I woke up with an odd numbness in my hands, your controller still warm from the last input. You hear Toriel call from downstairs and something in the room has shifted. Trust me: the small choices here bend the next chapter more than you expect.
The air smells of attic dust and festival popcorn. Deltarune Chapter 5 Weird Route walkthrough
I’ll be direct: if you reached a Weird Route ending before, you can continue it and capture the Chapter 7 Side B flag — but timing and tiny rituals matter. I played through this twice, on PC via Steam and on Switch, and the beats are the same. Follow the steps below, and don’t relax when the game hands you calm moments; that’s where the turn comes.

How do I get the Weird Route in Deltarune Chapter 5?
Start from a save that contains a previous Weird Route ending — the engine will let you continue back to Chapter 2. When you wake in Kris’ bed you won’t move at first; repeatedly mash the movement keys or stick inputs until Kris twitches and crawls out. That twitch is the trigger that moves you into the alternate flow.

Movement will be deliberately sluggish at first. Let the game force that awkward crawl; it’s a signal that you’re in the Weird Route’s lane. Once Susie joins you outside, your speed snaps back — and the script diverges.
Can I continue a Weird Route save from Chapter 2?
Yes. If you reached a Weird Route ending previously, load that save and play forward — the game will carry the state forward to Chapter 5. I tested this on both PC and Switch; the branching behaves consistently across platforms. If you want Chapter 7 Side B to be available, make a manual save at the end of Chapter 5 carrying the Weird Route mark.

Before you head to the beach, detour south then right until you find the festival gate. Walk east and buy ice cream from Sam — that purchase is a concrete requirement for the Weird Route ending. Think of it like leaving a breadcrumb; the game checks for that token later.

At the beach, Noelle behaves oddly; her lines hit different than the normal path. She offers to do “something crazy” and asks if Kris will let her go to the other side of the lake. This is the decision node: you can hit Stop repeatedly to abort and return to the standard chapter sequence, or you can choose Proceed and stack the Weird Route.

If you press Stop enough, the scene rewinds back to the familiar table moment with Susie and Noelle — the normal chapter continues. But if you press Proceed every time the prompt appears, Noelle will pull Kris into the lake until the screen flashes the Insert Chapter 7 Side B message.

Timing is everything here: if you hesitate and the prompt times out, the game assumes you want the normal scene. Keep your inputs rapid and steady — think of that rhythm like winding a pocket watch that’s been left to rust. If you miss the window, you get the standard “A Noelle remains a Noelle” outcome.

My recommendation: if you want Chapter 7 Side B available later, create a manual save immediately after you see the Insert Chapter 7 Side B prompt. That save is your ticket forward if you decide to explore the full arc. Side note: the Deltarune community on Steam and the Reddit thread for Toby Fox’s work has useful clips if you want visual confirmation before you try.

And one last practical note: if you want to test without risking your main file, copy your save folder before trying the Proceed spam. On PC, that’s a five-second operation; on Switch it’s a manual backup via cloud if you have Nintendo Switch Online. Small safety nets preserve curiosity without regret.

You can stop at any moment and enjoy the normal chapter — or push forward and carry the Weird Route into Chapter 7 Side B. Which will you choose to test first with your save file, the familiar shore or the black water beyond?