Soulmask Shifting Sands: All New Ship Types & How to Get Them

Soulmask Shifting Sands: All New Ship Types & How to Get Them

I heard the wind change before I saw the hull—sand whipping across a half-buried bow as the sun dropped. I climbed aboard, hands shaking, and realized the next stretch of Shifting Sands would be decided by what you choose to pilot. If you want to move faster, fight harder, or simply fly, the ships are the quiet game-changers.

I’ve spent hours testing parts, reading the Knowledge and Technology tree, and scanning threads on Steam and the developer notes from Qooland Games. I’ll tell you what I found, where I found it, and which choices actually matter when you’re pressed for space and time.

I noticed the map fills with options as you clear objectives. How to get all new ships in Soulmask Shifting Sands

Ships arrive gradually. Early on, you’ll mostly stumble onto small, fully-built boats. As you progress through Bronze, Iron, and Steel Ages and invest in the Knowledge and Technology tab, new ship recipes and parts become available. Some are scavenged from the world; others require research—Premium Shipbuilding appears under Iron Age tech, Advanced Shipbuilding under Steel Age.

How do I get all new ships in Soulmask Shifting Sands?

Short answer: explore, finish the DLC quests, and advance your tech tree. Practical steps you can follow:

  • Search camps and riverbeds for Tribe boats early on—they’re common and save inventory space.
  • Complete the introductory quests or reach Bronze Age to construct the Wooden Sky boat.
  • Reach Iron Age and research Premium Shipbuilding to craft the Falcon.
  • Progress to Steel Age and research Advanced Shipbuilding to get the Shark parts when they appear in a future patch.

Can ships fly in Shifting Sands?

Yes. Not all at once, and not without upgrades. The Wooden Sky boat becomes capable of flight with the right engine and components. The Falcon prioritizes air speed over water speed. The Shark is built for heavy combat and—based on previews—will be a major aerial threat once its parts are craftable.

You’ll see these pulled up next to camps and dry riverbanks. Tribe boat

Tribe Boat in Soulmask
Image via Qooland Games

These are the most frequent hulls you’ll find while you’re still getting your bearings. They come ready-made, can cross water and sand, and are forgiving for newcomers.

You can keep up to three Tribe boats at a time. They have a small side inventory and are ideal when you’re short on crafting materials or need a quick mobile stash. You won’t fly with these, but they’re reliable, nearly always available, and a good stopgap while you research better ship parts.

On my second day I built one from parts left near a workshop. Wooden Sky boat

Small Wooden boat unlock requirement
Image via Qooland Games

The Wooden Sky boat is the first vessel you can craft from scratch. It becomes available after you complete the tutorial quests or hit Bronze Age.

This ship scales well: larger base inventory, foundation slots for storage, and upgrade paths for engine speed and flight capability. You can even place your Bonfire on board without burning the hull—handy if you want a mobile rest point while you scout for parts or Steam Workshop mods that alter loadouts.

I noticed the Falcon in a replay where air combat mattered most. Falcon

Falcon unlock condition in Soulmask
Image via Qooland Games

Available after you research Premium Shipbuilding in the Iron Age, the Falcon is a medium craft designed for aerial maneuvers.

It’s slower on water and faster in the air, with a roomy hull and the ability to add foundations for extra storage. Think of the Falcon as like a Swiss Army knife—versatile parts, balanced performance, and easy to refit for exploration or light combat.

Even preview footage shows it dwarfs nearby craft. Shark

The Shark requires Advanced Shipbuilding from the Steel Age. It’s slated to appear in a future patch, but the research path is known.

This is the heavy hitter: massive hull, large mounting points for cannons, and what Qooland Games has shown suggests aggressive aerial blasting capabilities. If the Falcon is versatile, the Shark is a skyward freight train—built to punch through encounters and carry serious armament. Expect slower handling but overwhelming firepower and space for ammo and loot.

I test these ships with the same checklist I use for gear: storage, speed (water vs air), upgrade slots, and combat fit. Use Steam threads and the Moyens I/O community to compare builds and spot rare spawn locations. Which ship will you invest your tech points in first?