Complete Guide to All No Means Nothing Endings & How to Achieve Them

Complete Guide to All No Means Nothing Endings & How to Achieve Them

From feeling uncomfortable to downright horrified, the No Means Nothing endings are bound to leave a lasting impression. Bober Bros, masters of unsettling indie horror, return with a bold narrative exploring consent.

No Means Nothing serves as a poignant reminder of how not to treat others. This anti-dating simulator makes your choices significantly impactful. Similar to the developers’ previous offering, The Hole, No Means Nothing sticks with you due to its explicit content. Its four endings ensure there’s no ambiguity in the message.

Warning: No Means Nothing contains potentially triggering imagery and lacks subtlety. Please take the initial warning seriously.

No Means Nothing Ending Guide

To efficiently unlock all endings, play through the game once to make what you believe are optimal choices. Afterward, click Continue from the main menu to return to Radek’s apartment, which will quickly net you two endings. The pivotal moments hinge on your character’s personality, influencing key dialogue options during the climactic scenes. You can also bypass the work simulator segments by rapidly hitting the bell at the warehouse window while on shift, as accumulating $1000 is not necessary for any endings.

Currently, No Means Nothing lists five endings, but only features four, as confirmed by Bober Bros. You will earn the ‘Get All Endings’ achievement after acquiring the fourth.

Everything’s F***ed Ending

MC kneeling over Radek's body in No Means Nothing Everything's F***ed Ending

To achieve the Everything’s F***ed Ending, fully embrace anger by choosing dialogue options that raise your Anger level above 7. This unlocks the option to confront Radek with the line, “TOUCH ME AND I SWEAR I WILL FUCKING KILL YOU.” Successfully complete the subsequent Quick Time Event (QTE) to finish.

Worst Possible Ending

Bloodshot and teary eyes of MC in No Means Nothing Worst Possible Ending

This aptly named ending requires you to let Radek act on his impulses. While the dialogue inside his apartment sets clear boundaries, Radek will cross them. During the confrontation, you can choose to excuse yourself to the bathroom but select “I gotta use the bathroom.” In the bathroom, allow Radek entry or fail at escaping in the dream sequence that follows.

Good Enough Ending

MC looking out the window in Good Enough Ending

This ending revolves around reaching the bathroom in Radek’s apartment. Once you’re inside, lock the door and wait for Radek to leave. Then, navigate through the chase event successfully using any exit doors.

Ideal Ending

MC with silhouettes of friends standing around him for best No Means Nothing Ending cutscene

To unlock the Ideal Ending, focus on building your Willpower from the beginning of the game, just as you did for Anger. Your choices need to align with those that elevate Willpower, such as:

  • “Get up.”
  • “I’ll help more, just…give me a little more time.”
  • “I meant what I said. Respect my boundaries, or I’m done.”
  • “NO. Respect my no, or I’m leaving.”
  • “One more threat, and we’re done. Forever.”
  • Set a clear boundary.
  • “Music sounded better five minutes ago…”
  • “I said no. Drop it!”
  • “Not my thing. Please stop!”
  • “Hard no. DO NOT touch me!”
  • “Bro, you’re making the situation weird.”
  • “Radek, seriously, you’re scaring me now. Back off!”
  • “Sober the fuck up and let me leave. RIGHT. NOW!”

Achieving a Willpower score greater than 9 is crucial, and you must choose the sober option during Radek’s confrontation to trigger the Ideal Ending.

These endings vividly illustrate the disturbing narrative that is No Means Nothing.

Are you curious about how choices impact the gameplay experience? What strategies can further enhance your gaming journey? Exploring different dialogue options can lead to fascinating outcomes, making each playthrough unique. For more engaging content, check out Moyens I/O.