You’re making your way through Chapter Six of Crisis Core: Final Fantasy VII Reunion, you’ve hit Modeoheim, maybe even bumped into Cloud, and now you’re exploring the kinda rundown Modeo Bathhouse. Inside, you stumble upon this old phone with a blinking light, and surprise! It’s got a whopping 23 voicemails. Listening to them all sounds like a chore, right? This guide will help you figure out if spending the time to listen to every single message on that phone is actually worth it for Zack in Crisis Core.
What happens if you listen to the voicemails in the Modeo Bathhouse in Crisis Core?
So you’re standing in front of that blinking red light phone in the Modeo Bathhouse in Crisis Core, the phone near the entrance area, close to a bar setup in the south-west part of the room, and are wondering if you should listen to one if not all of the 23 voicemails. Basically, if you take the time to listen to every single one of those messages, the very last one spills the beans about a secret package hidden somewhere nearby. The good news? The person who left the message can’t get it themselves, which means it’s free for you to grab! This package contains a specific accessory, the Power Armlet.
Listening to All Voicemails in Final Fantast 7 Crisis Core
You need to interact with that phone and start listening. The catch? There are 23 messages in total, and you absolutely must listen to all of them sequentially. As you go through them, you’ll pick up on a little story thread about some hidden package.
Now, this part’s important: Do not exit the voicemail menu or back out while listening! If you stop partway through, you’ll have to start all over again from the very first message. Yeah, it’s a bit tedious and can take a chunk of time. You just gotta sit (or stand) there and let Zack listen to the whole series.
The Power Armlet as a Reward in FF7 Crisis Core
Once you’ve patiently listened through all 23 voicemails, the final message is the payoff. The voice will reveal the location of that secret package: it’s stashed inside a trunk on the stage. Look around the bathhouse lobby, usually off to your left, and you’ll see a small stage area.
Head over there, and because you listened to the message, you’ll find the trunk can now be opened. Inside, you’ll collect your prize: the Power Armlet. This accessory gives you a nice little boost of ATK +10. It’s pretty decent, especially if you’re focusing on Zack’s physical attacks or if you’ve been kind of rushing through the main story and haven’t picked up many other accessories yet.
Is Listening to the Voicemails Worth It in Crisis Core?
So, the big question: should you bother listening to the 23 voicemails?
- Why you might want to:
- You get the Power Armlet, which is a free +10 Attack boost. Helpful for physical builds or early game!
- Honestly, listening to the messages themselves is kinda quirky and adds a little bit of flavor and world-building to Modeoheim. Some players find the messages themselves the real reward just for the chuckle or the slice-of-life feel.
- Why you might skip it:
- It takes time. Listening to 23 messages straight can feel like a drag if you’re eager to move on.
- The Power Armlet isn’t exactly game-changing. If you’re building Zack around Materia and magic, the Attack boost won’t do much for you. You’ll likely find better, more specialized accessories later on anyway.
Ultimately, it’s totally up to you. If you like finding every little secret, enjoy the quirky side stories, or could use the attack boost, go for it! Just be prepared to sit tight for a bit. If you’re focused on magic or just want to keep the story moving, you can absolutely skip listening to the voicemails and suffer no major consequences. You’ll just miss out on the Power Armlet and the little voicemail saga.
For more information on Final Fantasy, check out What does Lucky Stars do in Crisis Core? and What does the Feather Cap do in Crisis Core? on Moyens I/O.
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