I freeze, listening to the hum of the map—and then a distant blip lights up my HUD. You tense, because a single misstep turns an easy run into a crater. I’ll walk you through the moves that save your score and keep you alive.
Quick rule of thumb: roll with a free loadout. If someone else clears a mine or you misclick, you don’t want a full kit on the line. Treat the trial like a job you’re getting paid for.
One teammate sprinted past a cluster and detonated the run. Now the calm plan.
The Locked Gate trials only appear when the event rotates to the Blue Gate map after the Shrouded Skies update. That means the mines aren’t everywhere—they’re concentrated in specific points of interest. If the event isn’t active, there are no mines to disarm.
How do I disarm mines in Locked Gate?
Find a mine, crouch, and interact. More precisely: approach the named POIs below, hold Ctrl to crouch and move slowly so you don’t click one by accident, then look for the on-screen Disarm prompt. When it appears, press the interact key to neutralize the device. Repeat until you hit the three-star threshold for the task.
- Reinforced Reception
- Raider’s Refuge
- Ancient Fort
- Pilgrim’s Peak

The minefield is a sleeping volcano: obvious from a distance, lethal if you rush. Crouch to keep your approach quiet. Standing gives no warning beyond the ping—you need to get close enough for the prompt, but not so close you trigger the blast.
Where do mines spawn on the Blue Gate map?
Mines concentrate inside the named POIs listed above. When Locked Gate is active, drop into one of those zones, sweep the perimeter, then methodically clear inward. If you reach a mine and no prompt appears, another player already cleared it—move on and keep counting until you’ve reached the required total for three stars.

Move with a surgeon’s hand: deliberate, steady, and ready to back out. If you’re in a squad, call your sweep order on voice or text—Discord and the Steam community hubs are perfect for quick coordination. If you prefer solo runs, favor early drops into a POI before the crowd forms.
If the map rotation has Locked Gate and the Blue Gate map is live, your job is scoped and measurable. You know where to go, what to press, and which HUD cues matter. Will you sweep the field carefully or rush and risk the run?