Complete The Hardships of Seafaring: Of Ash and Steel Quest Guide

Complete The Hardships of Seafaring: Of Ash and Steel Quest Guide

The Hardships of Seafaring is an essential first set of quests in Of Ash and Steel, offering both challenges and insights into the game’s narrative. Your success here sets the stage for an exciting adventure ahead.

Due to the design of the game, navigating through The Hardships of Seafaring without a map can feel daunting. However, these tasks not only introduce you to the gameplay mechanics but also reveal crucial plot points. This guide will ensure you complete all tasks efficiently, paving your way into Act 1.

Of Ash and Steel: The Hardships of Seafaring Walkthrough

The quests located in the starting Shores region comprise several tasks that must all be completed to unlock the first act. Here are the quests you’ll encounter:

  • Provisions in Danger
  • Break Time
  • Fish Steak
  • What Use is a Cartographer

You may complete these tasks in varying order based on your interactions with characters.

1. Provisions in Danger

Begin this quest by heading to the left of Sirdar’s position. As you approach the shoreline, you’ll find Chump next to the boat. Talking to him will task you with eliminating three bugs. These pests are along the path leading from Chump to the healer.

Bugs in the Shores region

The first bug lurks behind the first tent near Chump, while the second can be found where a soldier blocks a path going uphill to the right. The final bug typically roams in front of the medical camp. Simply walk up and defeat them to finish this task.

2. Break Time

From Sirdar, proceed straight and turn left toward Squid, who is by the shoreline. He’ll instruct you to find Emmett (the Physician). Emmett can be located at the medical camp, but he’ll tell you that he does not have the item you’re seeking.

Emmett in Of Ash and Steel

The quest continues by locating Brandy, which you can find in a chest next to Chump’s boat. The chest contains three bottles of Brandy; give one to Emmett. When you return to Squid to inform him of Emmett’s lack of tobacco, you’ll need to consult with Rower, who will mention tossing something on a rock.

Brandy in Of Ash and Steel

This item is an Armor Reinforcing Kit, easily found by climbing the ladder at the opposite side of the Medical Camp and jumping across ledges. After retrieving the kit, show it to Emmett, who’ll question where you found it. Choose your words wisely: calming him down or sparking conflict.

Ladder in Of Ash and Steel

Once you return the Armor Reinforcing Kit, Emmett will reward you with Rutmane, which you then need to take back to Squid to complete the task.

3. Fish Steak

While seeking Brandy, you will meet a character named Fish, who will initiate the Fish Steak quest that prompts the search for a stick. Head to Chump to ask for a weapon; surprisingly, he offers his false leg.

Chump sitting near the shoreline

Once you acquire the Pirate’s leg, return to Fish and complete the friendly sparring session to finish the quest.

4. What Use is a Cartographer

Murray in Of Ash and Steel

Triggered after finishing Provisions in Danger, this quest involves speaking with Sirdar to find Murray near the Medical Camp. After navigating some dialogue, head back to the shoreline to talk to Gellert. Completing this conversation will conclude the quest.

Many players wonder: What triggers the start of the Hardships of Seafaring tasks? Initiating these quests is crucial for the story progression in Of Ash and Steel.

It’s common to ask, how do I efficiently gain access to Act 1? Completing each of the specified tasks in order ensures a smooth transition into the first act.

For those curious about the rewards, what can I expect from these quests? Besides story progression, rewards like Rutmane and Brandy can significantly aid in your journey.

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