The progression system in Dead Spells revolves primarily around the class you choose to play. You have the option to roll for a class and hope to land a desirable one, or you may opt to save your hard-earned Burgers to permanently purchase a class. No matter which method you select, it’s vital to aim for one of the top-tier classes available. To assist you in making the best choice, we’ve compiled this Ultimate Dead Spells Class Tier List.
How to Get New Classes in Dead Spells

To unlock new classes in Dead Spells, you must utilize your in-game currency known as Burgers. There are two main methods for gaining a new class:
- Roll for a new class – This option costs 10 Burgers and is limited to 10 attempts per account.
- Permanently buy a new class – The cost varies by class, ranging between 100 to 7,500 Burgers.
We suggest initially rolling for classes until you obtain one that’s rare or better. After that, start saving your Burgers for the more powerful options. Thankfully, earning Burgers is straightforward; just engage with the game and perform well.
Dead Spells Tier List

Remember that success in Dead Spells largely depends on your gameplay and resource management. The initial class you choose can provide a helpful advantage, but how you play and utilize your gathered resources ultimately determines your success.
SS-Tier
Class Name |
Starting Items |
Passives |
Info |
Necromancer |
Dark Wand, Mana Potion x 3, Wizard Hat, Tome Of The Undead, Pitchfork |
Undead enemies don’t attack you |
As a Necromancer, summon Undead to fight for you, which grants significant power and a strong starting kit. |
King |
Spirit Contract, Crown, Sword |
No passives |
Like the Necromancer, the King can summon a Spirit, boasting a strong starting class that’s easy to use. |
S-Tier
Class Name |
Starting Items |
Passives |
Info |
Defected Shogun |
Dishonored Blade, Corruption Mask, Dash |
Unable to use other weapons |
Limited weapon access and speed make the Defected Shogun powerful in other areas. |
Samurai |
Katana, Samurai Helmet |
Unable to use magical weapons |
The Samurai can equip various weapons and armor, making them a solid choice for new players. |
A-Tier
Class Name |
Starting Items |
Passives |
Info |
Giant |
Club |
+100% Health |
Giants pack a punch but struggle with agility and entering buildings. |
Vampire |
Bite |
+10% Lifesteal |
Vampires can recover health by attacking but need to manage their attacks wisely. |
Ronin |
Katana, Ronin Helmet |
-25% Health |
Though limited in weaponry, Ronins boast an excellent starting weapon for damage output. |
Ninja |
Katana, Dash |
+10% Speed |
Ninjas offer speed benefits but need to avoid damage due to their lack of armor. |
B-Tier
Class Name |
Starting Items |
Passives |
Info |
Ghoul |
Pitch Fork |
Not targeted by undead enemies |
Ghouls gain strength as they acquire better gear, boosting their damage potential significantly. |
Warrior |
Battle Axe, Warrior Helmet |
+25% Melee Damage |
Warriors excel in damage output but have slower health regeneration. |
Knight |
Sword, Knight Helmet |
+15% Damage |
Knights offer a more balanced option but lack the health regeneration drawbacks common to Warriors. |
C-Tier
Class Name |
Starting Items |
Passives |
Info |
Goblin |
Dagger |
-25% Health |
Goblins rely heavily on luck early in the game for success due to modest starting gear. |
Mage |
Crude Wand, Mana Potion x 2, Wizard Hat |
+15% Wand Damage |
Mages can be effective users of magic but lack versatility during gameplay. |
Demon |
Pitch Fork |
+75% Health Regen |
Demon class offers health regeneration but lacks strong offensive capabilities due to poor starting gear. |
Gnome |
Linked Sword, Healing Potion |
+15% Damage |
Gnomes offer an adequate starting class but can be outperformed by higher-tiered options. |
Angel |
Sword |
You love all creatures |
Angels provide solid survivability but may not be effective combatants. |
D-Tier
Class Name |
Starting Items |
Passives |
Info |
Risk Taker |
Pitch Fork, Top Hat, Dice x 1 |
No passives |
Risk Takers can yield great loot from Dice but often fall short in utility. |
Apprentice Mage |
Crude Wand, Mana Potion x 2, Wizard Hat |
No passives |
This class lacks the advantage of the Mage’s damage buff. |
Noble |
Sword, Gold Ring, Top Hat |
-15% Damage |
Starting with a Sword won’t overcome the damage penalty. |
Mushroom |
Pitch Fork |
High health regen but significantly reduced damage |
Survivability comes at the cost of offensive power, rendering this class ineffective. |
Adventurer |
Pitch Fork |
No passives |
This is the basic class with no significant advantages. |
That’s it for our guide. Enjoy earning Burgers and saving for the top-tier class! For more insights on Dead Spells, check out our resources and community on Discord and Trello. Explore more with Moyens I/O for all your gaming needs!