The flickering gas lamp cast long shadows across the hallway as the landlord fumbled with his keys. A chill snaked up his spine – not from the November air, but from the unsettling feeling that tonight, something was different behind apartment 3B. He hesitated, then shoved the door open, stepping into a world where the familiar was twisted and the uncanny lurked in every corner.
We all recognize the telltale signs of those No, I’m not a Human Visitors: unnervingly perfect white teeth, suspiciously bloody gums, disturbingly dirty fingernails, bloodshot eyes darting back and forth, bone-dry armpits, inexplicable skin irritation, and that indefinable unclean aura.
Think of these Visitors like a virus, replicating their influence until they dominate. Unlike dealing with ordinary tenants, these entities cannot kill unless there are at least two of them present. Some won’t even darken your doorstep unless you evict someone else first. This is because their presence warps the very fabric of reality, and the space they covet is already occupied.
The order of guests banging on your door may seem random (it’s even a little bit random), but there *is* a detectable pattern to identifying who’s a Visitor and who isn’t. If you’re striving for the “best” ending, or trying to satisfy a specific set of conditions, here’s what I’ve learned about identifying No, I’m not a Human Visitors.
All Visitors in No, I’m not a Human

Out of the 68 characters in No, I’m not a Human, a whopping 56 can potentially be Visitors. That’s an even larger number if you treat each pair or set of guests individually (the twins, cultists, couples, parent-child duos).
My own experience, after countless playthroughs, is that some tenants are a coin flip. Their identity seems randomized, and it probably has something to do with who you’ve let in so far, or whether there’s already a Visitor nestled inside your property. The obvious tells and dialogue don’t change, which makes telling a genuine human from a wolf in sheep’s clothing a real problem. I’ve made a “Potential Visitor” section below, where I’d suggest avoiding them unless you specifically need more bodies when FEMA comes knocking.
How can you tell if you’ve successfully eliminated a Visitor?
A neutralized Visitor’s character model will appear blurred and bloodied. Any accidental human deaths are marked with the guest sealed in three trash bags. But, arguably, the clearest indicator of a correct choice is the sudden appearance of those screaming faces. All traces of the bodies vanish the following morning.
To simplify identification, the sections below are divided into “Guaranteed Visitor” (always an imposter), “Potential Visitor” (could be an imposter), and “Always Human.” With the exceptions of the Prophet and Super Imposter, none of the characters have names. To remedy this, I’ve assigned monikers based on their appearances, including an image so there’s no doubt who I’m describing. I’ve also added the telltale signs you should be looking for to ID each Guaranteed Visitor.
Guaranteed Visitor
These 13 individuals always fail the test and are always imposters. Oddly enough, the cat lady is as important as the Super Imposter. She gives you the cat. She’s practically a *mandatory* Visitor for certain endings, since the cat can prevent deaths. After getting a delivery number via the TV or radio, order cat food and keep the feline fed.
| Character | Given name | Sign |
|---|---|---|
![]() |
Hunched woman | Teeth |
![]() |
Cold lady | Hands |
![]() |
Old lady | Eyes |
![]() |
Cat lady | EVERYTHING |
![]() |
Short fringe | Hands |
![]() |
Man in wheelchair | Hands |
![]() |
Fortune teller | Teeth |
![]() |
Immortal man | Dialogue |
![]() |
Wounded man | Dialogue |
![]() |
Best son | Dialogue |
![]() |
Bald man | Eyes |
![]() |
Hooded man | Dialogue |
![]() |
Bowtie | Dialogue |
Potential Visitor
This list of 34 includes tenants who are a potential danger to society. Unfortunately, there’s no reliable way to know if they’re a Visitor without resorting to extreme measures. It’s safer to just keep them out, though some sacrifices are inevitable. What makes these characters so treacherous is that they aren’t just potentially Visitors, they’re often violent, plus they’re frequently linked to other tenants (who they want evicted). Many will also attempt to bribe you if you turn them away.
A trick is to let them in and linger near their room. Listen closely. If you hear any whispering, groaning, or anything else suspicious, chances are someone in that room is a Visitor. Just don’t confuse this with the little girl lamenting her father (the neighbor).
Believe it or not, it’s entirely possible to reach the “No, I’m not Alone” ending even with these characters still under your roof.
| Character | Given name | Sign |
|---|---|---|
![]() |
Mysterious woman | Dialogue/Photo/Eyes |
![]() |
Gravedigger | Teeth/Dialogue |
![]() |
Teen | Eyes |
![]() |
Surgeon | Teeth |
![]() |
Twins | One will kill the other and become guilt-ridden |
![]() |
Mom and child | Dialogue |
![]() |
Married couple | Photo |
![]() |
Cabbie | Dialogue |
![]() |
Teacher | Eyes |
![]() |
Crop top | Eyes |
![]() |
Beer guy | Teeth |























