Deadlock Shop Rework Update: Item Changes, Map Revamp & More

Deadlock Shop Rework Update: Item Changes, Map Revamp & More

Let’s be honest—no matter how far I stray from Deadlock, new updates always pull me back in. Each patch brings fresh gear, revamped features, and gameplay changes that keep the experience exciting. This constant evolution allows us to be part of something greater. So, let’s dive into the latest rework of the Deadlock item shop and explore all the thrilling updates introduced in this patch.

Deadlock Item Shop Gets a Massive Rework

The Deadlock item shop has received a complete overhaul, unveiling a plethora of new items alongside significant structural changes. One notable adjustment is the reduction of item slots from 16 to 12, which are now universally applicable instead of being tied to specific trees. A great addition is the ability to discount item costs based on owned components.

Every item icon has been updated with fresh artwork, enhancing the visual experience. The mechanics surrounding tier bonuses have shifted from a per-item focus to a total spending system within a tree. This non-linear progression encourages players to diversify their investments rather than specializing deeply in one tree. Additionally, the Curiosity Shop features revamped item names and a new visual cue: items glow when an upgrade is available for purchase.

  • Deadlock new weapon item shop tab
  • Deadlock new vitality item shop tab
  • Deadlock new spirit item shop tab



Enhanced Build Authoring

The way players craft their heroes’ progressions has been transformed. The Deadlock item shop rework introduces groundbreaking changes to building your character.

  • Introducing the Fullscreen Build Browser: The older Build Browser has been replaced by a brand-new full-screen UI that enhances the experience of exploring and managing builds.
  • Instantly Capture Opponent Strategies: After a match, hovering over an opponent reveals a “Create Build” button. This enables a local, unpublished build to be generated based on their item choices, including imbue targets.
  • Communicate Your Vision with Build Tags: Players can now assign up to three tags that outline the strategy behind their build, making it easier to share and find builds in public searches.
  • Guide Your Purchases with Suggested Imbues: Designating suggested imbue targets helps streamline item progression, ensuring players make informed decisions during purchases.
  • Automated Item Management with Sell Priority: Assign a sell priority (1-100) to items, ensuring a crucial purchase is never missed due to a full inventory.
  • Tailor Your Quickbuy with Optional Categories: Categories can be marked as “Optional,” allowing for greater control over early-game purchases.
  • Intuitive Build Editing: The build editor now features a left-side panel for item editing, making tasks like adding notes and setting imbue targets more user-friendly.

A Redesigned Quickbuy

The Quickbuy system, introduced in Deadlock, has evolved to enhance purchasing speed and ease during gameplay.

  • Expanded Quickbuy Queue: An expanded UI now allows for easier viewing, removing, and reordering of items in your purchase plan.
  • Effortless Queue Management: Queue your entire build with a single button, or clear the queue instantly if your strategy changes.
  • New Default Hotkey: The Quickbuy hotkey has changed to ‘G’, making it more accessible.
  • Automatic Build Queuing: Choose to automatically queue your selected build at the start of each match for seamless gameplay.
  • Reliable Purchases: Previous bugs that led to Quickbuy failures have been fixed, creating a smoother shopping experience.

Base and Map Updates

Get ready to navigate a reimagined landscape with an entirely new base design and extensive map revisions.

  • Completely Reworked Base Design: Both the Amber and Sapphire bases feature new layouts, producing distinct industrial and museum aesthetics.
  • Dynamic Patron Area: The Patron Throne now dramatically descends into the ground to form the final Patron area.
  • Consolidated Pathways: The previous two ventilation tunnels leading to the Patron area have merged into a more direct route.
  • Relocated Shrines: Shrines are now positioned closer to player spawn areas for easier access and defense.
  • Rethought Mid Lane Entrances: New room layouts and access to the high ground have been introduced, enhancing tactical gameplay.
  • Improved Spawn Area Navigation: Crafted curved stairs from the player spawn to the Shrines for smoother navigation.
  • Expanded Base Frontage: Increased areas in front of Mid Lane base entrances allow for better maneuvering.
  • Strategic Juke Spots: New Juke Closets inside base entrances provide essential escape routes.

Mid Lane Laning Area

  • Corner buildings near Mid Boss access have been lowered.
  • The Mid Boss rope now extends to the rooftops of these reduced buildings.

Mid Lane Walker Arena

  • Redesigned Boutique.
  • Expanded rooftop access to the back wall.
  • Raised building separating the Boutique and the base.
  • Created a seamless interior transitioning from the jungle to the Walker.
  • Added stairs that dip into the building.
  • Implemented a high building archway behind the Walker.
  • Increased window sizes between the Walker and jungle areas.

