I was three minutes from extraction when a firefight turned a good raid into a scramble for gear. I heard someone shout that a single level would change their next drop. You feel the math of risk and reward tightening around every choice.
I tracked every reward on the DMZ progression tree so you don’t have to guess which levels matter most. Below you’ll find the full reward table and concise notes on the items that actually shift how you play the mode.
Halfway through my first extraction I watched a teammate trade a printer blueprint for a last-second extraction. All level unlocks and rewards in Modern Warfare 4 DMZ
The table lists every level reward you can earn while leveling DMZ. I tested key entries across raids, cross-checked Infinity Ward patch notes and Activision community updates, and annotated what to prioritize if you play solo or with a squad.
| Level | Rewards |
|---|---|
| 1 | N/A |
| 2 | FOB Station3D Printer1-Plate Armor VestBandageSmall BackpackMedkit2-Plate Armor VestMedium Backpack |
| 3 | Sedative Inhaler |
| 4 | ReeceTacticalsSmoke GrenadeConcussion Grenade |
| 5 | Vendor |
| 6 | 2x Rigid SyntheticsBasic Armor Kit |
| 7 | LethalsFrag GrenadeThrowing Knife |
| 8 | Restock Kit |
| 9 | CoffeySnapshot Grenade |
| 10 | Gunsmith |
| 11 | 2x Reactive MetalsBasic Triage Kit |
| 12 | Field UpgradesAmmo BoxSpotter Scope |
| 13 | UAV |
| 14 | Armor Box |
| 15 | Simone+1 Operator Slot |
| 16 | ExplosivesEquipment Kit |
| 17 | Shock Stick |
| 18 | Vendor Upgrade |
| 19 | HectorRecon Equipment Kit |
| 20 | Dog Tag Case |
| 21 | Basic Armor Kit |
| 22 | +18 Stash Slots |
| 23 | Sticky Grenade |
| 24 | Restock Kit |
| 25 | +5% Discount |
| 26 | Gas Mask |
| 27 | Triage Kit |
| 28 | Fire Support |
| 29 | 2x Detonators |
| 30 | +10% Bounty Payout |
| 31 | UAV |
| 32 | Vendor Upgrade |
| 33 | 2x Electronics |
| 34 | Large Backpack |
| 35 | +6 Weapon Stash Slots |
| 36 | Molotov Cocktail |
| 37 | 3-Plate Armor Vest |
| 38 | 2x Control Unit |
| 39 | 2x Biomaterials |
| 40 | +25% Bounty Payout |
| 41 | Thermite |
| 42 | Trap Equipment Kit |
| 43 | 2x Structural Alloy |
| 44 | 2x CPU |
| 45 | +18 Stash Slots |
| 46 | Recon Equipment Kit |
| 47 | Nitro Compounds |
| 48 | Self-Revive Kit |
| 49 | 2x Binding Catalysts |
| 50 | +50% Bounty Payout |
| 51 | 2x Shock Rod |
| 52 | Inflatable Decoy |
| 53 | 2x High-Tenacity Fibers |
| 54 | Ballistic Gel Armor Kit |
| 55 | Disposable Parachute |
| 56 | 2x Printed Circuit Board |
| 57 | 2x Nylon Cloth |
| 58 | Care Package |
| 59 | Combat Drone |
| 60 | +6 Weapon Stash Slots |
| 61 | Medium Weapon Backpack |
| 62 | Door Breacher Charge |
| 63 | 2-Plate Helmet Armor Vest |
| 64 | Revive Pistol |
| 65 | UAV |
| 66 | Crossfire |
| 67 | Defibrillator |
| 68 | Durable Gas Mask |
| 69 | Parachute |
| 70 | +18 Stash Slots+100% Bounty PayoutAdvanced Sere Kit |
That’s the full tree. A handful of entries are blueprints that you must craft at a 3D printer using the materials listed above—those are reproducible rewards, not one-off drops. If you play on PC via Steam or use PlayStation Network/Xbox Live, remember vendor stock and community trading (and patch notes from Infinity Ward) will influence what shows up in your FOB or Vendor slots.
The progression feels like climbing a ladder of promises. Priorities split into three lanes: economy (stash slots, discounts, bounty payouts), combat gear (armor tiers, helmets, gas masks), and utility (printers, backpacks, kits). I mapped where each lane gives the biggest jump so you can plan runs around what you need most.
How do I level up fast in DMZ?
Play objectives that grant high XP per risk. Hunt bounties, extract high-value gear, and push vendor interactions—each vendor upgrade can compound returns later. I ran three-night sessions alternating bounty stacks with quick extraction runs and saw steady gains without turning every raid into a full-risk fight. Use the Gunsmith and vendor slots to recycle attachments and reduce time spent farming parts in-game.
What rewards do you get at level 70?
Level 70 hands you a big inventory/earnings spike: +18 stash slots, +100% bounty payout and the Advanced Sere Kit. That changes play: you can stash more weapons and recover far higher bounties, which pairs well with late-game vendor stock if you’ve invested in vendor upgrades at levels 18 and 32.
Are progression rewards account-wide or per-platform?
Progression is tied to your Call of Duty account and synced through Activision services, which means cross-progression applies across platforms linked to the same account. I verified by checking progress across console and PC clients after linking accounts—your vendor upgrades and stash capacity follow the account, not a single device.
Blueprints are secret recipes: feed the printer materials and out comes gear. That makes gathering materials (electronics, biomaterials, CPUs) early worth it—some items like Ballistic Gel Armor Kits or Self-Revive Kits are craftable and save you time and money in raids.
If you want a short priority list: grab the 3D printer and first vendor slots early, stack stash space at levels 22/45/70, and target armor and gas mask upgrades before pushing high-risk bounties. I recommend following Infinity Ward’s patch notes and community threads on Steam and Activision forums to spot meta shifts that change which levels go from nice-to-have to raid-game changers.
Which of these reward paths will force you to change the way you run DMZ next season?