The Division 2 Y8S1 Week 3 HVT Manhunt Scout 3 Solutions

The Division 2 Y8S1 Week 3 HVT Manhunt Scout 3 Solutions

I ducked behind a shattered sedan as gunfire chewed through the air. I could hear the HVT’s voice crackle over a radio and I knew time was already leaking away. You have three small fires to put out this week — and one of them will gatekeep the Climax mission.

Streetlamp clicks off: The Division 2 Y8S1 Rise Up Scout 3 solutions

You can treat this as a checklist or a speedrun. I recommend you read it as a threat map: three targets, three ways to cost you time if you ignore them. Below I break the tasks, the quick routes, and the tactical tips that keep you alive long enough to reach the Climax.

  • Capture the Haunted House Control Point — Constitution Hall.
  • Complete Outcast Hostage Rescue Activities — must be Outcast faction.
  • Bounty: The Draugr — first HVT of the season.

How do I complete Scout 3 in The Division 2?

Accept the Scout 3 Scout objectives from the Manhunt or Season UI, then tackle the three tasks above. Use the Bounties tab to grab The Draugr when the first two are done. If you play alone, lower difficulty or bring a friend via Discord or Ubisoft Connect voice to smooth the encounter.

Sheet music left on a bench: Capture the Haunted House control point in Constitution Hall

Haunted House control point in The Division 2
Screenshot by Moyens I/O

The Haunted House control point sits like a red flag in a sea of rubble; take it early and you erase a chunk of season friction. Drop into Constitution Hall at any difficulty, clear the initial wave, then hold off the reinforcements until the capture progress finishes. If you want speed, call in allies through Ubisoft Connect or jump onto a public session — a two-person push is often enough to stop the second wave from overwhelming you.

Playstyle notes: flank, call drones or turrets if your loadout has them, and don’t stand in open sightlines while the reinforcements spawn. If you’re solo, bait the spawn toward cover and chew their numbers down with grenades.

Where is the Haunted House control point?

Open the world map and search Constitution Hall — the capture node is marked on the map. If your map shows neutral or hostile icons, fast-travel to the nearest safehouse and move in on foot to trigger the encounter.

Siren wails in the distance: Complete Outcast Hostage Rescue Activities

Hostage rescue
Image via Ubisoft

Outcast hostage rescues look like a standard save, but the faction tag changes everything. You must find a Hostage Rescue tied to the Outcast group — the map will show the green handcuff icon but you need to confirm the faction label before you commit.

When you hit the mission, clear enemies until someone drops a key. Use that key to free the prisoners and escort them to safety. If the area feels crowded, pull enemies into chokepoints and use CC tech from skill perks. Reddit threads and Division Discord channels often list live spawn locations if the map feels empty.

How do I find Outcast hostage rescues?

Filter world activities with the activity menu or watch the map’s faction tags. If you’re working with friends, tag the mission in-game or post a quick ping in a Division 2 LFG Discord; Steam and Ubisoft Connect communities will often share exact spawn coordinates for Outcast rescues.

Gunfire echoes: Complete the Draugr bounty (HVT)

The Draugr is a mountain of metal — slow, brutal, and unforgiving if you give it room to breathe. Accept the bounty from the Bounties tab; the map will pin the area. Clear the smaller waves first and prepare for a staged boss entrance.

At Heroic difficulty you want to target the weapon first. Break its armament and then focus sustained DPS while maintaining cover. If you prefer a low-risk run that sacrifices reward, drop the difficulty a notch. Bring concussion grenades and armor-piercing rounds if you have them; they change a long slog into a controllable fight.

Community tip: coordinate with players over Discord or a Ubisoft squad to stagger revives and share ammo crates. Tom Clancy credits the game’s design for forcing tactical play — treat this like a boss fight in a live co-op arena rather than a roaming skirmish.

Finish these three and Scout 3 is done — you move one step closer to the season’s Climax. Which task are you saving until last and why?