I landed on Spaceport with a carriable in my arms and a Hornet screaming overhead. You can hear teammates shouting exfil and a storm warning ping the HUD. By round end you either pocket three stars or you’re restarting for the tenth time.
On Spaceport the perimeter walls change how you fight; this map forces one-foot-in, one-foot-out play. Here’s the exact path to three stars in Week 20 so you waste less time and die less often.
Week 20 rolls five tasks onto the board. Hit them cleanly and the stars follow.
- Deliver Carriables
- Damage Hornets
- Damage Bombardiers
- Damage flying ARC inside the walls
- Get hit by lightning
How do I get three stars in ARC Raiders Week 20 Trials?
I treat the week like a checklist I can run in one tight loop: grab, clear, deliver, rinse, repeat. You want a sequence that minimizes backtracking and maximizes safe engagements.
Start on Spaceport. Push to the nearest Field Depot, loot the carriables inside a 100m radius, and transport them—don’t fight while carrying. If you run this as a short circuit (depot → nearby enemies → back to depot), you can clear the Deliver Carriables task and stack damage tasks into the same fights.
Play with a moderate-range weapon (Hullcracker or Renegade) and a long-range backup like Aphelion or Jupiter for Bombardiers. Reserve a dodge roll and an energy burst for emergency extractions. Treat every engagement like threading a needle in a thunderstorm: you need precision and timing, not brute force.
Where are Field Depots on Spaceport?

The image above marks the Field Depots on Spaceport. Carriables spawn commonly within about 100 meters of each depot. When you pick one up your weapons lock; that makes route planning the difference between a safe delivery and a wipe.
Deliver Carriables
I treat carriable runs like a short courier job. Grab the item, clear the immediate area, sprint to the depot, and drop it. If a Hornet or Bombardier appears, don’t trade—bait them away or use teammates to create a window.
Rewards include materials and occasional blueprints. That small chance of a blueprint makes taking a slightly riskier route worth the hassle, but never carry past the depot unless you can cover your escape path.
Damage Hornets
Hornets are bigger, tougher, and usually near exfil points. I pick them off when they’re stationary or strafing slowly.
Aim for the posterior rotors to destabilize them. Two Hullcracker shots will often be enough; the Anvil or Renegade work if you keep distance. If a Hornet locks onto you, hold energy for a dodge roll and then reposition—don’t trade armor for pride.
Damage Bombardiers

Bombardiers spawn with Matriarch hunts and are designed to defend rather than roam. Your priority is to remove Spotters first; those little drones are the reason their rockets track so well.
After taking out Spotters, use Aphelion, Jupiter, or Hullcracker at range. The Renegade can work but keep a safe distance. Think of a Bombardier fight like chasing a shadow at high noon—positioning matters more than raw damage.
Damage flying ARC inside the walls

This task is a bit loose in its wording, so interpret it conservatively: any flying ARC you damage while they’re inside the walled perimeter counts. That includes Hornets, Bombardiers, and Wasps that enter the courtyard or inner rings.
Stick to corridors and use the walls to deny approach vectors. If you lure a flying ARC into a fenced area you control, you can safely farm the damage without exposing a carrier or teammate to stray rockets.
How do you get hit by lightning in ARC Raiders?
Electromagnetic Storm events spawn on Spaceport and paint blue markers where strikes will land. Stand on those glowing spots to take the hit, then immediately heal shields and health to survive.
I’m still testing alternate methods, but the reliable technique is: start a round during the Storm event, spot the glowing markers, and time your stand so the strike hits you without a teammate finishing you off. If you’re in a squad, tell them you’re volunteering—don’t make them guess.
Steam and console players (PlayStation, Xbox) have reported consistent behavior across platforms; Moyens I/O’s screenshot threads are a good place to cross-check spawn timing if you need community confirmation.
If you want a fast three-star run, plan a single-loop route: secure a carriable, clear a Hornet or two near the inner walls, hunt for the Matriarch spawn to grab a Bombardier, then plant yourself on a lightning marker when the Storm appears. That sequence stacks tasks into one efficient session.
Ready to try a one-loop run and prove you can handle Spaceport’s chaos, or will you keep restarting until luck carries you?