Can you piece together what’s broken in FNAF: Secret of the Mimic and find a bittersweet resolution for the Murray family’s saga? FNAF has a complex narrative that continues to unravel, particularly through Edwin’s story. The conclusion of this tale rests in your hands.
In Secret of the Mimic, players encounter three distinct endings, each offering revelations that deepen the intricate lore of the FNAF universe. Collectibles play a pivotal role as various endings are locked behind the MCM’s security system, nestled within the .exe folders at the Facility terminals. You can uncover two endings during your initial playthrough, but achieving the final third ending requires a more extended effort. Here’s your guide to unlocking each ending and understanding their implications.
Secret of the Mimic Ending Guide: How to Unlock and What Each Means
FNAF: Secret of the Mimic Bad Ending
This ending is straightforward; just play through the game as you normally would. You’ll likely unlock this first. After fulfilling Dispatch’s objectives, you hand over the Data Diver and exit through the garage. Driving home, expecting your $25 gift certificate (approximately €23), Arnold is abruptly attacked by a hitchhiking Mimic.
It’s revealed that Dispatch is the Mimic, echoing surprises from Security Breach Ruin DLC. You may have noticed Dispatch’s unsettling demeanor and demand for executive-level upgrades for the Data Diver. Essentially, Arnold was walking right into the Mimic’s trap. Edwin’s mysterious creation takes Arnold back to Costume Manor, forcing him to don Freddy’s prototype suit and perform alongside the twisted early versions of Chica and Bonnie.
The canonicity of this ending remains ambiguous, so let’s explore the more intricate conclusion.
FNAF: Secret of the Mimic Canon Ending
To achieve the canon ending, continue your last playthrough from the final checkpoint. Instead of heading home, select Parachute.exe on the terminal with your newly acquired executive access. This opens a hatch in the room, leading you to Edwin Murray’s rendition of Fazbear’s Diner and his home. Here, prototype versions of Freddy, Bonnie, Foxy, and Chica await.
You must use their suits to drain the power, standing in designated red spotlight areas. During this time, Arnold encounters F10 N4, the security system known as Fiona—Edwin’s late wife. Your next task is to locate all five Birthday Tapes hidden within Edwin’s house while evading the Mimic. They can be found behind the stairs, downstairs, and upstairs, with their playback necessary in a safe projector room to unlock a code for an upstairs door. The code remains consistent: Green, Magenta, Blue, Red, Yellow.
Once Arnold starts Cradle.exe, the facility ignites. He seemingly escapes the Costume Manor but is pursued by the animatronic minions and Mimic2. Arnold crashes, yet the Mimic survives, stealing the enhanced Data Diver just before Arnold’s demise.
This ending is likely canon as the recurring theme of fire resonates within the Five Nights at Freddy’s lore. The culmination at Costume Manor aligns with known elements of the Mimic and FazBear Entertainment’s dark past, suggesting that the Fall Fest fire may have connections to Edwin Murray’s Facility.
FNAF: Secret of the Mimic Secret Ending
The most elusive and challenging ending requires you to find Moon.exe on any security terminal. This text-based game taps into David’s life, intertwining sentimental items that signify his bond with his father. Completing Moon.exe necessitates gathering all 25 collectibles. The White Tiger Toy is crucial, awarded after finishing the game. This means the final ending is confined to New Game+.
Fiona (Sun) has placed all 25 collectibles or presents for you to discover and insert back into the Inventory Tube System. This adds them to the Moon.exe game. Upon successfully completing Moon, you gain Glitched Permission, enhancing your Data Diver past executive levels. Select Parachute.exe at the game’s conclusion, play until reaching Edwin’s house again.
With Glitched Permission, access the room on the top floor with flashing lights on its Data Diver symbol. There, six cassette players will be mounted on the wall, requiring you to find all six Bedtime Story tapes scattered around Edwin’s house.
In this ending, you fulfill Edwin and Fiona’s bedtime story by playing the animal symbols in this sequence before MK2 attacks: Fox, Chicken, Alligator, and Rabbit. Listening to his “parents’” tale, MK2 glitches, allowing Arnold to embed the Glitched Permission and restore the Mimic. The endoskeleton hearkens back to its last memory: David. No longer troubled by Edwin’s fury, MK2 lays down to rest, watching the light fade from its eyes.
What other fascinating intricacies lie within the FNAF universe that you can explore? Keep delving into the lore and mysteries awaiting in games like Secret of the Mimic. For more on gaming secrets and tips, visit Moyens I/O.