I remember the round where our team spent two minutes trying to open a single reinforced wall while the clock bled out. You feel it — a tiny decision turning into a chokehold on the match. I mapped the Operators you should bank on and the ones that will cost you rounds.
I’ve been tracking Rainbow Six Mobile since launch; Ubisoft shipped a compact but explosive roster across Android and iOS via Google Play and the App Store. Operators behave very differently on a phone — some push rounds open, others hold like anchors. Operators are chess pieces, and their gadgets are keys that open rooms you didn’t know mattered.
A silent breach says more than a dozen failed tries — Complete Rainbow Six Mobile Attackers tier list
Attackers are the ones forcing space and making picks. I grade them into four tiers so you can slot one into your playstyle quickly.
- S-tier: The Operators who change how the round plays.
- A-tier: Very strong choices with specific weaknesses.
- B-tier: Reliable but situational; good for learning or niche rosters.
- C-tier: Underwhelming on mobile or too clumsy for most teams.
Who is the best attacker in Rainbow Six Mobile?
If you want a short answer: Hibana and Thatcher swing rounds by themselves. Hibana’s X-Kairos grants you new lines of attack through both soft and reinforced surfaces, giving your team fresh angles. Thatcher’s EMPs clear gadget clutter so breachers and roamers can actually fight instead of guessing. If you play information or access, pick one of them and practice timing.
| Name | Why you pick them |
|---|---|
| Hibana | Best breacher: X-Kairos reaches reinforced and soft walls equally well, creating entryways that force rotations. |
| Dokkaebi | Information engine: Her hacking mechanics expose enemy phones and call-outs that let you punish poor positioning. |
| Thatcher | Support backbone: EMP grenades neutralize gadgets and open clear lanes for your team’s push. |
| Lion | Movement scanner: His ability to reveal motion compresses enemy options and helps you trap isolated defenders. |
How do I choose an Operator for mobile play?
On a smaller screen, speed and simplicity matter. If you can manage remote gadgets without awkward camera controls, you’ll do fine with utility-heavy roles. If not, pick fast fraggers who don’t require fiddly aim or long setup.
| Name | Why you pick them |
|---|---|
| Thermite | Exothermic Charges open large breaching lines; slightly clunkier than Hibana but still deadly when timed with a team push. |
| Twitch | Shock drone auto-targets gadgets you don’t want to fight directly; control vulnerability keeps her out of S-tier for now. |
| Capitao | Area control via smoke and flames lets you corral defenders into kill zones for your teammates. |
| Ash | Speedy entry and fast soft-breaching; excellent for rushing plays but high risk if you mistime the approach. |
| Name | Why you pick them |
|---|---|
| Sledge | Simple, reliable breaching with a hammer — slower but forgiving for new players learning tempo. |
| Deimos | High skill ceiling; shines in coordinated squads but struggles as a solo entry. |
| Buck | Flexible hybrid: gunplay plus soft-breach tool without weapon-swapping hassles. |
| Ying | Candela flashes can blind whole rooms, but precise placement is tougher on mobile screens. |
| Name | Why you avoid them |
|---|---|
| Glaz | Thermal scope is powerful in smoke but is heavily dependent on smoke being present; without it his value drops sharply. |
| ATK Recruit | Useful as a starter pick with an extra gadget, but replace when you can. |
I watched a hallway hold because a single camera was missed — Rainbow Six Mobile Defenders tier list
Defenders win rounds by stealing time and information. These are the Operators who slow the clock and punish overzealous attackers.
| Name | Why you pick them |
|---|---|
| Mira | Visual control: Black Mirror windows let you watch through soft and reinforced surfaces and bait pushes with confidence. |
| Bandit | Anti-breach specialist: Shock Wires deny Exothermic Charges and keep attackers guessing. |
| Mute | Information denial: Jammers block remote detonations and frustrate Dokkaebi-style plays. |
| Maestro | Durable intel: Evil Eye cameras spot and damage attackers while resisting destruction. |
| Name | Why you pick them |
|---|---|
| Smoke | Area denial with gas keeps enemy pushes predictable and buys time for rotations. |
| Jager | Active utility that intercepts thrown gadgetry; simple but very effective for holding angles. |
| Kapkan | Entry Denial Devices punish rushed attackers and can score kills when placed smartly. |
| Frost | Welcome Mats trap attackers and stall clears—placement decides whether they win rounds. |
| Name | Why you pick them |
|---|---|
| Caveira | Massive upside if you master silent takedowns; interrogation yields team-wide information. |
| Valkyrie | Black Eye cameras give dispersed intel but need time to set up to pay dividends. |
| Castle | Armor Panels slow pushes and funnel attackers into predictable paths. |
| Rook | Extra plates mean more HP for your team—simple but effective for aggressive defenders. |
The DEF Recruit is a fine training ground for new defenders, though he rarely holds up at higher levels. Watch pro matches on YouTube, follow Ubisoft’s updates on X, and use Discord communities to test which Operator fits your phone setup and your squad’s rhythm.
Pick an Operator that suits how you like to win: do you prefer forcing doors or locking them? Which Operator will you master first?