How to Disable USEC Comms Antenna in Marathon (Escape From Tarkov)

How to Disable USEC Comms Antenna in Marathon (Escape From Tarkov)

I hit the Perimeter with three bullets in my vest and a single objective that refused to show up on the map. You feel the small panic when the mission marker only flickers into existence at point-blank range. I learned to treat that flicker as a promise: get close, and the sabotage becomes a clean job.

What I noticed: the antenna doesn’t appear on the map until you’re near

You can open the Perimeter map forever and the USEC comms antenna won’t be there. The game only reveals the quest marker when you’re roughly 80 meters away, so you have to move with purpose. The marker appears like a shy animal—it won’t show itself until you’ve earned the vantage to see it.

There are two possible antennas: one in North Relay, one in South Relay. Both are named locations on the Perimeter, so the first job is simple—pick the relay closest to your spawn and head toward the general area. I favoured South Relay because it was a short sprint from my entry point; you may prefer North if you spawn on that side.

Location of the comms antenna in the South Relay in Marathon
Screenshot and remix by Moyens I/O

How do I find the comms antenna on the Perimeter map?

Short answer: don’t expect it to appear until you close the distance. Use the relay names (North Relay or South Relay) as your landmarks, move toward the relay’s northern or southern edge, and the mission ping will pop into view when you’re within about 80 meters. If you like telemetry, record your spawn and run that corridor twice—consistency reduces guesswork.

What I noticed: the South Relay antenna sits near a single-storey room by the East Wall

In the South Relay the antenna is tucked in the northern quadrant, next to a one-storeyed room near the East Wall. Approach the tower and you’ll get an option to interact; interact and the sabotage completes.

Comms antenna in Marathon
Image via Bungie

Can I complete the sabotage solo or should I squad up?

You can finish this as a solo run—it’s a beginner contract—but you’ll reduce friction and firefights if you move with a partner or a small squad. Expect USEC AI and hostile runners who treat relay approaches like contested loot drops. If you’re carrying high-tier gear, consider a slower approach: bait, peek, interact. If you want speed, go light and move like a shadow.

What I noticed: the interaction is immediate—don’t linger at the tower

Once you see the tower, the interaction is a single prompt. Tap it and the sabotage completes. That moment is a soft window: it’s brief, public, and noisy enough to attract rivals.

Tactics that worked for me: approach from cover, clear the small one-storey room near the marker, then circle the tower so you give yourself an escape route. Treat the relay like an old electrical box—handle it fast because exposure invites trouble, and the map will hand you enemies like flies to a light.

Sabotaging the antenna in Marathon
Image via Bungie

What rewards follow for completing this beginner contract?

After you finish the run you claim your rewards from the menu. This contract is an early gate: complete it and you can access more advanced offers such as Introducing: Traxus. Those advanced contracts grant larger payouts and faction progression, which can widen your options for gear and reputation with factions.

I recommend using whatever Runner Shell you have available for this one; your choice of shell isn’t a make-or-break here. If you’re risk-averse, switch to a cheaper loadout so a single death won’t sting your inventory. If you’re chasing efficiency, pick a route, sprint to the relay, pop the interaction, and leave—the map will rarely fight you if you refuse to trade for kills.

I ran this route after reading a Moyens I/O post and studying Bungie’s visual cues; small pattern recognition saves time. Once you clear the starter contracts you’ll see the mission tree branch toward Traxus and other faction work—those are where the better bounties live and where playstyle choices start to matter like switches on a fuse box, where one wrong flip burns minutes off your run.

Ready to make a run that people argue over?