I tapped In That Order and felt the familiar sting: a promising card locked away for a half-hour and any mistake becomes permanent. You can watch the evolution timer count down and wonder if you made the right choice. I’ve done this enough times to know which cards repay the patience and which leave you wishing for a rewind.
I’ll walk you through the requirements, the exact upgrades, and the handful of players I’d risk a 30-minute lock for. You’ll get short rationales, a few caution flags, and the tools pros use to check pack prices like FUTBIN and the EA FC Companion.
A mate tried to evolve a goalkeeper and hit a wall. FC 26 In That Order Evolution requirements
That mistake is common: the evolution forbids GK entries. Here are the hard limits you need to meet before you press the button.
- Overall: Max 96
- Not Position: GK
What are the requirements for In That Order Evolution in FC 26?
Short answer: your card must be 96 overall or lower and not a goalkeeper. If it’s eligible, you can start — but remember the card will be locked for both upgrade steps.
I watched two evolutions finish while I refreshed FUTBIN. FC 26 In That Order Evolution upgrades
The upgrade comes in two sequential halves. Each step is a 15-minute wait and each grants distinctive boosts, so plan who you sacrifice to the timer.
Level 1 upgrades
- Overall: +15 | up to 98
- Shooting: +20 | up to 97
- Acceleration: +25 | up to 97
- Agility: +25 | up to 97
- Balance: +25 | up to 98
- Sprint Speed: +25 | up to 97
- Weak Foot: +4
Level 2 upgrades
- Passing: +20 | up to 97
- Ball control: +25 | up to 98
- Dribbling: +25
- Reactions: +25 | up to 97
- Composure: +25 | up to 96
- Skills: +4
Timing
- Level 1: 15 minutes to complete
- Level 2: 15 minutes to complete
How long does the evolution take?
Each level is a 15-minute process. The card is locked and unusable in matches while either step is active, so plan around Squad Battles, Division Rivals, or FUT Champions runs.
I saw a friend flip a Flashback Di Maria into a 98 and never put him on the bench. Best players to use in In That Order Evolution
You’ll want players who gain the most from both pace-and-control boosts. I’ll list names, quick reasons, and a single caveat per pick so you can choose fast.
- Di Maria Flashback — Pace and dribbling jumps make him a nightmare wide; chemistry-friendly. (Great for FUT Champions.)
- Hazard Trophy Titans — Gains mobility and ball control that restore his playmaker feel from older FIFA titles.
- Rooney TOTY Icon — Shooting and composure boosts turn him into a late-game finisher; fits hybrid squads.
- Trossard Showdown — Dribbling and passing improvements enhance his link play in tight formations.
- Odegaard PTG — Passing + ball control make him a functional midfield metronome for possession setups.
- Manzambi Summer Stars — Speed and finishing gains suit counter-attacking squads; cheap on the market.
- Xhaka PTG — Passing and composure upgrades push him toward a reliable deep-lying playmaker role.
- Simeone PTG — Midfield engine with upgraded reactions and dribbling for box-to-box duties.
- Vicky Lopez UWCL Winners — Pace, skills, and ball control make her a slippery winger for meta teams.
If a card already sits inside an evolution chain and meets the non-GK + ≤96 rule, you can fold it into In That Order. A 97 entry point would feel like a cheat code at endgame — you get near-instant elite stats for an affordable price on markets tracked by FUTBIN or checked on the EA FC Companion app.
Think about what you need most: raw pace and shooting versus control and passing. The choice is a gamble, but the right pick turns a squad gap into a staple. Which of these would you risk 30 minutes of lock time for?