Outer Lane Walker Arena (Amber Park and Sapphire York)

  • Skybridges beneath the base-side ziplines have been removed.
  • Pedestrian bridge connecting the Walker and Guardian has been removed.
  • Street width from the Guardian has been reduced.
  • Defender-side catwalk now connects to the catwalk behind the Walker.
  • Awnings have been added in front of the Cultural Center.
  • Interior path in the Cultural Center now connects to the defender-side catwalk.
  • High ground side entrance to the exterior hallway has been removed.
  • Centered bounce pad exiting the interior hallway between Walker and Guardian.

Bull/Bear Jungles

  • A rope for jungle-side rooftop access has been added.
  • Wall shrubs on the jungle side have been removed.
  • Zap triggers on the rooftop have been eliminated.
  • Breakable crates have been added on the roof.
  • Tower building across from the jungle connection area has been lowered.
  • Rooftop of the Clinic/Law Office has been lowered and connected to the Mid Lane.
  • One side of the building near the Fish Market/Nursery has been lowered.
  • Juke Closets have been added off the lowered rooftop.
  • All newly lowered rooftops now feature breakable crates.
  • Delivery trucks have been moved and rotated to separate neutral camps.

Juke Closets

  • Doorways of Juke Closets have been enlarged for easier access.

Breakable Crates

  • New design and shader have replaced wooden crates for clearer visuals.

Art Pass

Significant visual enhancements have been implemented for various structures including bridges, stores, and numerous other buildings across the map.

Miscellaneous Map Changes

  • All doorways leading to interior spaces have increased in size.
  • Veils beneath old Power-Up bridges have been removed.
  • The sign on top of the Theater has been eliminated.
  • Collision has been added to chimney pipes.
  • Ceilings in the Radio Station/Apartment Complex next to the T1 Shops have been raised.
  • Columns inside the Radio Station/Apartment have been removed.
  • Lighting has been improved in the interiors of the Radio Station/Apartment.
  • The veil at the front of the Dept Store/New York Oracle has been removed.

Soul Orb Change in Deadlock Item Shop Rework Update

The mechanics of Soul Orbs have been improved for clarity and reliability.

  • Ammo Restoration: Claiming a Soul Orb now replenishes ammunition.
  • Improved Claim Reliability: Claims are now more robust, even with temporary network fluctuations.
  • Clearer Visual Communication: Visual effects have been reworked to distinctly indicate when orbs are claimable or about to expire.
  • Responsive Client Feedback: Players receive clearer feedback when shooting a soul orb before it grants souls.
  • Manual Claiming: Soul orbs will no longer automatically claim upon world collision, requiring player interaction.

Game Feel and Optimization

With the item shop rework update, the overall feel and optimization of Deadlock have significantly improved, providing a smoother gameplay experience.

  • Smarter Targeting: Targeting logic has been refined for more accurate selections.
  • Smoother Networking: New methods mitigate player jitter caused by suboptimal network conditions.
  • Stabilized UI Elements: Motion for in-world UI elements has been fixed to avoid jitteriness.
  • Fairer Hit Registration: Hit registration accuracy has improved, especially for players with varying ping.
  • Accurate Melee Range: A bug causing incorrect melee hit ranges has been resolved.
  • Stable Rope Climbing: Networking-related jitter during rope climbing has been addressed.
  • Reduced Zipline Jitter: Issues causing jitter while ziplining near other players have been minimized.
  • Improved Zipline Cornering: Stuttering issues at corners on ziplines have been fixed.

Major Movement Changes In Deadlock Shop Rework Update

Movement options have been refined, providing players greater control and new possibilities.

  • Enhanced Wall Jump Control: Increased air acceleration at lower speeds makes Wall Jump controls more responsive.
  • Variable Wall Jump Launch: Kick-away speed from a Wall Jump dynamically adjusts based on player movement.
  • Consistent Ledge Mantling: Fixed instances where mantling ledges immediately after a Wall Jump was impossible.
  • Precise Air Dash Control: Improved control over air dashes performed after a Wall Jump.
  • Adjusted Wall Jump Fatigue: Fatigue now only affects vertical launch and recovers faster, promoting lateral leaps.
  • Ground Melee Fix: Ground melee attacks no longer incorrectly trigger Wall Jump fatigue.
  • Multi-Wall Detection: Wall detection for Wall Jumps now considers all walls within a small radius.
  • Corner Boosting Mitigation: Changes to Wall Jump behavior slightly reduce the effectiveness of “Corner Boosting.”
  • Controlled Wall Sliding: Terminal velocity is now applied for vertical speed during Wall Sliding.
  • Mantle Glide: Holding Crouch while exiting a Mantle grants a small speed boost, enhancing mobility.

