You step out of the chapel, the bell gone quiet and your boots dragging through damp earth. I remember squinting at the map and counting the minutes wasted on foot. You realize some trips are pure grind and fast travel becomes the simpler choice.
I play Graveyard Keeper 2 on Steam and Steam Deck, and I’ve learned the game’s fast travel is less a gimmick and more a small time-saver with rules. I’ll show you what actually moves the needle, which NPC tasks matter, and how to avoid burning Faith on the wrong thing.
How does fast travel work in Graveyard Keeper 2
I discovered the first working waypoint within a minute of leaving the starting hamlet; it felt like finding a short cut through a familiar route. Fast travel in Graveyard Keeper 2 uses waypoints scattered across the map. Find a waypoint and activate it so you can teleport to that spot later — the system returns from the original game but cleaner and more user-friendly.
How does fast travel work in Graveyard Keeper 2?
Waypoints function as teleport anchors. Once you activate one, it becomes a destination on your map and you can warp to it from any other active waypoint. The button prompts and map UI are straightforward on PC and Steam Deck; if you use GOG or a console version published by tinyBuild, the flow is the same because the mechanic sits in the core game code from Lazy Bear Games.
The practical takeaway: don’t treat waypoints as optional. They shave repeat trips and keep you focused on crafting, sermons, or quest runs.

How to unlock Waypoints in Graveyard Keeper 2
I spoke with a player who spent hours crafting without ever touching the church; they missed the mechanic entirely. The catch is that activating (unlocking) waypoints costs Faith — a resource you gain by delivering sermons in the church after you meet the nun in the main story.
Do I need Faith to unlock waypoints?
Yes. Faith is the currency for activating waypoints. To get Faith, you must access the church and give sermons; the first access point opens after meeting the nun during the story. Once you have Faith, you can spend it at a waypoint to make it usable for teleportation.
Before you hand over Faith, there are a few small chores worth doing. Accept and complete simple crafting quests from Jack, The Twins, and The Merchant — those quests are usually just “bring X crafted item” and they unlock pieces of progression that put the church and waypoint system within reach.
Think of a waypoint like a pocket-sized lighthouse in a fog: it draws your travel to a single bright point. And when you spend Faith, treat it like stitching a map with invisible thread — useful, but limited, so decide which jumps matter most.
Practical tips: visit the closest waypoint to your start area first, prioritize waypoints near repeat-use locations (forge, smelter, merchant), and keep a small Faith reserve for emergency relocations during timed quests. If you play on Steam, enable cloud saves and pin your frequently used waypoints on Steam Deck for faster access; tinyBuild’s storefront pages and community threads often list early waypoint finds if you want a fast reference.
So are you going to funnel Faith into convenience and shave hours off your routine or keep walking to savor every corner of the map?