Complete Guide to Mewgenics: All Quests and Rewards Explained

Complete Guide to All Collars in Mewgenics: How to Obtain Them

Mewgenics offers a wealth of quests that thrill and challenge your feline army, paving the way for exceptional rewards that keep you engaged.

In Mewgenics, quests break away from the mundane structure of main and side missions. Instead, there are Progression Quests, serving as the game’s backbone, while Invention Quests provide engaging side activities that yield enticing rewards.

All Progression Quests in Mewgenics and How to Complete Them

Each Progression Quest can be both rewarding and challenging, rolling out unique modifiers that alter your strategy. To initiate these quests, you must defeat various bosses and secure specific items, bringing them to designated locations to kick off your adventure.

Quest Item Location Effects
Throbbing Gristle Caves: Wall of Flesh All units perish upon reaching 0 HP; defeating foes with this item transforms them into meat.
Putrid Leech Boneyard: Throbbing Artery User-controlled cats cannot level up and will die if they go down, but attack gains Lifesteal.
Guillotina’s Head Throbbing Domain: Meat Altar Engage in hard mode battles with each attack having a chance to invoke Fear.
Scalding Orb Man in the Moon Boost your speed by +3, but passing this item to cats with weapon slots inflicts 3 Burn every turn.
Black Shard N/A Absorb a low-health unit to power it up; transform after absorbing 20 cats for increased kill damage.
Glowing Black Shard Stab it into the Coven Deal 5 damage with Lifesteal, purge all debuffs, and instantly eliminate the Coven with a single use.
Pyrophina/Zaratana’s Collar Moon for Pyrophina, Core for Zaratana A new creature will aid you, yet they might inadvertently harm your own cats.
Cryogenic Time Chamber Place the Throbbing King’s heart in the container at the Throbbing Domain Enemies revive with +30% HP each round and you receive a random pull at round’s end.
Receiver Antenna Place the item in Jurassic Grants an +8 Shield and gains charge when an ally casts mana; unique events occur.
Transmitter Antenna Place in The End All spells cost -2 mana, but if a cat casts a spell, your abilities become scrambled for the fight.
Signal Amplifier The Rift: Place it in a floating end Summons a random robot with Madness at round’s end and enhances all robots’ stats.

All Invention Quests in Mewgenics and How to Complete Them

Invention Quests, sourced from Dr. Beanies, offer varieties of side activities. Once you upgrade Dr. Beanies, your access expands, but remember, only five can be active at any time.

Item Modifier Reward
Persuasion Device Lose -2 SPD and permanently charm a non-boss enemy to add to your squad. N/A
Bubble Boy Rebound all units with Knockback 5 on contact. Create a bubble with Wind and Water; hitting an enemy inflicts Confusion.
Angry Face Equipped cat transforms into an enemy that must be defeated for victory. Happy Face: Spawn around foes and take a bonus turn (not controlled by you) at battle’s start.
Experimental Treatment Your team’s passive offers disorders with level-ups. Disorder Decoder: Spells cost -1 mana for each disorder.
The Loner Eliminate all allies at battle’s start. The Loner Mark 2: Deals 5 damage to anything in sight, reloading when an ally falls.
Chaos Device Cats gain abilities from all classes upon leveling up. Chaos Controller: Access to rerolls for class abilities up to three times.
Redacted Hide all status icons and health bars during battle. Paper Bag: Charisma equals your highest stat.
Storage Locker Level-ups reward rare items. Armory Key: Access additional items following each attack.
Me Stone Guarantees level-ups for your cats even if they go down (only for equipped). Suck Stone: Drain up to 5 mana from every ally at your turn’s end.
Magic Mirror Counteract bad luck during events with +2 Thorns. Magic Mirror: +20% chance to reflect projectiles and spawn a friendly Spookie if a cat falls.
Unidentified Pills Gain +8 Shield, but enemies become tougher. Truck Stop Pills: +3 Brace.
Ultravision 3000 Make all events harder, with normal events possessing two extra occurrences. Ultravision 3000 v1.1: +4 LCK and basic attacks inflict Marked, ensuring hits and critical damage.
Glass Cannon Blanket the map with glass at battle’s start. A glass ball roams freely across the map.
Mysterious Dice Your team’s level-up options spiral into chaos. The D6: Randomly upgrade one of your abilities permanently.
Party Detonator All cats explode upon death, with a chance to cause additional explosions in battle. Party Detonator: Triggers an explosion nearby randomly once per battle.
Nuclear Knife Gain charges per turn that deal equivalent damage; charges explode if exceeding 10. Nuclear Gun: Deals 40 damage to the target and 20 to others, with a 20% break chance.
Spider Injector Debuffs all allies with 4 Infested at battle’s start. Spider Baby: Inflicts 1 Infested on all enemies at battle’s start.
Princess Hat Grants +10 Shield but limits your movement; if downed, the item breaks. Used Princess Hat: Start battle with +6 Shield.
Stopwatch Control your team for the first five seconds; thereafter, they act independently. Stopwatch: You or the target benefit from an AI-controlled bonus term.
Fart Face Applies 1 Poison to all units at battle’s start. Robo Fart Face: Applies 1 Poison to all enemies at the battle’s start.
Air Horn Set up ambushes in every battle. Amplified Air Horn: Apply Madness to any unit within 5 tiles in sight.