The run was slipping away when a single coin nudged the pile and everything changed. I watched the score climb, breath held, as if fate had been rolled like a loaded die. You feel that same sharp tug every time a Special Coin lands.
I’ve tracked these coins across dozens of sessions so you don’t have to guess which one to buy next. Read this the way I read patch notes: fast, skeptical, and ready to exploit the odd combo.
At my desk I hit Exchange and the screen spat out a Bomcoin.
Special Coins are small experiments with big consequences. They come in distinct shapes and colors and act like Jokers in Balatro: some boost Score Rate while active, some grow each round, and others trigger explosions or spawn extra pieces. There are 150 Special Coins total; each has a Ticket Value and, once purchased, lives in your Collection (open it from the main menu).
How many Special Coins are in RACCOIN?
There are 150 Special Coins to collect. That count makes buying decisions meaningful: one wrong purchase can cost you opportunities later.
During a stream a Bomcoin detonated and ruined two careful stacks.
Coins fall into practical categories: value-boosters, rate modifiers, utility pieces, and chaos-makers. Learn which category you need for the run you’re aiming at. Some coins are steady gainers; others are gamble plays that can swing a session in seconds.
What does the Killer Coin do?
The Killer Coin kills nearby Bad Coins and rewards 20 Tokens per kill, then self-destructs after six kills. I treat it like insurance when my tray fills with low-value junk.
I’ve watched Bullish Coins sit quietly and then carry a 10-minute streak.
Some Special Coins directly affect your Score Rate. Bullish Coin gives +1 Score Rate while in play. Marsoin gives +0.5 Score Rate per Prize Ball spawned (it resets each round). Cloveroin nudges your Conversion Rate by +3% while in play. Those steady increases are the backbone of consistent sessions.
Which Special Coins boost Score Rate?
Look first at Bullish Coin, Marsoin, and similar rate modifiers when you want a long, grinding run. If you prefer quick swings, consider Multicoin or Bomb-style coins instead.
At the counter I watched someone buy a Multicoin and then chain three clutches.
A few standout mechanics to watch for:
- Value multipliers: Multicoin applies x3 value to new coins it touches—perfect for ramp plays.
- Per-round growth: Relicoin adds +15 Value at each round start; Relicoin and similar coins compound over playtime.
- Contact effects: Glue Coin sticks and adds +8 Value to coins it touches; Boost Coin adds +6 Value per coin it touches.
- Mass conversion: Star Coin’s Astrofall converts nearby Copper Coin to Purple Coin where it lands—great for planned cascades.
Some coins are fragile tools: Saw Coin slices unmodified coins into four Minis and is destroyed after 15 uses; Bunny Coin breeds more Bunny Coins and then weakens. Think about longevity versus immediate payoff.
Use two metaphors when you need to remember scale: a Multicoin can feel like a camera zooming in on a few coins and turning them into a jackpot, while a poorly timed Bomb-style coin can behave like a mini black hole that swallows value.
I keep the alphabetical table open when I shop; it saves arguments with impulse buys.
Below you’ll find the full list of Special Coins in alphabetical order, their descriptions and starting Ticket Values—copy it, pin it, or drop it into a Google Sheets tracker if you run spreadsheets with other players on Reddit or Discord. Steam and App Store pages will show price tiers for microtransactions; Moyens I/O and the game’s community threads often flag nerfs and buffs first.
| Coin Name | Description | Ticket Value |
|---|---|---|
1/2 Coin |
When inserted, consumes 1/2 ticket balance and +10 Value per ticket consumed. | 0 |
Bomcoin |
On exchange, Explosion. | 8 |
Boost Coin |
+6 Value per coin it touches. | 8 |
Bullish Coin |
While in play, +1 Score Rate. | 12 |
Bunny Coin |
Breed 1-2 Bunny Coin when touching Bunny Coin, then Weaken. | 4 |
Chummy Coin |
While in play/clip, all Chummy Coins gain +5 Value. | 2 |
Cloveroin |
While in play, +3% Conversion Rate. | 4 |
Glue Coin |
Sticks to the coins it touches and adds 8 Value to them. | |
Killer Coin |
Kills nearby Bad Coin. Each kill grants 20 Tokens. (Destroyed after 6 kills.) | 45 |
Marsoin |
While in play, +0.5 Score Rate per Prize Ball spawned (resets each round). | 4 |
Multicoin |
Apply x3 value to new coins Multicoin touches. | 20 |
Red Packet Coin |
When scored, +5-80 Tickets. | 4 |
Relicoin |
+15 Value per round start. | 4 |
Saw Coin |
Saws unmodified coin into 4 Mini coins. Destroyed after 15 uses. | 0 |
Silver Coin |
Triggers a random effect when scored. | 8 |
Star Coin |
Astrofall – Where Star Coin lands converts nearby Copper Coin to Purple Coin. | 15 |
Tickoin |
When scored, earn 20 Tickets. | 0 |
This article will expand as new coins and effects appear in patches. If you want the spreadsheet I use, ping the RACCOIN Discord or drop a note on the Moyens I/O thread—community trackers move faster than patch notes.
So which coin is worth your next ticket and which one will ruin the run—how will you choose?
1/2 Coin
Bomcoin
Boost Coin
Bullish Coin
Bunny Coin
Chummy Coin
Cloveroin
Glue Coin
Killer Coin
Marsoin
Multicoin
Red Packet Coin
Relicoin
Saw Coin
Silver Coin
Star Coin
Tickoin