Remnant 2 Boss Rush Guide: Rewards & Buffs Explained

Remnant 2 Boss Rush Guide: Rewards & Buffs Explained

In Remnant 2’s Dark Horizon DLC, you will be able to access a unique new game mode called Boss Rush. In these, you will be able to battle against a succession of named Aberrations and bosses to farm some resources and relic fragments in a Rogue-like quick succession of bosses.

Boss Rush Modes Guide – Remnant 2 Dark Horizon

Boss Rush is a trial of boss after boss used to farm for items in way that really removes the worst of the RNG parts of trying to pick up these items. There are three levels of Boss Rush, each having more bosses than the previous level and more rewards too. You can either enter this mode with your current character or a brand-new one; to access it, interact with the large glowing portal stone in Ward 13, then click on World Settings. Boss Rush will be in this menu. Here are all three levels and what they require to complete.

  • Triple Threat: You take on three bosses in a row with an Aberration elite in between each.
  • Trial By Fire: There are six bosses in a row in this one, and then it ends with Annihilation.
  • The Gauntlet: In this one, you take down 16 bosses, then have to take down Annihilation at the end.
Screenshot by Moyens I/O

In each of the above trials, you can also choose a difficulty level. Higher difficulty levels give better rewards and more XP. These are:

  • Survivor: Normal mode.
  • Veteran: Hard mode.
  • Nightmare: Challenge mode for anyone who is fully decked out in great gear.
  • Apocalypse: The tagline for this mode is just “Good luck,” so you can kind of guess what this will be like. Not for the faint of heart for sure.
BOSS RUSH TYPE LEVEL XP REWARDS
Triple Threat Survivor 9,000XP
Veteran 9,450XP
Nightmare 9,800XP
Apocalypse
Trial By Fire Survivor 28,000XP
Veteran
Nightmare
Apocalypse
The Gauntlet Survivor
Veteran
Nightmare
Apocalypse

How boss rushes work in Remnant 2

First thing, you will have to take down several normal enemies and a named Aberration elite. After the Aberration is dead, you will have a brief grace period where nothing spawns to give you some time to find the Power Pylon and any treasure chests. Once you have cleaned out all the items, you can move onto the next room, or you can stay for a bit to farm Mod power-ups or ammo for the boss.

Just about any boss can spawn for the boss rushes with the exception of Annihilation. Annihilation doesn’t seem to appear at all in Triple Threat, and it is always the final boss for both Trial By Fire and The Gauntlet. Once you defeat the boss, you will be healed of all status effects (at least on Survivor mode; this may not apply for more challenging modes). Bosses don’t restore any of your Mod power or ammo.

Boss Rush altar in Remnant 2 Dark Horizon DLC.
Screenshot by Moyens I/O

After the boss is down, you can go to the Power Pylon and pick up a buff; you can find this altar-like structure by looking for its special icon on the mini-map that appears after the Aberration has been downed. This buff will last until the end of the Boss Rush. There will also be a treasure chest somewhere on the map that contains a Mutator. If you already have than Mutator, the chest will give you a Corrupted Lumenite Crystal instead.

Round two will begin once you go into the next room; you will once again have to take down a bunch of enemies, then an Aberration elite, then the boss. This will repeat until you have run out of bosses. A quick note on bosses: while you do earn some rewards and XP from bosses, you will not get any weapons or boss items from Triple Threat runs, but you can get them on the other two modes.

Rewards from Boss Rushes in Remnant 2

Boss Rush rewards in Remnant 2 Dark Horizon DLC.
Screenshot by Moyens I/O

There are a lot of items that you earn or can farm from doing Boss Rushes over and over again. Even on the easiest level, you will be able to fill up your inventory with all sorts of useful things (bolded items are from World bosses only). These include:

  • Mutators
  • Rings
  • Corrupted Lumenite Crystals
  • Lumenite
  • Random consumes
  • Relic Dust
  • Corrupted Shards
  • XP
  • Simulacrum
  • Scrap
  • Corpse Drop
  • Cass Items
  • Mutators
  • Boss items (on Trial by Fire or The Gauntlet only)

What is the best build for Boss Rush in Remnant 2?

There isn’t a best build per se for Boss Rushes. You will mainly want to stick with the build you are comfortable with, but with one key thing: you need something to help you out with ammo. The Boss Rushes do not have a whole lot of ammo lying around, and you might find yourself without any bullets by the end if your gun isn’t efficient.

In order to help out with this lack of ammo, I recommend the Galvanized Resupply Band ring or the Zero Divide Amulet, depending on what equipment slots you have available to you. This will help to mitigate the lack of ammo in these runs. Another thing you want to make sure you have is a form of consistent self-healing, especially if you are running these solo.

Boss Rush in Remnant 2 Dark Horizon DLC.
Boss Rush in Remnant 2 Dark Horizon DLC.

One thing I noticed with the Boss Rushes is how great it was for leveling new Archetypes. If you pop on one Archetype you haven’t used much yet, like your brand-new Warden Archetype from this DLC, you will be able to get to level 2 in basically one run of Triple Threat on Survivor. It’s great for getting those first levels in any new build-out you want to try. You can also remove one of your Archetypes to make sure all the XP goes toward the one you want to level faster.

All buffs in Boss Rush – Remnant 2

Boss Rush buffs in Remnant 2 Dark Horizon DLC.
Screenshot by Moyens I/O

There are many, many buffs available in Boss Rush. The number of unique buffs you can have is capped at five with +5 to each buff, so after you get the first few, you will only see those from then on. While this list isn’t going to have all of them, these are the buffs I have seen while playing the DLC so far (check back for updates).

UPGRADE NAME AMOUNT GAINED PER LEVEL
Accelerator Increased Melee attack speed by 7.5%
Charger Increases mod buildup by 20%
Chopper Increases melee damage by 15%
Detonate As you take damage, you store energy to make an AOE shockwave
Explosive Enemies explode when killed, creating AOE damage
Frantic Skill cooldown reduction by 10%
Hardened Increases damage reduction by 5%
Healing Orbs Chance to spawn healing orbs on kill
Healer Increases healing effectiveness by 10%
Hexer When you are dealt direct damage, you shoot off a grenade-type thing
Intensity Increases status damage by 10%
Magnify Increases critical hit damage by 10%
Magus Increases mod damage by ?
Nimble Hands Buffs reload speed by 20%
Precision Increases weak spot damage by 5%
Ranger Increases ranged damage by 10%
Renewal Increases health regen by 0.4%
Reserve Increases ammo reserve by 30%
Shocking Create lighting strikes on successful charged melee
Spinner Gain Spinning Orbs that damage enemies on contact
Stamina Increases max stamina by 10
Staves Chance to summon root spikes on kill
Trapper Chance to drop glitch puddles on hit
Trigger Finger Increases fire rate by 7.5
Velocity Increases movement speed by 10%
Vigor Increases max health by 10
Volatile Increases explosive damage by 10%
Vortex Chance to spawn hole on hit

For more Remnant 2, check out Remnant 2 Ritualist Archetype – Skills, Perks, Traits and more on Moyens I/O.





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