Kratos Is Still God of War – Laufey Haters, Calm Down

Kratos Is Still God of War - Laufey Haters, Calm Down

I hit play on Sony’s State of Play and the chat practically combusted — Kratos wasn’t the point of the reveal. You could taste the outrage in every thread and timeline. I watched Cory Barlog speak, and suddenly the noise lost some of its momentum.

At Sony’s State of Play Faye took center stage

Santa Monica Studio introduced God of War: Laufey with Faye — Kratos’ late wife — positioned as the protagonist. That’s a deliberate creative shift: director Ariel Lawrence and creative director Cory Barlog framed Faye as “part of the larger tapestry” the studio wants to explore. The studio did not say Kratos is gone; they said his story will continue alongside this new focus.

Will Kratos be in the new God of War game?

Yes. Barlog has been explicit: there will always be Kratos games. In the Eurogamer write-up and the full YouTube interview, both Barlog and Lawrence insisted Santa Monica “can’t not tell stories about the big guy.” So if you’re worried his arc is finished, you can relax — at least I would.

On X and Reddit the backlash was immediate

The response was noisy and predictable. Some fans treated a single creative detour like an existential threat, turning a molehill into a mountain and whipping a storm in a teacup across multiple feeds. You saw the usual fallout: one post claiming the series’ name forbids female leads, AI-generated edits that reduced Faye to chores, and a surge of bad-faith takes spun through Midjourney-style images and crude Photoshop work.

That sort of reaction tells you less about the game and more about how online fandoms police canon. It’s performative outrage, not critique — and it buries the parts of the conversation worth having, like storytelling choices, combat design, and that annoying cube with even worse dialogue.

Is Laufey the main character in God of War?

Yes, for this game. Faye is the playable lead and the emotional center of Laufey. Kratos appears briefly in the presentation as an illusion, offering help, then vanishing — a narrative beat, not a replacement. The creators framed the move as a chance to examine a different perspective within the franchise’s timeline.

In interviews Santa Monica’s leads promised Kratos isn’t going away

Barlog and Lawrence reiterated that Kratos will return across future entries. The studio treats these stories like threads you can follow or untangle: sometimes the tale follows the Spartan, sometimes someone else’s life intersects with his. That flexibility lets Santa Monica expand the franchise across formats — sequels, side stories, and what many would call spin-offs — without erasing the main figure fans cherish.

For those counting wallets: expect a full-price AAA release around $70 (€65) on PlayStation platforms, with collector editions likely to follow the same pattern Sony and its retail partners usually set.

Will there be more Kratos games?

Yes — the studio said so in plain language. Barlog’s line, that “there’s always going to be Kratos games throughout the whole history,” is not a tease; it’s a production philosophy. If you want the Spartan-centric experience, it’s coming. If you’re open to a detour through Faye’s story, you’ll get new perspectives that can enrich the main saga.

At community level the argument reveals a larger tension

I’ve seen franchises fracture the same way before: a loyal base demanding exact replicas of past hits while creators try to experiment. You and I both know neither approach is perfect. The smart move is to judge Laufey on its merits — narrative texture, mechanics, and how it complements Kratos’ arc — rather than policing protagonist gender or shouting down new ideas.

I’ll be paying attention to how Santa Monica balances these threads, and you should too — but will the loudest voices let the rest of us actually enjoy the game?