bloomberg link expanded on my phone. For a moment I clung to hope; then my hope burned like kindling and the room went cold. You feel that too—the exact instant fantasy becomes fact.

I’m not just annoyed; I’m grieving. Jason Schreier’s report about Bluepoint’s last-ditch pitch reads like minutes from a funeral: the studio wanted to remake Bloodborne, the numbers “made sense,” and FromSoftware said no. The closure of Bluepoint isn’t a rumor mill casualty—it’s the concrete that sealed any easy path forward.

Bloodborne Horror
Image via FromSoftware

On my shelf sits a PS4 copy — What Schreier’s Bloomberg piece actually says

I read the article the way you do when a favorite myth gets dissected: carefully, then angrily. Bloomberg’s Jason Schreier lays out a tight thread of facts: Bluepoint, acquired by Sony, tried to pitch a remake in early 2025; the numbers made sense to PlayStation staff; FromSoftware, and by extension Hidetaka Miyazaki, pushed back. Shuhei Yoshida’s recollection suggests Miyazaki was at one time open to a redo, but only on his terms—he wants to steer any revival himself.

That’s the crux: the desire was there, the commercial math might have checked out, but creative control and IP ownership pulled the brakes.

Will Bloodborne get a remake?

Short answer: not as an imminent, studio-driven project. Bluepoint’s shuttering eliminated one credible candidate. With FromSoftware cautious and Sony owning the IP, a polished third-party remake isn’t a clear path right now.

Bloodborne: The Hunter stood in a grim alleyway holding two weapons.
Image via PlayStation

At 2 a.m. I was in the mod forums — Why community fixes don’t replace an official release

Mod threads are noisy and hopeful; they show the hunger for a modern Bloodborne. Fans have wrestled the code into PC emulation, pushed 60 FPS patches, and launched ambitious fan projects—some shuttered by legal pressure, others by technical limits. Those efforts prove two things: you can approximate the experience, and you can’t replicate the official pipeline: licensing, QA, and platform support.

Is Bloodborne coming to PC?

Not officially. PC playthroughs exist via emulation and community tools, but without Sony’s sign-off and FromSoftware’s blessing, a native release is politically and legally thorny.

In PlayStation’s meeting rooms decisions land like hammers — Where responsibility really sits

I’ve talked to developers and former executives about IP and gatekeeping; the pattern is familiar. Bloodborne was born from a FromSoftware–Sony partnership. Sony holds the IP. Miyazaki’s reluctance to hand the game to another studio is understandable—artistic ownership is a protected instinct. But the result is a stalemate: Sony can green-light a remake and chooses not to; FromSoftware can craft its own version and hasn’t.

Bluepoint’s closure removed a high-quality steward. That matters because Bluepoint had both the skill and the Sony relationship to make the proposal believable to stakeholders. Without them, the proposal returns to FromSoftware’s table—and Miyazaki prefers to write the score himself.

Why won’t Bloodborne be remade?

Because of three forces pulling in different directions: IP control (Sony), creator intent (Miyazaki/FromSoftware), and commercial calculus (internal PlayStation numbers and studio resources). Remove any one of those variables and the balance shifts; remove two and a remake becomes feasible.

You and I are left with a game frozen on PS4, legions of modders, and an industry that values control as much as fandom. The practical path forward is narrow: either FromSoftware decides to build it and Sony signs off, or the market pressure becomes impossible to ignore. Until then, the IP sits inside a locked vault.

I’m giving up the naive hope that a neat, official solution is around the corner. I’ll still play my copy. I’ll still read rumors. Will you keep waiting, or is it time to accept that the nightmare was the reality all along?