You freeze as the mural light splits and two shapes step forward—one paces, the other watches from the shadows. I remember that exact second: decisions felt heavier than any boss fight. You can feel the game leaning on you to choose, and that pressure matters.
I’ve spent hours testing early encounters, reading Reddit threads, skimming IGN and Moyens I/O notes, and replaying the opening to see how each choice changes your first five hours. Here’s everything I’d tell a friend before they make the pick: clear, honest, and tuned to how you want to play.
On-screen, Helion charges while Lunara stays just out of reach — what’s the difference between Helion and Lunara in Aniimo?

You’ll notice the split immediately: both are Light types with identical starter stats, yet their combat rhythm couldn’t be more different. Helion specializes in close-range, single-target bursts — think raw, immediate damage. Lunara operates at range, brings area attacks, and recovers health or stamina faster in sustained fights.
In playtests I ran against the game’s early minibosses, Helion finished fights quickly when you closed the gap. Helion hits like a sledgehammer — brutal and decisive. Lunara, by contrast, kept enemies off-balance from a distance and outlasted fights that dragged on thanks to recovery moves; she feels like a scalpel that picks targets apart from afar.
At the selection shrine you can watch players argue on forums — is Helion or Lunara better in Aniimo?
Is Helion or Lunara better in Aniimo?
I’ll be blunt: neither is objectively better. What is better is how they match your approach. If you press forward, take risks, and enjoy one-shot swings, Helion rewards aggression. If you prefer spacing, chips of damage, and steady recovery, Lunara feels safer and more forgiving.
Both starters will do the job for the opening act, but both are eclipsed by later finds. I tested party comps on Steam and compared performance in trials posted on Reddit, and the pattern was clear: early advantage, later replaceability. Your choice shapes a handful of hours more than the whole run.
When the NPC nods and hands you a choice, what should guide that pick — should you pick Helion or Lunara as your starter in Aniimo?
Should you pick Helion or Lunara as your starter in Aniimo?
You get to bring one Aniimo along for the main storyline, and they talk to you enough that personality matters. Pick whichever fits how you want to feel while you play. I usually tell new players to match the Aniimo to their instincts: if you want thrills, Helion. If you want control, Lunara.
Practical tip: think about the first few zones. Early boss patterns often reward burst damage or sustained output depending on the encounter. Check guides on IGN or player videos on YouTube if you’re the type to match builds to enemy types before you commit.
There’s also a social angle. The companion will be in cutscenes and dialogue. If you care about character beats, choose the one whose look and lines you prefer. That small emotional return often outweighs any minor mechanical edge in the first hours.
At the mural, the unchosen Aniimo vanishes from your party — can you have both Helion and Lunara in Aniimo?

Can you have both Helion and Lunara in Aniimo?
No. The Aniimo you don’t take returns to the mural and is claimed by another character as part of the plot. That loss becomes a plot beat the game uses to pull you forward. I’ve replayed that opening to test whether later quests restore the lost companion; at the time of writing, there’s no official method to have both in your roster.
That scarcity is the game’s design lever. The fear of permanent loss is real, and it’s meant to color your choice. If that unsettles you, choose based on personality rather than stats — you’ll encounter stronger Aniimo soon enough, but you won’t get that particular dialogue back.
If you want concrete advice: for aggressive players who enjoy punchy encounters, pick Helion; for players who prize range, area control, and longevity, pick Lunara. Check community builds on Reddit and watch a 10-minute YouTube comparison if you need a final nudge.
I’ll ask it plainly: which companion’s story do you want whispering in your ear for the next few hours — the one that hits hard up close or the one that keeps you safe at a distance?