I was two minutes from a boss wipe when I swapped classes on a hunch. You shrugged and asked if gear or tactics mattered more. That moment pushed me to re-rank every class and test assumptions until the numbers stopped lying.
Complete My Party is Grinding class tier list
On Steam’s community hub, conversations about balance flood the threads after every patch. I ran runs, checked Steam guides, and skimmed the game’s Discord while tracking how classes performed across scenarios. The game sits on Steam for $14.99 (€15), and if you follow a few streamers on Twitch you’ll see the same handful of classes dominating leaderboards.
Here’s how I sorted the five classes into three tiers based on damage output, survivability, and usefulness in boss fights versus wave clears.

Observation: Boss fights reveal who carries the run
Which class is best in My Party is Grinding?
Short answer: Assassin and Mage. The Assassin leads when raw damage matters and the Mage wins in fights where elemental exploits matter. Assassin is a guillotine. Mage is a locksmith’s toolbox.
- Assassin (S‑tier): Raw numbers favor the Assassin. High single-target damage, critical-focused skills, and surprising AoE options let it clear bosses and aggressive elites with surgical efficiency. With the right gear you can even patch its HP into respectable territory—an odd perk, but one that turns it into the default pick for challenging encounters.
- Mage (S‑tier): The Mage brings elemental versatility that punishes the right bosses and controls groups with AoE spells. HP is thin, so position and timing matter, but when you exploit weaknesses the payoff is massive. Expect to consult Steam guides and community builds on Discord to squeeze the most from element combos.
Observation: Standard runs and farming maps reward reliable options
Should I play Knight or Warrior?
If you want steady melee performance, pick Warrior over Knight.
- Warrior (A‑tier): A balanced melee class that performs as a reliable frontliner. With moderate offense and strong defensive gear it can absorb hits and keep pressure on enemies. It’s the safer choice for players who prefer predictable outcomes rather than fragile burst damage.
- Archer (A‑tier): The Archer excels at ranged pressure and elemental projectile builds. Its range makes kiting easier and certain elemental setups scale well in group compositions. Health can become a concern late-game, but ranged spacing and evasion compensate if you play carefully.
Observation: Some classes underperform despite their label
- Knight (B‑tier): In practice the Knight disappoints. Its tank identity promises damage soaking but the numbers don’t back it up—the Knight’s defenses are lower than expected, and it struggles to justify a slot once you can field an Assassin or a properly geared Warrior. If balance patches don’t shift its numbers, you’ll bench it fast and rotate in stronger picks.
I tested these classes across boss arenas, quick grind maps, and co-op runs while tracking time-to-kill and survival rates; the pattern was clear and repeated across patches and streamer runs on Twitch. Moyens I/O and community write-ups echoed the same consensus: Assassin and Mage dominate, Warrior and Archer round out usable options, Knight lags behind.
So what will you field on your next ranked run, and which class do you think deserves a buff?