I had one mission left and a skill I regretted. The timer blinked; the rooftop route was suddenly a test I could fail. I learned fast where to go when you need a do-over.
Most players I see hit the skill menu and freeze. How to respec skills in Styx Blades of Greed
After the first chapter you get a practical safety net. Finish the chapter, claim the Zeppelin, and the game gives you access to a proper hub: the kitchen where Wren waits.
You can change a single skill or wipe the whole build from Wren’s Cauldron. Think of a respec like changing a mask before a heist — small swaps for a single mission or a full redo if your last choices betrayed you.
Can you respec in Styx Blades of Greed?
Yes. Complete chapter one and head to the Zeppelin’s kitchen. Interact with Wren’s Cauldron to either refund a single point or reset your entire tree.
Where do I find Wren’s Cauldron?
Board the Zeppelin, go right, walk straight into the kitchen, and Wren’s Cauldron is there. The UI prompt is obvious: choose the skill or full reset option and confirm.

On more than one run I sprinted back to the bench to swap tools. How to reset Blueprints in Styx Blades of Greed
Gadgets matter as much as skills. If a mission demands a different toolset, Jasper’s Workbench is where you change the story.
Find Jasper’s Workshop on the lower deck: turn left from the main corridor, go straight, and the Workbench is there. You can reset any Blueprint you used to equip gadgets and rearrange your loadout for whatever the campaign throws at you.
Resetting blueprints is like shuffling a deck mid-game to draw a new ace — it keeps options fresh and lets you adapt without starting over from zero.
How do I reset blueprints?
Visit Jasper’s Workbench in the Workshop, select the Blueprint you want to remove, and confirm the reset. The system refunds your blueprint slot so you can reassign it to another gadget.
Whether you swap one skill before a boss or rotate blueprints across a campaign, the Zeppelin hub, Wren’s Cauldron, and Jasper’s Workbench are the simple tools that let you test new ideas without punishment — so what risky build will you test first?