She found the spreadsheet at 2 a.m. and the file name said Project Spirits. A few messages later, the thread stuttered into disbelief. That’s when I realized Shift Up might be chasing a trend instead of its own momentum.

I’m telling you this because leaks don’t just inform—they change how you read every follow-up. I’ve chased dev chatter for years; I’ve seen studios pivot mid-planning and sell a vision to publishers that quietly evaporates. You should read the signals here like a map.
The leak landed on Need4Games — What the report claims
The first public thread came from Dante Alexandru at Need4Games. According to his reporting, Project Spirits is in active development at Shift Up’s secondary outfit and has shifted from a PvE hunting concept into a gacha title inspired by Clair Obscur: Expedition 33. That is, a turn-based, character-driven monetization loop replacing the original loop of boss hunts and exploration.
The studio setup is telling — Where the work is happening and who’s moving
Shift Up’s main Korean studio still appears focused on Stellar Blade 2, while Project Spirits is reportedly being produced almost entirely in China by a separate team. From a practical standpoint that split mitigates risk for the sequel, but it also creates creative distance: the people who made the first game aren’t the ones designing this new gacha system.
Will Project Spirits delay Stellar Blade 2?
Short answer: probably not directly. The main studio’s resources are still listed against Stellar Blade 2. That said, corporate attention and brand perception can leak across teams—if Project Spirits underperforms or draws ire, you and I both know executives can change priorities faster than a patch drops.
Design tensions observed in internal chatter — How the devs feel
Reports say the Korean side’s staff were not enthusiastic about this pivot. That matters. Creative buy-in shows up in playtests and polish. If the original team treats the gacha as an imposed side project, the product could feel outsourced in temperament even if the codebase is solid.
Is Project Spirits a gacha clone of Expedition 33?
It’s described as “styled after” Expedition 33, which implies inspiration, not a line-by-line copy. Expect similar turn-based structures and modernized systems, mixed with the usual gacha progression loops you’d see on Unity-built mobile titles and on storefronts like Google Play and the App Store. Inspiration plus monetization often looks familiar; whether it feels derivative will depend on UI, pacing, and how aggressively live-service hooks are added.
Market forces noticed in the wild — Why a studio might pivot to gacha
Gacha games can be as intoxicating to companies as the biggest viral hits are to players—like a moth to a flame. The math is simple: predictability of recurring revenue, large user LTV, and the success stories from giants like HoYoverse recalibrate expectations at conferences and in publisher meetings.
That said, shifting a team’s creative identity for a chase is risky. Creating gacha content without the cultural DNA of mobile live services is like building a high-end watch with a clockwork from a toy: the outer shell may impress, but the inner mechanics can betray expectations.
Credibility markers I checked — Sources, timeline, and public signals
Dante Alexandru’s piece on Need4Games is the primary public claim; no official Shift Up statement has confirmed Project Spirits. Reported target is a 2027 release, which gives the Chinese team time to ship but also puts pressure on marketing and live-ops planning. I’d watch job listings, Unity/Unreal pipeline notes, and any new publishing partners for confirmation.
Who is developing Project Spirits and where?
The leak credits a secondary studio operating largely out of China. That aligns with the broader industry pattern of studios creating separate live-service teams to handle gacha titles while core teams work on premium sequels. Keep an eye on LinkedIn posts from Shift Up devs and on publisher PR for official assignments.
You and I both care about what this means for the Stellar Blade brand: a poorly handled spin could sour fans, but a well-executed mobile offering could broaden the audience and fund riskier projects. Which road will Shift Up take next?