Comprehensive Guide to MENACE Weapon Skills and Stats Explained

Comprehensive Guide to MENACE Weapon Skills and Stats Explained

Weapons in MENACE come in a myriad of forms, each boasting distinct skills that you must grasp to command the battlefield effectively.

Weapon skills encapsulate various stats linked to every firearm in MENACE. If you’ve felt lost in the jargon, this guide is here to clarify and illuminate.

All MENACE weapon skills

In the table below, you’ll find concise descriptions of every weapon skill within the game, your roadmap to mastery.

Skill Name How it Works
Accuracy Modifier A dynamic modifier that fine-tunes a weapon’s accuracy atop its base stats, capable of enhancing or diminishing performance.
Ammunition Count Indicates the quantity of ammo available for a particular weapon, vital for sustained operations.
Armor Penetration Measures the likelihood that a type of ammunition will breach armor; if the penetration value meets or exceeds the armor value, your shot guarantees passage.
Armor Damage Quantifies the damage inflicted on armor attempting to absorb a shot from a specific weapon.
Elements Hit Signifies how many elements can potentially be taken down with a single shot from your weapon—a true test of firepower.
Hit Point Damage Represents the damage delivered by a single shot, assuming it evades armor defenses.
Range Denotes the maximum distance at which a weapon can effectively fire its ammunition, not accounting for the chance of landing hits on nearby targets.
Suppression Calculates the amount of suppression inflicted on opponents per shot. If the shot goes astray but lands on its tile, a lesser suppression is applied.
Rate of Fire Specifies the number of shots a weapon can unleash in one attack; when a squad is equipped with the same weapon, this rate applies across all units.
Trade Value Reflects the rarity of a weapon, influencing its potential black market worth.
Logistics The cost associated with resupplying the weapon, regarded as the base expense that does not include perks from squad leaders who may reduce the cost of additional supplies.