I was three minutes from a doomed run when the Genetics screen stopped being a mystery. The names on that list suddenly meant the difference between a smooth victory and a faceplant. I learned to read the conditions, and I’ll show you how to hunt every one.
I’ve spent enough hours with Everything is Crab to know what matters: choices you make before the claw snaps down shape the whole run. The Genetics screen is a crowded marketplace where every stall promises a different identity. If you want all 21 Genetics available, you’ll need patience, a few risky plays, and a plan for the long game.
Standing in a crowded grocery aisle, choices feel bigger than they should. How to unlock all Genetics in Everything is Crab
The short version: each Genetic is tied to an in-game accomplishment. Some are simple and persistent across runs; others demand you beat the game at higher Pressures or perform specific tricks. You can unlock many over multiple attempts, so treat this as a checklist rather than a single-run gauntlet.

I’ll walk you through the conditions you need to meet, and I’ll flag the ones that are best farmed across runs versus those you should attempt when you’re confident. Use the Steam page and community hubs—Reddit and Discord threads often point out convenient POIs, boss behaviors, and Pressure strategies you can copy from streamers on Twitch or YouTube.
| Name | How to Unlock |
|---|---|
| Standard | Unlocked by default. |
| Pioneer | Discover any seven Points of Interest. Discoveries across multiple runs also count. |
| Spawn of Chaos | Beat the game on Pressure 5. |
| Patient | Deal 100 or more damage with a single hit. This will be possible only when you’re at the advanced stage of a run. |
| Expert | Select five different Specializations. |
| Minimalist | Reach 50% size or smaller. |
| Bullseye | Use a stone and then kill any regular boss with it. All regular bosses count, and only one kill is required. |
| Precocious | Defeat the game on the highest Pressure. |
| Vegan | Complete a run without doing any damage. To get this done, you can only consume food items that will be lying on the ground. A single hit on your run will cancel this requirement immediately. |
| Independent | Unlock any seven branching Evolutions. |
| Simple | Beat the game on Pressure 10. |
| Pacifist | Complete a run at any Pressure. |
| Challenger | Defeat 50 Alphas. You can complete this task across multiple runs. |
| Chosen | Win a run at any Pressure. |
| Grandiose | Reach the size 160% or higher. |
| Picky | Reroll 100 times. You can do so on either a single or multiple runs. |
| Envoy of Chaos | Pick Spawn of Chaos Genetics and win at Pressure 10. |
| Stubborn | Beat the game at Pressure 15. |
| Underdog | Win Pressure 10 or higher with level 30 or less. |
| Opportunistic | Kill the Crabtaur by making it crash into any obstacle. You’ll want it to charge at you. Then, move away at the last second. |
| Highborn | Do 2000 or more damage in a single run. |
How do I get all Genetics in Everything is Crab?
Collect them by meeting the listed conditions. Some—like Pioneer (find seven POIs) and Challenger (kill 50 Alphas)—accumulate across runs. Pressure-based Genetics require finishing the game at that Pressure. For one-off feats (Bullseye, Opportunistic), set up the situation deliberately: lure boss charges or hold a stone until the right moment.
Which Genetic does what?
The table above is the authoritative reference; it lists each Genetic and its requirement. If you want strategy rather than the requirement: farm POIs and Alphas early, practice high-Pressure runs with a trusted build, and save risky gimmicks (stones, size extremes) for runs where you can afford a restart.
If you follow streamers on Twitch or creators on YouTube, you’ll see a few repeat tricks: stone kills for Bullseye, low-level Pressure tactics for Underdog, and specialized builds to hit the Highborn damage threshold. Use those clips as training reels and steal what fits your playstyle.
Every Genetic is part of a bigger picture; each Genetic is a hidden gear inside the crab’s clockwork. Some will come from steady play, others from deliberate experiments. Which one will you chase first?