The first time I opened the door to the Security Bridge I froze — enemies closing in, timer ticking, and a safe that refused to yield. The Security Bridge is a compass in a storm. I kept my cool, read the room, and finished the run with the blueprints in my hands.
I’ll show you the exact moves that cut the guesswork from the Stable Housing quest in ARC Raiders. You’ll get where Tian Wen needs you to go, what to interact with, and how to avoid common slip-ups that turn a fast extract into wasted time. This is the short, sharp path from pickup to payout.
ARC Raiders Stable Housing quest walkthrough
Observation: Most players land at Stella Montis, sprint to obvious loot, and miss the sequence that actually finishes this quest.
The Stable Housing quest splits into a handful of focused steps. Follow them in order and you’ll leave with the Project Heartwood blueprints — and the rewards that come with them.
- Touch the quest from Tian Wen to start.
- Head to the Security Bridge in the northeast of Stella Montis (closest POI: the Lobby).
- Find the safe in the side room beside the third-floor staircases.
- Climb to the fourth-floor control room and use the Access Card Printer.
- If the printer fails, read the notes on the safe-room wall for an alternate code.
- Open the safe, take the Project Heartwood blueprints, and extract.
- Return to Tian Wen on Stella Montis and hand over the blueprints.
Go to the Security Bridge
Observation: Players who land at the Lobby often ignore the northeastern wing until it’s contested.

Drop near the Lobby, then move northeast toward the Security Bridge. You can rappel with a Snaphook or break through the breachable doors — pick whichever keeps you alive. Keep your head low: this wing draws attention early in the match.
Search for the safe on the third floor
Observation: The third-floor stair rooms hide the small things that win quests more often than grand firefights.

Climb to the third floor and open the room to the right of the stairwell. The safe sits with an android head on top — interact with it to tick the task progress. If enemies are nearby, a quick peek and a controlled engagement is better than a messy room clear.
Where is the safe in Stella Montis?
The safe is in a side room directly adjacent to the third-floor staircase in the Security area. You’ll see the android head as soon as the door opens — that visual is your one-second confirmation that you’re in the right place.
Head upstairs to the fourth-floor control room
Observation: Rooms directly above objective spaces tend to contain tools for opening them.

Go up to the fourth floor and enter the control room above the safe. The Access Card Printer sits to the right — interact with it to generate a key. If the printer works, nice and tidy: grab the key, head down, open the safe. If it fails, Tian Wen will ask you to find an alternate route.
How do I start the Stable Housing quest?
Pick up the quest from Tian Wen before you load into Stella Montis. On platforms like Steam, PlayStation, and Xbox the quest appears in your mission log under new content from the Shrouded Sky update; I always check the mission tab before I drop to avoid wasted runs.
Reach the safe room and get the code
Observation: Notes taped to walls are the game’s way of whispering solutions to you.

If the Access Card Printer failed, return to the safe room and inspect the notes pinned to the wall on your right. Those notes contain the code you need. The safe room is a locked diary; read it and the lock will open.
Open the safe and extract
Observation: Extraction windows punish hesitation more than mistakes do.
Enter the code, open the safe, and pick up the Project Heartwood blueprints. Slot them into your inventory, then extract. Don’t get greedy — holding out for extra loot can cost you the whole run. Once you hand the blueprints to Tian Wen on Stella Montis, the quest completes.
What rewards do I get from Stable Housing?
Complete Stable Housing and you’ll receive five Seeker Grenades, five Lure Grenades, and one Snaphook. Those items are useful for quick repositioning and controlling engagements in later Stella Montis runs — they’re small wins that compound into safer extractions across sessions.
I use community guides on Steam Workshop and quick visual check-ins from sites like Moyens I/O and image drops credited to Embark to confirm route variations, especially on console builds. If you track runs in a tool or clip manager, tag your best route and refine it.
Play tight, move with purpose, and the blueprints are yours — will you wrap Stable Housing into your next run or let it sit on someone else’s scoreboard?