Solarpunk release countdown: Exact date and time
I refreshed SteamDB until my browser hiccuped. You can feel the small electric panic—will the servers hold when the clock hits zero? I kept one eye on the trailer and the other on the countdown.
I watched my local clock tick toward dawn before checking the official listings — here’s when it lands
I checked SteamDB and the developers’ notes so you don’t have to. Solarpunk launches globally on Monday, June 8. The embedded timer below counts down to live on PC and consoles; refresh only if patience runs thin.
The launch times the team posted are:
- 6am PT
- 8am CT
- 9am ET
- 1pm UTC
- 2pm BST
- 3pm CET
When does Solarpunk release?
Monday, June 8 — live simultaneously on PC and consoles, according to SteamDB. I’d treat the listed hours as the best estimate; late changes are possible but unlikely at this stage.
What platforms will Solarpunk be on?
PC and consoles are confirmed. Steam holds the PC listing, there’s demo history on SteamDB, and the Kickstarter backers helped fund the console builds. If you use Steam or want console storefront specifics, check each platform’s store for pre-load and exact region rollout.
Will servers and matchmaking be ready at launch?
I can’t promise flawless launch-day matchmaking, but the developers ran a public demo and handled queues there. If you care about co-op first impressions, plan to join early or buddy up with a friend to avoid waiting in a crowd.
My source for the schedule is SteamDB and the game’s Steam page; I’ll update this if the team moves the window. The countdown above will expire when the game is live, so keep it open if you want the dramatic moment — like a sundial in a storm.
I spent time with the demo and left with notes — here’s what that hour showed me
Think of Solarpunk as survival with a gardener’s patience. You survive, you farm, you tinker — and you can do it solo or invite friends to join your floating garden.
You design bases from a range of materials, decorate with character, and add functional details. The demo scratched the surface; the full release expands crafting trees, automation options, and island travel.
Animals help you grow the farm. Once the basics are down, you can automate production with tech and build airships to hop between islands — it’s practical and pleasantly relaxed, more greenhouse than survival panic, like a greenhouse on a drifting ship.
The demo is no longer public, but you can wishlist the game on Steam to get notified. I’ll monitor SteamDB, developer posts, and the Steam store for any timing changes and update this guide if needed.
Will you be online the moment Solarpunk goes live to stake your floating farm first?