I booted up Black Ops at 2 a.m. on a rented PS3, fingers numb from cold and a map pack purchase I didn’t regret. You know the feeling when an old matchshot lands perfectly and the room goes quiet—then you learn those matches are coming back to modern consoles. That small rush is exactly why this news matters.
I’m going to walk you through what Activision and Treyarch announced, what to expect from the ports, and whether your nostalgia is worth another purchase. I played Black Ops 1 and Black Ops 2 on PS3 and Xbox 360, so I’m blunt about what works and what will feel odd on PS5. Consider this a clear read on timing, scope, and price.

A midnight memory: the date finally lands—then the details
I still remember the night maps first rolled out; queues and server lag felt like part of the ritual. Activision confirmed on June 17, 2026, that Black Ops and Black Ops 2 are being ported to PlayStation 4 and PlayStation 5, with a release window set for July 2026.
It’s official: the original Black Ops and Black Ops 2 are being ported to PlayStation in July, courtesy of our partners at @IronGalaxy. pic.twitter.com/uqTZ6u09B5
When are Black Ops 1 and Black Ops 2 coming to PS5?
Short answer: July 2026. Activision and Treyarch announced only the month, not a precise day, and credited Iron Galaxy as the studio handling the ports. That aligns with Activision’s cadence: get the classics online ahead of the summer buzz around the Modern Warfare 4 beta and its Oct. 23 launch.
A practical reminder: the words matter—this is a port, not a facelift
You can still find your dusty map packs on old drives, so you’ll know what a port feels like versus a full remake. Treyarch and partners are shipping direct ports to PS4/PS5 rather than remasters: expect the original game code and assets largely intact, not revamped textures or new animations.
Are these remasters or ports?
They are ports. That means gameplay—movement, hit detection, and balance—will behave like the originals. If you loved the lock-and-load rhythm of BO2, you’ll get that. If you expect modern mobility or retooled visuals, you might feel like you stepped into a creaky time machine.
Practically, that also means performance will depend on how faithfully Iron Galaxy adapts the builds to PS5 hardware and how current displays handle older frame pacing. I expect stable play, but some quirks are likely until community feedback shapes patches.
A wallet flashback: old DLC ecosystems still haunt modern prices
I remember buying map packs a la carte and feeling both annoyed and proud; that was the era’s economy. Recently both games rose to $39.99 (€37) on Steam, and those storefront entries do not include the original map packs or DLC—so the base price is modest, but full access may cost more.
How much will they cost?
Expect the base ports to land around $39.99 (€37) if Activision mirrors Steam pricing, but final PlayStation Store tags and bundle options are unknown. Also remember: original map packs historically sold separately, so factor extra spending if you want full multiplayer maps or Zombies extras.
Between this and the looming Modern Warfare 4 release cycle, July looks like a month for both nostalgia and wallet choices. Will you pay twice for the same maps, or wait for bundles? That’s the rub.
Quick practical notes: these ports are ideal if you want to sample classic multiplayer or Zombies on PS5 without buying vintage hardware. If you care about modern features—crossplay, updated anti-cheat, or rebuilt visuals—watch for post-launch patches and community modding chatter on platforms like Steam and Reddit.
I’ve played these games since launch; some moments still land harder than new releases. Will you buy them again, or is nostalgia a bridge too far?