Camera Upgrades and Miscellaneous Gameplay Adjustments

  • Ceiling Collision Fixes: Addressed camera clipping issues in certain situations.
  • Dynamic Transparency: Characters fade to a minimum transparency level to improve visibility.
  • Soft Camera Collision: The camera anticipates wall proximity, leading to smoother movements in tight spaces.
  • Revised Flex Slot Unlocks: Flex slots now unlock based on specific actions during gameplay.
  • Increased Starting Souls: Players now begin matches with 400 souls.
  • Rebalanced Boons and Spirit: Adjustments to the reward schedule and hero stats have been made.
  • Adjusted Objective Health: Health values have been tweaked in conjunction with damage changes.
  • Barrier Rework: Shields have been replaced with Barriers, improving interaction with resistances.
  • Reduced Comeback Values: Toxic values for hero kills have been reduced.
  • Losing Team Soul Bonus: The losing team now gains a soul bonus based on net worth deficit.
  • Zipline Boost Adjustments: Speed and cooldown for zipline boosts have been modified for balance.
  • Zipline Walker Node Repositioning: Changes have been made to zipline placements during contested areas.
  • Slightly Reduced Zipline Dismount Momentum.
  • Trooper Bounty Redistribution: Adjustments have been made to the bounty structure for balanced gameplay.
  • Side Walker Health Reduction: HP adjustments for Side Walkers have been enacted.
  • Reduced Walker Stomp Height: Stomp ability height has been decreased for better gameplay balance.
  • Expanded Protection Range: Backdoor protection checks have been increased for strategic depth.
  • Increased Walker Attack Range: Changes have been made to Walker attack distances.
  • Earlier Powerup Spawn: Timing for powerup appearance has been moved forward.
  • Earlier Breakable Spawn: Breakables will now spawn sooner in gameplay.
  • Increased Breakable Soul and Gold Chance: Chances for soul and gold breakables have been increased.
  • Minimap Powerup Indicators: The minimap will now indicate powerup types visually.
  • Instant Teleporters: Teleporters are available from the game’s start instead of a delay.
  • Dynamic Walker Resistance: Adjusted Walker resistance based on nearby enemies has been implemented.
  • Reduced Walker Aura Resistance: Resistance metrics have been reduced for improved combat balance.
  • Increased Neutral Bounties: Neutral bounties have been increased for gameplay incentives.
  • Increased Healing Turret Damage: Healing area turrets have received a damage boost.
  • Reduced Base Trooper Bounty: Adjustments have been made to base trooper bounties.
  • Powerup Adjustments:
    • Powerup Gun: Fire rate and ammo adjustments.
    • Powerup Survival: Health and regen metrics have been modified.
    • Powerup Caster: Adjustments made to tech power and cooldown reduction.
    • Powerup Movement: Movement metrics adjusted for balance.
    • Scale-up from 5 minutes instead of 10.
  • Diminishing Debuff Resistance: Stack adjustments have been noted for effectiveness.
  • Increased Dash Slow Cap: The cap has been raised for strategic depth.
  • Upgraded Item Cooldown Sharing: Cooldowns inherited from consumed components.

General Improvements

  • Updated Default Builds: Default hero builds have been refreshed for balance.
  • Precise Net Worth Display: Net Worth now displays decimals for better clarity.
  • Consistent Targeting Visuals: Positive targeting areas now feature uniform effects.
  • Laning Phase Trooper Visibility: Troopers are now visible through walls during the laning phase.
  • Ally Health Bar Visibility: Ally health bars now appear through walls.
  • Nearby Creep X-Ray Through Walls.
  • Hero Outlines: Outlines have been added to hero shaders for better clarity.
  • Updated Tutorial Videos: Tutorials have been adjusted to reflect game changes.
  • Corrected Damage Report Information: Updates made to damage report terminology.
  • Secondary Build Search Language Tooltip: New tooltip added for search options.
  • Consistent Item Labeling: What appears on the HUD aligns better with in-world pickup labels.
  • Shrine Navigation Blocking: Troopers can no longer walk through Shrines.
  • Rope Climbing Abilities: Abilities can now be used while climbing ropes.
  • Improved Bot Retreat Logic: Bots now retreat less frequently when at low health.
  • Ziplining Bots: Bots will utilize ziplines effectively while returning to base.

