I hit the raid timer with thirty seconds left and three abilities queued wrong. I watched a Gunslinger clear a pack while I frantically rebinded keys. You will feel that same sharp, fast panic the first time you test a class in Ragnarok: The New World.
Servers choked on day one — Complete Ragnarok: The New World class tier list
I’ve spent my launch hours watching matches on Steam, scrolling the App Store reviews, and farming threads on Reddit and Discord to see which jobs actually hold up past level 10. You pick a base class at level 10 and that choice shapes your early grind and the advanced job you aim for. I’ll cut straight: some options make everything easier, others ask for a tolerance for friction and patience.
Which class should I choose first?
If you want a gentle slope into the combat loop, pick a class that lets you clear packs and survive without perfect gear. I often tell new players to test Gunslinger or Swordsman first because they let you learn the world while still dealing meaningful damage.

Launch players spammed Discord channels — S-tier
Observation: the loudest queues on Discord and YouTube streams were for Gunslinger and Swordsman. Here’s why they earned the S tag.
- Gunslinger: I call this class a lightning strike for a reason. You get blistering burst and multi-target AOE that clears packs and shreds bosses. It scales well into advanced jobs and offers mobility options that keep you engaged whether you play on PC, Android from Google Play, or iOS from the App Store.
- Swordsman: The Swordsman is a Swiss Army knife—simple, resilient, and forgiving. You’ll get steady damage, decent defense, and combo tools that don’t demand perfect gear. If you plan to PvE and want fewer painful trade-offs, this is the safe bet; switching to Knight later just smooths the ride.
- Druid: Observed at launch as the class that splits crowds in streams. I’ll be blunt: Druid is the hardest to master. You’re juggling melee, ranged, and magic roles in a single kit. When you pull it off, the payoff is huge in PvE, and it can surprise in PvP—but it asks you to learn timing and stance changes quickly.
Party leaders kept asking for healers mid-raid — A-tier
Observation: raid groups asked repeatedly for Mage, Archer, or Acolyte players in pickup groups. These jobs are reliable, but they come with clear trade-offs.
- Mage: You level fast and clear maps with strong AOE, which makes Mages a favorite for solo grinders and grinders running repeatable content. Survival is thin, so you’ll spend more time learning defensive spacing if you want long kills on harder content.
- Archer: The Archer is the classic ranged choice. Traps and single-target options let you tailor builds for speed or sustained damage. You’ll rely on mobility to avoid hits, and Hunter progression tends to accelerate XP gains for solo play.
- Acolyte: My experience is that groups will ask for an Acolyte by name. Offensively it’s modest, but its heal and buff toolkit are what keep parties alive. If you plan to group often, learning the Acolyte/ Priest line pays dividends for coordinated runs.
Guild markets were buzzing with trade offers — B-tier
Observation: early economy threads on Reddit were flooded with Merchant listings and Thief trade requests. These jobs are situational—they have big highs and frustrating lows.
- Thief: If you live for PvP skirmishes, Thief rewards skilled players with massive burst and crit builds. Outside of duels, the class struggles to clear content quickly and leans heavily on gear quality.
- Merchant: Merchants shape the market and can net significant returns for players who trade. The trade-off is slower leveling and a steeper grind curve if you want combat parity later in the game.
What is the best class for PvP?
For raw solo PvP, I’d point at Thief or Gunslinger depending on your style—Thief for crit bursts, Gunslinger for range pressure. Swordsman can be surprisingly durable in duels, but you’ll feel the difference when skilled players start min-maxing builds on forums and YouTube guides.
Are Acolytes worth bringing to every group?
Yes—if you join public parties, you’ll see Acolytes requested the fastest. I often join a run and watch how a single Priest-level buff or heal turns wipe into a clear. For guild play, having one on rotation changes group composition decisions.
Streams filled with theorycraft threads — Final notes
I cross-checked patch notes from Gravity and community spreadsheets on Google Sheets while tuning builds in-game—small buffs or nerfs swing a job’s viability quickly. You’ll want to follow creators on YouTube and active Discord servers for meta shifts, and keep an eye on Moyens I/O write-ups and Steam discussions for practical snapshots.
Pick something that lets you enjoy the first hundred hours and adapts to whether you prefer solo grinding or group content. Which class will you swear by after your first crash into a raid—Gunslinger, Swordsman, or something off the beaten path?
