Should You Forgive the Royal Envoy in The Sims 4? Pros & Cons

Should You Forgive the Royal Envoy in The Sims 4? Pros & Cons

I cornered Marina beneath the market arch and watched her color drain. You can feel the air compress when a secret goes public. The choice to forgive or report sat between us like a held breath.

I’ve played enough Lost Legacies runs to know the script, and I’ll tell you what actually matters here: the game’s consequences, the narrative payoff, and which option fits how you want your Ondarion story to read. You get facts, context, and a touch of opinion—so you can decide with confidence.

What did the Royal Envoy do in The Sims 4?

In real life, there are people who rinse trust for quick cash and expect to keep walking. In The Sims 4’s Lost Legacies event, the Royal Envoy—Marina—has been quietly selling royal treasures to fund herself. You spend the event gathering evidence, confronting her, and watching the little cracks in her story appear.

Forgive and report options on royal envoy in the sims 4
Screenshot and remix by Moyens I/O

You confront her after piecing together missing artifacts, suspicious sales, and a pattern of lies. She admits she saw opportunities and sold the treasures for profit—then asks you to forgive her and let it go. At that moment the game serves you a clear binary: forgive or report.

Does forgiving the Envoy change in-game rewards?

Short answer: no. The event rewards—the unique items, the Lost Legacies progress—don’t change whether you press Forgive or Report. EA and Maxis designed the outcome as narrative flavor rather than mechanical divergence, so your haul from Ondarion is safe either way.

What happens if you forgive the Royal Envoy in The Sims 4?

At kitchen tables people forgive to keep the peace; in-game it smooths the ending text. If you choose Forgive, Marina thanks you and promises to stop. Your relationship score with her doesn’t meaningfully shift, and the Lost Legacies rewards remain intact.

“Marina, the Envoy, sighs with relief and smiles as they say, ‘Thank you so much, [Your Sim’s Name], for not turning me in. I saw an opportunity and got carried away. Do everyone a favor and look after those treasures. I might pay them a surprise visit one day.’ With that, Marina leaves for now.”

Will forgiving change how the NPC behaves later in the game?

No. Marina’s promise is story texture, not a tracked variable that later triggers a revenge arc. The simulation engines in The Sims 4—whether you’re running it from the EA App, Steam, or reading a Moyens I/O write-up—don’t hook that choice into a future plotline.

What happens if you don’t forgive the Royal Envoy in The Sims 4?

Reporting someone feels like handing a file to the right person in real life—satisfying, final. If you select Report, the end text reads with anger and threats of revenge from Marina. It’s dramatic, but purely cosmetic: you won’t be hunted down by a vendetta, and your relationship values remain effectively the same.

“Marina, the Envoy, looks in disbelief as [Your Sim’s Name] recounts all the deceit, nefarious plans, and how it will be reported to the royal families. In response, Marina shouts, ‘[Your Sim’s Name], know that I will remember this moment for all eternity. Take advantage while you can; I will have my revenge one day!’ With that, Marina leaves for now, and with all of their plans foiled…”

Can the Envoy come back to get revenge later?

The game doesn’t script a future revenge event. Marina’s threats read like performance—flavor text meant to make your choice feel weighty. You can file the memory away and continue exploring Ondarion without fearing gameplay consequences.

Should you forgive the Royal Envoy in The Sims 4

Players choose in games the way voters choose public figures: based on the story they want to tell later. There are no gameplay penalties or bonuses tied to Forgive versus Report. Both options keep your Lost Legacies progress, and both leave Marina’s relationship numbers largely unchanged.

Royal envoy standing on street in the sims 4
Screenshot by Moyens I/O

If you want the neat moral ending and a calmer narrative arc, forgive. If you want the satisfaction of doing the bureaucratic thing and filing the complaint, report. The only tangible difference is the closing lines of event text—one is grateful, the other vengeful—and that split is more tone than tactic, like a postcard from a burned bridge.

Mechanically, you pick the Royal Envoy, then select either the “Forgive” or “Report Actions” interaction; both options carry the Lost Legacies icon so you don’t have to hunt for them among other interactions. After that you’re free to explore Ondarion: pull the sword from the stone, find the Blacksmith, and collect whatever else the update offers.

I recommend choosing the ending that fits your playstyle and story preferences—because the game won’t force a future consequence, you’re writing the emotional bookend yourself. So tell me: will you let Marina go, or will you send the report and sleep a little easier?