ARC Raiders Flashpoint Patch Notes – New Enemies & Weapons

ARC Raiders Week 19 Trials: How to Get 3 Stars (March 9)

I slammed the bunker door and heard the map rearrange itself—loot tables shifting, enemies spawning in new corners. You can feel an update this big pull a server like a tide. By the time I logged off, teammates were arguing over a new shotgun and an odd-looking deployable.

I’ve read the full 1.22.0 notes and played a few runs so you don’t have to. Below I break the changes into what matters for your loadout, your runs, and your squad’s scoreboard. Read fast: some of these tweaks change how you approach every map.

ARC Raiders Flashpoint update 1.22.0 — at a glance

Last night I watched a squad scramble to test a Legendary energy shotgun minutes after patch hit.

The Flashpoint update is the largest content drop in months. Highlights: a new ARC Operation map condition, two new named weapons (Dolabra shotgun and Canto SMG), a rare deployable called Surge Coil, new armor sets, and enemy and loot rework across maps. It also bundles a heap of gameplay fixes, UI and audio improvements, and AI/navigation tweaks that affect how you play from drop to extraction.

What’s arriving: weapons, sets, and enemies

I spotted players arguing over Dolabra in the first ten minutes of a run.

  • Dolabra (Legendary energy shotgun) — High-impact close-range option for shredding groups and softening heavy targets.
  • Canto (Rare medium ammo SMG) — Faster TTK potential for sustained fights in corridors.
  • Vaporizer (ARC) — New ARC weapon added to the roster.
  • Surge Coil (Rare deployable) — Tactical device that changes how you secure choke points.
  • New armor sets — Wasp Hunter set and The Brigade set bring fresh stat splits and cosmetic options.
  • Shredders — Added to all maps (with condition limits on Dam Battlegrounds), forcing more careful movement in some zones.

What changed in the Flashpoint 1.22.0 update?

The short answer: new gear, smarter enemies, and loot rebalanced so keys matter more. Locked rooms now scale loot with key rarity, Baron Husks drop more loot, and loot spawns are increased in several activities (for example, rooftop runs on Spaceport have higher chances for top-tier loot during Launch Tower Loot conditions).

Gameplay and balance: what actually affects my runs

I noticed a solo player start to build a custom loadout and get placed into fresher servers almost immediately.

Major gameplay changes you’ll care about:

  • Increased loot in locked rooms, scaled by key rarity — key farming has new meaning.
  • Players who build their own loadout are now more likely to join fresh servers — better matchmaking for custom kits.
  • Crafting improvements and the ability to recycle free augments into 6 plastic and 6 rubber parts each — less grinding for materials.
  • Rocketeers now take less collision damage and won’t be instantly destroyed when stunned — expect tougher aerial threats.
  • Reduced chance of multiple Fireflies spawning together; increased loot from Baron Husks.
  • Fixed several movement and interaction bugs (no more grabbing ziplines or ladders while carrying heavy items; carryables drop instead).
  • Remote Raider Flares can be disarmed by the Mine Sweeper skill; Leaper aim assist added for gamepads; fall-damage fixes for Comet vaults.

How do I find the new weapons like Dolabra and Canto?

Expect named drops from higher-tier activities, increased Rooftop rewards on Spaceport during Launch Tower Loot conditions, and improved loot in locked rooms tied to key grade. Play the new ARC Operation map condition and focus on Baron Husks and locked-room clears to increase your odds.

Animation, audio, and UI: small fixes that feel big

During one run, the sprint start felt smoother and weapon audio finally synced with shots.

Key audio and animation updates:

  • Reduced pose popping when sprinting and improved movement-start animations.
  • Fixed Comet head jitter and weapon mesh re-equip placement after breaching doors.
  • Fire damage no longer triggers bullet hit reactions; proximity voice chat stability improved.
  • Removed indoor wind reaction sounds to avoid confusion with player-generated sounds like looting.
  • Improved positional and directional audio for players and flying ARC; doors can be heard from farther away.
  • Considerably reduced weapon audio latency on Windows systems with at least 16 GB RAM.
  • Continuous-fire weapon audio is more responsive, reducing desync when releasing the trigger.
  • Fixed missing tab navigation sounds for gamepads in the UI.

Map fixes and enemy distribution

On Dam Battlegrounds I found a new Shredder cutting a route my team used to sprint.

Across maps the update focuses on enemy spawn points, navigation coverage, and fixing environments that let players get stuck or go out of bounds. Notable map-level changes:

  • Shredders added broadly (with Dam limits).
  • More Sentinel spawn points on Dam Battlegrounds, Buried City, Blue Gate, Spaceport, and elsewhere.
  • Adjusted coverage for Leapers, Bombardiers, Bastions, and Rocketeers to improve variety and navigation.
  • Specific fixes: floating objects, clipping, elevator-shaft traps, and a missing wall in Stella Montis Security Lobby.
  • Blue Gate Lock changes: side entrances now open with the main gate, security codes now come from Code Printers and expire upon extraction.
  • Spaceport: more mushrooms for materials and a delay after final antenna activation during Hidden Bunker condition before the bunker opens.

Does this update fix matchmaking and audio problems?

Matchmaking adjustments make custom-loadout players more likely to hit fresh servers; several bug fixes reduce late-join ARC spawns and eliminate inventory delays caused by using LMB/RMB while unarmed. Audio fixes include reduced latency (Windows 16 GB RAM caveat), clearer positional sound, and improved long-range hit feedback.

Quality-of-life and oddities

I recycled a free augment and watched my material pile grow—very satisfying.

  • Free augments now recycle into 6 plastic and 6 rubber — minor but meaningful for crafters.
  • Firefly Burner has an “extra-spicy” function (try it if you like surprises).
  • Fixed achievement tracking for Trailblazer and Shrapnel Grenade eliminations.
  • Added hide HUD option on consoles and refined gamepad UI sounds.

Where to read the full patch notes

I opened the official page and scanned for any last-minute changes before logging a playtest.

For the full, unabridged list of technical notes and every fix, read the official patch notes. If you’re active on Steam, Xbox Series X/S, or PlayStation 5, check the platform changelogs and community threads on Discord and Reddit for quick player-written summaries and loadout tips.

Two quick pieces of practical advice: test Dolabra in tight corridors (it changes close-range engagements like a sledge through paper), and treat the map tweaks like re-tiling a room—routes you relied on may now expose you or offer new cover.

Which change are you swapping your build around first?