The Steam timer blinked and my cursor froze. I did the timezone math until the number made sense, and the date stared back cold, like a rusted guillotine. I’ll keep this simple: here’s the exact moment you can jump into Morbid Metal.
A Steam listing flipped to a firm date this week — Morbid Metal release countdown
Morbid Metal goes live worldwide on Wednesday, April 8. It arrives in Early Access and will be available only on PC via Steam. I tracked the publisher’s Steam page and SteamDB entries so you don’t have to.
When does Morbid Metal release?
Release date: Wednesday, April 8. The launch is timed regionally; the live moment is the same instant everywhere, shown below in common timezones.
Which platforms will Morbid Metal be on?
Early Access on PC only — distributed through Steam and listed on SteamDB. There’s no console release on day one.
Is there a demo available?
Yes. A free demo is on Steam: Steam demo page. Try a run to test performers and controls before the full Early Access drop.
The countdown is based on these launch times:
- 7:30am PT
- 9:30am CT
- 10:30am ET
- 3:30pm UTC
- 4:30pm CET
Times are drawn from Steam and SteamDB; I’ll update if the publisher shifts anything.
I ran the demo until the patterns clicked — What to expect from Morbid Metal
Morbid Metal is a brutal hack-and-slash roguelite where you play the last AI trapped inside a simulation. Death is part of the loop: each run rewires your approach and nudges you closer to the story. Combat lands as precise as a Swiss watch, and choices in builds matter.
Early Access content at launch is modest but meaty — expect around 10 hours of curated runs, three distinct characters (Flux, Ekku, Vekta), and a progression system that rewards repeated attempts. You’ll build skills, chain combos, and tailor each run toward different playstyles.
- Biomes: 2 at launch — Sublime Garden and Steel Sanctuary
- Enemy types: 10 archetypes, including Elite variants
- Boss encounters: 2
- Void tutorial and Void Hub for practice and progression
- Skill tree and run-based progression to tweak loadouts
If you want a quick taste, try the free demo on Steam to test performance and your favorite character. I recommend comparing your runs against SteamDB entries and community threads on the Steam forum for build ideas and meta chatter.
Will you be logging that first Early Access run and sharing the results, or will you wait to see how the community shapes the meta?