In SWORN, your Weapon and Spell choices shape your strategy for the rest of your run. While some Weapons and Spells require specific setups to shine, others are far more flexible, working well with nearly any build. To help you choose the strongest options, we’ve created this Best Weapons and Spells Tier List, highlighting the most adaptable options that pair effortlessly with various playstyles.
SWORN Weapons Tier List
Screenshot by Moyens I/O
Tier
Weapon
S
Chakrams (Vigilante), Tome (Monk), Armillary Sphere (Specter)
A
Chimes (Monk), Scythe (Specter), Magic Staff (Monk), Great Hammer (Rook), Bow (Vigilante), Bo Staff (Vigilante), Claws (Specter)
The strongest Weapons in SWORN strike a balance between range and damage, allowing you to handle roguelike mobs more effectively.
In contrast, lower-tier weapons often suffer from clunky animations, long cooldowns, or other drawbacks that limit their damage output and disrupt gameplay fluidity. While these weapons aren’t entirely unplayable, they fall short compared to the more reliable, high-tier options.
S Tier – Best Weapons in SWORN
Weapon
Character
Pros and Cons
Chakrams
Vigilante
+ Ranged and close-combat options+ Fluid combat+ Synergizes well with many Spells
Tome
Monk
+ Heavy Attack has a large range and can be used from behind walls + Fast Light Attack
Armillary Sphere
Specter
+ Excellent stack-building damage+ Fast attacks
A Tier Weapons
Weapon
Character
Pros and Cons
Chimes
Monk
+ Great stack-building damage+ Great for targeting grouped enemies – Low starting damage – Awkward range
Scythe
Specter
+ Fast attacks + Spin attacks are great for close-range crowd control – Low starting damage
Magic Staff
Monk
+ Excellent long range – Light Attack has no close range
Great Hammer
Rook
+ Great starting damage + Fast Heavy Attack with great stack-building damage – Light Attack is slow and clunky
Bow
Vigilante
+ High starting damage + Excellent range – Movement becomes restricted due to aiming/charging mechanics
Bo Staff
Vigilante
+ Fast attacks + High mobility + Heavy Attacks can be dash-canceled – Low starting damage
The best Spells in SWORN are quick to cast and have high-scaling damage potential, often leaving you wishing for a faster recharge. These Spells seamlessly enhance your build, making them invaluable in longer runs.
In contrast, lower-tier Spells usually work against a character’s strengths or are too situational to be consistently useful throughout a run. While they may have niche applications, they’re generally less reliable when compared to higher-tier options.
S Tier – Best Spells in SWORN
Spell
Character
Pros and Cons
Spirit Guardians
Specter
+ Excellent stack-building damage + Excellent crowd control/passive damage + Good range – Low starting damage
Crystal Turrets
Monk
+ Indestructible + Excellent crowd control + Excellent stack-building damage
Shadow Strike
Vigilante
+ Amazing damage potential with Babd + Auto-locks onto the closest enemy + Fast cast – Sometimes teleports behind a different enemy than intended
A Tier Spells
Spell
Character
Pros and Cons
Assassin Dagger
Vigilante
+ Excellent range + High starting damage + Fast cast
Counter
Rook
+ High starting damage + Counter hits multiple enemies in a radius – Close-range counter only
Sky Drop
Rook
+ High starting damage – Long cast, needs to be aimed (especially clunky for those playing with a controller)
B Tier Spells
Spell
Character
Pros and Cons
Storm Call
Monk
+ Great stack-building damage- Stationary unless upgraded with Sword in The Stone
Arcane Shield
Monk
+ Gogmagog’s Damage Shield but Monk can recast it + Shield stays up until you take damage + Can give allies shield in Co-op – No damage
Black Hole
Monk
+ High starting damage + Good crowd control + Can pull enemies onto traps
Blade Rush
Vigilante
+ Good damage + Fast cast + Great for additional mobility/dodge – Can be finicky to aim
Mystic Beam
Specter
+ High starting damage + Great stack-building damage + Great range + Dash-cancelable
C Tier Spells
Spell
Character
Pros and Cons
Commanders Shield
Rook
+ Provides flat bonus damage to you and co-op allies’ attacks + Can be stacked with multiple casts – Locked to a small field radius, which doesn’t work well with Rook’s mobile, close-combat playstyle
Bull Rush
Rook
+ High starting damage + Can hit multiple enemies in one cast + Dash-cancelable
Dragon Dive
Specter
+ High starting damage – Explodes on impact, works against ranged weapons like Armillary Sphere and Arcane Blade
Blink
Specter
+ High starting damage – Long cast, needs to be aimed (especially bad for those playing with controller) – Low splash damage range
Dagger Flurry
Vigilante
+ Dodges backward, works well with close-range weapons like Sword and Bo Staff + Fast cast – Low range – Awkward hit box (often misses)
For more SWORN, check out Best SWORN Builds – Vigilante, Monk, Rook, and Specter on Moyens I/O.
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