Ultimate Stud Tower Defense Tier List: Alpha 1.1 Rankings Revealed

Ultimate Stud Tower Defense Tier List: Alpha 1.1 Rankings Revealed

If you aim to conquer the later stages of Nightmare difficulty in Stud Tower Defense, it’s essential to build a robust deck featuring the most effective meta cards. With an overwhelming number of options to choose from, identifying the best cards can be challenging. To assist you in creating the ultimate end-game deck, we present the following Stud Tower Defense Unit Cards Tier List.

Ultimate Stud Tower Defense Unit Cards Tier List

A tier list ranking all unit cards in Stud Tower Defense
All unit cards in Stud Tower Defense, ranked from S-Tier to C-Tier – Images via Stud Tower Defense Fandom Wiki.

In the Stud Tower Defense tier list above, we’ve assessed all unit cards based on their DPS and utility. Generally, rarer cards boast higher DPS and superior effects. However, initially, you may need to deploy cost-effective cards like Gunner during the early waves.

Comprehensive Stud Tower Defense Card List

A player battling enemies in the Stud Tower Defense experience
Zeus is one of the top DPS meta units in Stud Tower Defense.

The following is a list of all unit cards in Stud Tower Defense, arranged according to their tier ranking. Each card is accompanied by its effects, as well as the respective pros and cons, providing deeper insights into their rankings. It’s important to note that the effects of certain support cards, such as Echo and Knife Dealer, do not stack, making it ineffective to include more than one in your deck.

S-Tier Unit Cards

Card Effects Pros & Cons
Echo unit card • Clones nearby units
• Upgrading Echo enhances clone levels
• Effects do not stack
+ Effectively doubles DPS
+ Essential end-game unit
High upgrade cost
Viper unit card • Inflicts poison damage
• Damage is a percentage of enemy HP
+ High DPS meta unit
+ Effective against bosses
Limited range
Zeus unit card • Multi-target strikes at higher levels + Outstanding range and crowd DPS
+ Capable of hitting multiple enemies
Knife Dealer unit card • Increases damage of nearby towers + Top-tier support card
+ Satisfactory range
Shopkeeper unit card • Provides a set amount of Cash post-wave
• At level 5, offers random Shop items every five waves
+ Essential farm card
Non-damaging
Images via Stud Tower Defense Fandom Wiki

A-Tier Unit Cards

Card Effects Pros & Cons
Rain Dancer unit card • Slows enemies in range + Effective against fast foes
+ Good range
Low DPS
A Bad Dream unit card • Revives you upon death, rewinding waves + Excellent support unit
Necromancer unit card • Summons defeated foes as allies + Reasonable DPS
+ Protects base HP
Slow to power up
Weak if it can’t summon
Butcher unit card • Generates cash with each enemy hit + Good early-game farm card
Low DPS and range
Gunner unit card • None + Excellent DPS and range
+ Optimal early-game card
Weakens later on
High upgrade cost
Images via Stud Tower Defense Fandom Wiki

B-Tier Unit Cards

Card Effects Pros & Cons
Ballista unit card • Attacks pierce through enemies + High damage
+ Great range
+ Effective against grouped enemies
Slow attack speed
High placement and upgrade cost
Trapper unit card • None + Great range
+ Decent DPS
Expensive upgrades
Trapper unit card • Places traps along the path + Useful for stopping leaks
+ High DPS when traps set
Minimal DPS on placement
Greatsword unit card • Hits multiple enemies + Stuns enemies
+ Reasonable DPS
+ Low upgrade cost
Low attack speed
Grappler unit card • Stuns on hit + Good support unit
+ High attack speed
+ Affordable upgrades
Low DPS
Images via Stud Tower Defense Fandom Wiki

C-Tier Unit Cards

Card Effects Pros & Cons
Magmamancer unit card • Deals AoE damage + Good range
Low DPS
High upgrade costs
Grenadier unit card • Throws grenades for AoE damage + Excellent range
+ High crowd DPS
Low single-target damage and slow attack speed
Boxer unit card • Every third attack stuns and doubles damage + Good support unit
Low overall DPS
Archer unit card • None + Great range
+ Decent DPS
+ Affordable upgrades
Weakens over time
Images via Stud Tower Defense Fandom Wiki

How to Acquire and Equip New Unit Cards in Stud Tower Defense

  • Preview of the crate shop in Stud Tower Defense
    Crate shop offering various items for Cash and Shards.
  • Crate inventory in Stud Tower Defense
    Manage your inventory in Stud Tower Defense.
  • Opening a crate in Stud Tower Defense
    Chance for crate upgrades upon opening.
  • Equipping cards in Stud Tower Defense
    Equip cards through the inventory menu.

In Stud Tower Defense, acquiring new unit cards can be achieved by opening Crates or through completing end-game quests. You can equip unit cards from your inventory, allowing for multiple uses of the same card within a single deck. However, be mindful of the total limit; you can include up to 10 cards in a deck, or 15 if you possess the Larger Deck game pass, which costs 110 Robux (approximately €0.45) or 225 Shards. If inventory exceeds the limit, you can sell excess cards for Cash.

That concludes our Stud Tower Defense unit cards tier list! For instant access to free Shards and Crates, don’t forget to check out our Stud Tower Defense codes.


Frequently Asked Questions About the Stud Tower Defense Tier List

What are the top unit cards in Stud Tower Defense?

The standout unit cards include Echo, Viper, Zeus, and Knife Dealer.

Which cards are effective for early gameplay?

Look out for Gunner, Butcher, Trapper, and Greatsword for early-game success.

Do the effects of cards like Echo, Drummer, and Knife Dealer stack?

No, the developers designed them to have non-stacking effects for balance purposes, leveraging their strength individually instead.