Sweat beaded on my forehead as the horde closed in. My shotgun spat plasma, each blast buying precious seconds. But was it enough? To dominate in 100 Waves Later, you need more than quick reflexes; you need the right gear and build. This tier list will arm you with the knowledge to conquer any challenge.
100 Waves Later Weapons Tier List

Choosing the right weapon in 100 Waves Later can feel like selecting a blade for a gladiator’s arena. Here’s what to consider:
- Tier Breakdowns: S-Tier weapons are your best bet for extended runs. A-Tiers pack a punch but have limits. B-Tiers shine early and mid-game. C and D-Tiers? Proceed with caution.
- Shotguns: The recent updates have made shotguns devastating. The Plasma Shotgun excels in the late game, while the Auto Shotgun will get you there.
- Best Melee: The Greatsword reigns supreme. The Plasma Sword is a solid substitute. The Chainsaw, while fun, has lost some of its luster.
- Non Shotgun Options: Gatling Lasers, Plasma Lasers, Plasma Rifles, and even Snipers are viable if shotguns aren’t your thing. The Sniper, in particular, rewards precision and positioning, much like shotguns.
- Weakest Weapons: Pistols are a liability in later waves, making the Sharpshooter class a tough sell.
Is the sniper rifle actually viable?
Don’t sleep on the Sniper! While it demands a specific playstyle, mastering its pierce and positioning can lead to surprising killstreaks. It’s a high-risk, high-reward weapon that can truly shine in the right hands.
100 Waves Later Class Tier List & Best Perks

Class selection in 100 Waves Later is less about raw power and more about synergy. Unlike weapon choices, most classes can be effective with the right build and team. However, some classes and perks simply offer a smoother path to victory. Think of your class perks as the secret sauce to your ideal build.
- Best Bonus Perks: Wasterlander’s 3rd perk (more skill upgrades), Pathfinder’s second perk (Super Skills), and Boxer’s 2nd perk (melee builds) stand out as top-tier choices.
- Best Class: Wastelander (more weapons and skill upgrades), Pathfinder (more Super Skills), and Scavenger (farming) each excel in different areas.
- Medic Note: In a coordinated team, the Medic ascends to S-Tier status, providing invaluable support.
- Weakest Class: Sharpshooter struggles due to the limitations of pistols. Boxer, while awkward, offers a fantastic bonus perk for melee enthusiasts.
What makes a class truly “S-Tier”?
An “S-Tier” class provides a substantial, consistent advantage that scales well into the later waves. This might involve increased resource acquisition, superior damage output, or unparalleled support capabilities. It’s about impact and reliability.
How important is team composition?
Team composition is paramount, especially when aiming for the highest possible waves. A well-balanced team can cover each other’s weaknesses and amplify strengths, making the challenge far more manageable. The Medic, for example, shines brightest in a team setting.
Is there any use to playing solo?
Absolutely! Playing solo is a great way to hone your skills, experiment with different builds, and challenge yourself. While team play offers advantages, the solo experience is a test of your individual prowess and strategic thinking. Consider a Scavenger build, which offers better farming and looting for solo players.
That’s my take on the best classes, weapons and perks in 100 Waves Later. With these tips in mind, what wave do you think you can reach?