Overwatch 2 Anniversary: All Totally Normalwatch Changes Revealed

Overwatch 2 Anniversary: All Totally Normalwatch Changes Revealed

Overwatch 2’s beloved April Fools’ Day event, Totally Normalwatch, made a triumphant return in 2025, bringing a new wave of fun and laughter, complete with whimsical googly eyes. This unique event highlights the playful side of gaming, reminding us that it’s okay to embrace the ridiculous.

This limited-time Arcade mode allows OW2 heroes to embrace hilarity as their abilities undergo amusing transformations. From outright removals to wild new mechanics, every hero has a unique twist that enhances the lighthearted tone of the celebration.

Curious about what changes were made this year? Here’s a roundup of all the hero updates introduced during the Totally Normalwatch event, which ran from September 30 for a week as part of the OW2 Anniversary festivities.

All Totally Normalwatch Changes in Overwatch 2

D.Va

  • Mech Size reduced by 50%.
  • Mech Base Health lowered from 375 to 25.
  • Mech Armor Health remains unchanged.
  • Pilot D.Va size reduced by 50%.
  • Pilot Base Health dropped from 175 to 25.
  • Fusion Cannons
    • Rate of fire boosted by 100%.
    • Damage decreased by 50%.
  • Light Gun
    • Rate of fire increased by 100%.
    • Reload speed improved by 25%.
    • Damage reduced by 25%.
  • Self-Destruct
    • Press Interact during Self-Destruct to freeze the mech in place.

Doomfist

  • Hand Cannon
    • Removed from Primary Fire.
  • Quick Melee
    • Replaces Hand Cannon as the Primary Fire.
    • Melee speed increased by 50%.
    • Melee damage also raised.
    • Doomfist now lunges towards nearby enemies when he strikes.
  • Rocket Punch
    • Melee damage builds the Rocket Punch Charge meter.
    • Charge meter no longer decays.
    • Charge time halved.
  • Seismic Slam
    • Cooldown shortened by 1 second.

Hazard

  • Jagged Wall
    • Knockback increased by 400%.
    • Cooldown reduced from 12 to 8 seconds.

Junker Queen

  • Jagged Blade
    • Cannot be recalled with Secondary Fire.
    • Junker Queen moves towards Gracie while holding Secondary Fire.
  • Commanding Shout
    • No longer benefits allies.
    • Overhealth boosted by 50%.
    • Bonus Move Speed increased from 30% to 60%.

Mauga

  • While airborne and firing both Chainguns, Mauga is pushed backward in the direction he’s aiming.
  • Incendiary Chaingun
    • Ammo reduced from 300 to 150.
    • Reload speed increased by 15%.
  • Volatile Chaingun
    • Ammo reduced from 300 to 150.
    • Reload speed increased by 15%.
  • Overrun
    • Can now be used during Cage Fight.
  • Cage Fight
    • Tether centers on Mauga and follows him.
    • Grants Mauga infinite ammo while active.

Orisa

  • Hanzo can ride Orisa into battle for extra movement speed.
  • Javelin Spin
    • Now pulls enemies towards Orisa.

Ramattra

  • Ravenous Vortex
    • Reverses gravity for all enemies inside.

Reinhardt

  • Charge
    • Cooldown reduced from 7 to 3.5 seconds.
    • Turn speed increased by 150%.
    • Charge continues until colliding with a wall.

Roadhog

  • Chain Hook
    • Now throws three Hooks simultaneously.

Sigma

  • Kinetic Grasp
    • Deflects projectiles rather than absorbing them.
    • Sigma gains free flight while using Kinetic Grasp.

Winston

  • Jump Pack
    • Press Crouch for a body slam to deal extra damage when landing.

Wrecking Ball

  • Size cut by 50%.
  • Wrecking Ball gains Overhealth based on his size.
  • Roll
    • Hitting enemies during Roll increases Wrecking Ball’s size.
  • Piledriver
    • Area of effect scales with Wrecking Ball’s size.

Zarya

  • Particle Cannon
    • Primary Fire can now ricochet off enemy heroes and environments.

Ashe

  • Coach Gun
    • Increased knockback on enemy heroes, reducing their air control temporarily.
  • B.O.B.
    • B.O.B. no longer fires his weapon.
    • Now dashes towards the nearest enemy hero, attempting to knock them into the air.
    • Ultimate cost reduced by 70%.

Bastion

  • A-36 Tactical Grenade now spawns an explosive training bot.
  • Configuration Artillery impacts spawn explosive training bots.

Cassidy

  • Peacekeeper
    • Primary and Secondary Fire both ricochet three times, with ricocheted bullets dealing increased damage.

