I surfaced with my inventory full and a sand shark closing in; the scanner blinked red and I realized I had nowhere to put the salvage. You hate that hollow squeeze in your chest when a run turns into an emergency inventory triage. After that run I stopped trusting luck and started hunting blueprints like tools.
How to find all storage locker blueprints in Subnautica 2
When I swam back after a hot-zone raid, my habitat looked like a garage sale: parts everywhere, no order. That taught me the single most useful habit in Alterra’s ocean—prioritize storage early.
The Wall Locker is the one that doesn’t need a scanned blueprint. You gain access to it through the Habitat Builder. It costs two Titanium and provides 20 slots. I plant a pair of these in every base; they’re cheap, fast, and stop panic runs before they start.
Beyond that, most other storage options require you to scan two instances to add the blueprint to your database. You’ll rely on tools like the Scanner and mods such as the Heat Tolerance upgrade when you’re hunting in the hotter biomes. Treat storage blueprints as part of your gear list—right up there with oxygen and a seamoth battery.
How do I get the Tailing Chest blueprint?

The Tailing Village sits in the hot zone. You must have the Heat Tolerance mod active to survive there; otherwise that area will punish you fast. Inside the abandoned huts you’ll find Tailing chests; scan any two and the blueprint will join your available recipes.
Where do I find the Floor Locker blueprint?

I found my first Floor Locker blueprint inside a crash site about 250 meters from the lifepod—near the Cicada wreck. Head southwest from the pod, enter the canteen, and you’ll spot the locker to scan. Once you have the blueprint, craft it with one Quartz and three Titanium for +30 slots.

Can I craft and carry a Portable Locker?
Yes. Portable Lockers spawn scattered across the map and sometimes sit near wrecks by your lifepod. You can pick them up and carry them for extra on-the-move storage, but the game limits you to one active portable locker at a time.
If you prefer crafting, the Portable Locker needs four Titanium. It’s lighter than a base locker, more flexible, and it changes how you run salvage missions—suddenly you’re not choosing which item to abandon.
Short checklist for fast gains:
- Wall Locker: available via Habitat Builder — 2 Titanium — 20 slots.
- Floor Locker: scan two at wrecks/labs — craft with 1 Quartz + 3 Titanium — 30 slots.
- Tailing Chest (blueprint): scan two in Tailing Village — hot-zone requires Heat Tolerance mod.
- Portable Locker: found randomly or crafted (4 Titanium) — one active at a time.
Storage in Alterra’s ocean is less about hoarding and more about control; lockers are anchors in a storm. Will you treat blueprints as a defensive kit or as optional trinkets?