Sound, Music, and VO Changes

  • New sounds added for when the Patron transitions to a weakened state.
  • Patron’s shock attack sound has been refined.
  • Adjusted audio mix for Walkers to enhance threat perception.
  • Improved sound for Guardians activating to trigger less often.
  • Updated zipline audio for clarity when allies and enemies use them.
  • All footstep audio has been refined for better synchronization.
  • New footstep acoustic model introduced for more immersive sound.
  • Unique surface impacts for bullets across various materials have been added.
  • Technical groundwork laid for diverse sound effects based on material types.
  • Further remastered sounds for specific characters to enhance combat immersion.

User Interface Changes

  • Items show Spirit Scaling when alt is pressed.
  • Visual improvements to the minimap for better readability.
  • Objective icons have been adjusted for clarity on the minimap.
  • All keyboard controller glyphs have been unified.
  • Improved feedback for cooldowns, with visually distinct alerts for various actions.
  • Minimap now indicates the newly spawned powerup types.
  • Charge-up items now display cooldown timing while being charged.

Deadlock Patch Notes: Item Updates

The Deadlock item shop rework has elevated the sound and visuals associated with items, enhancing gameplay clarity and satisfaction.

Enhanced Item Audio

Items now feature distinct sound effects, improving the activation and impact experience:

  • Arcane Surge
  • Boundless Spirit
  • Curse
  • Decay
  • Guardian Ward
  • Healing Nova
  • Healing Rite
  • Infuser
  • Kinetic Dash
  • Lucky Shot
  • Mystic Reverb
  • Phantom Strike
  • Refresher
  • Restorative Locket
  • Rusted Barrel
  • Slowing Hex
  • Spiritual Overflow

Improved Visual Clarity

  • Crippling Headshot: Visual effects now clearly indicate when the item’s proc occurs.
  • Knockdown: Overhead visual counter has been updated for better readability and momentum halting effects.
  • Metal Skin: More prominent effects at activation now enhance feedback.
  • Shadow Weave: Visual effects for activation are now more apparent.
  • Unstoppable: Revised effects improve visibility and differentiation from other statuses.

Item Gameplay Mechanic Updates

  • Improved Burst: This item now utilizes a charge-up mechanic for better performance.
  • Mystic Burst: Functions with a charge-up mechanic, enhancing strategic gameplay.
  • Quicksilver Reload: Now employs charge-up, with synchronization issues resolved.
  • Return Fire: Projectiles now factor in the attacker’s movement, increasing challenge in evading.

Item Bug Fixes

  • Ethereal Shift: Proper cast sound has been implemented.
  • Restorative Locket: Audible sound now plays each time a stack is gained for clearer feedback.

Deadlock Patch Notes: Hero Buffs and Nerfs

Here are the latest changes for heroes from the Deadlock patch notes, including buffs and nerfs:

Heroes Changes
Abrams Fix: Siphon Life New animation logic added.
Buff: Duration of Shoulder Charge increased from 1.2s to 1.4s.
Bebop Buff: Reduced mispredicts in code.
Calico Fix: Stunned animation issues resolved.
Dynamo Buff: Singularity increased tick rate.
Grey Talon Nerf: Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07.
Haze Buff: Sleep ability changes established.
Holliday Fix: Issues with barrel spawning have been resolved.
Infernus Nerf: Projectile sliding issues improved.
Ivy Buff: Air Drop Ally cast range increased.
Kelvin Fix: Sticky Ice Path rework for allies.
Lady Geist Buff: Life Drain slowing effects modified.
Lash Nerf: Reduced base Spirit Resist.
McGinnis Buff: Bullet Velocity increased, but some resistances adjusted.
Mo & Krill Nerf: Scorn Heal values decreased.
Paradox Fix: VO remastering completed.

Localization and Bug Fixes

  • Fixed jittery health numbers in non-English languages.
  • Adjusted text formatting in the HUD for various languages.
  • Localized loading screens and tutorials for improved player experience.
  • Corrected various graphical bugs affecting gameplay.

That wraps up the latest updates from the Deadlock patch notes regarding the item shop rework. Which part are you most excited to test out? Your gameplay experience is about to get a whole lot better!

For more gaming content and updates, keep exploring related articles at Moyens I/O (https://www.moyens.net).