Echo

  • Tri-Shot
    • Now fires Sticky Bombs.
    • Damage reduced from 25 to 14.
  • Sticky Bombs
    • Now deploys a volley of Tri-Shot projectiles with damage increased from 17 to 20.
  • Flight
    • Automatically active; dash a short distance when activated.
  • Focusing Beam
    • Now deals extra damage to enemies above half health.

Genji

  • Genji once again can occasionally heal himself when requesting healing.
  • Remember, don’t abuse this! You’ve been warned.

Hanzo

  • Storm Bow
    • Fully-charged arrows now ricochet twice.
  • Storm Arrow
    • Each arrow can ricochet up to five times.
  • Wall Climb
    • Press Reload while climbing to attach yourself to the wall.
  • Samurai Kishu
    • New Passive: Ride Orisa during gameplay, gaining damage reduction.
    • Orisa controls Hanzo’s movements while riding.
    • Feel 20% cooler while taking a ride!

Junkrat

  • Concussive Mine
    • Now place up to five mines at once; max damage reduced by 50%.
    • Cooldown set to 4 seconds.
  • RIP-Tire
    • Junkrat becomes invisible and untargetable when deploying Riptire.
    • He teleports to Riptire upon detonation.
    • Beware! Junkrat will die if the Riptire is destroyed.

Mei

  • Cyro-Freeze
    • Now generates a mini Blizzard while allowing Mei to move.

Moira

  • Transitioned to Damage role with corresponding passive benefits.
  • Biotic Grasp
    • Primary fire now deals damage instead of healing.
  • Biotic Orb
    • Healing Orb has been removed.
  • Coalescence
    • Now only deals damage rather than healing.

Pharah

  • Rocket Launcher
    • Direct hits now deal increased damage against airborne enemies.
  • Jet Dash
    • Ensnare nearby enemies while boosting Pharah’s movement.

Reaper

  • Hellfire Shotguns
    • No longer reload; drops shotguns when empty.
    • Picking up shotguns increases attack speed for a limited time.
    • Beware of melee enemies without your shotguns!

Sojourn

  • Railgun now maxes out at 300% charge.
  • Secondary Fire deals increasing damage above 100% charge but pushes Sojourn back upon use.

Soldier: 76

  • Cannot see allied or enemy health bars, including his own.
  • Passive healing starts faster and improves healing rate.
  • Sprint speed boosted by 100%.

Sombra

  • Hacking enemies grants a stacking buff for movement speed and magazine size, with stacks lost upon death.

Symmetra

  • Photon Projector
    • Primary Fire now inflicts damage proportional to the target’s maximum health.
  • Sentry Turret
    • Increased health by 50%; cooldown reduced by 40%.
    • Can now stick to allies.

Torbjörn

  • Deploy Turret
    • Turret can gain Overheals using Forge Hammer, augmenting size, damage, and health.

Tracer

  • Blink
    • While crouching, blinking interacts with enemies, causing damage and knockback.

Venture

  • Burrow
    • Can now fly while burrowed and charge Emerge for stronger effects.

Widowmaker

  • Grappling Hook now damages enemy heroes and grants Widowmaker Overhealth.
  • Quick Melee
    • First successful melee after using Grappling Hook deals extra damage.

Ana

  • Biotic Rifle
    • Magazine size cut from 15 to 1; reload speed increased by 25%.
    • Damage and healing ramped up from 75 to 150.

Baptiste

  • Exo Boots
    • Press Crouch while in the air to stomp on enemies.

Brigitte

  • Shield Bash removed.
  • Shield Throw
    • New Ability: Tosses Brigitte’s Shield to stun and bounce between enemies.

Illari

  • Solar Rifle
    • Primary Fire now heals allies instead of inflicting damage.
    • Secondary Fire deals damage only, with increased range by 50%.

Juno

  • Quick Melee
    • Knockback increased significantly.
  • Orbital Ray
    • Reverses gravity on both allies and enemies present.

Kiriko

  • Swift Step now grants premium benefits but doesn’t let Kiriko choose her target.

Lifeweaver

  • Thorn Volley
    • Projectiles now home in on enemies; shot rate reduced by 35%.
    • Projectile speed dropped by 70% with explosive damage upon collective impact.

Lúcio

  • Wall Ride enhances Move, Reload, and Attack Speed, persisting for several seconds post-grounding.

Mercy

  • Caduceus Blaster now fires random projectiles.

Zenyatta

  • Orb of Destruction
    • Now launches sticky googly eyes instead of traditional orbs.
    • Damage reduced by 25%; attack speed increased by 50%.

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