It was 03:12 when the last customer left with a sack of questionable chips and a look that promised trouble. I locked the shutter, counted the Credits, and realized the run I thought was steady could snap in a single wrong trade. You feel that small panic too—because every choice nudges you toward a different end.
I play Probably Stolen the way some people collect stamps: obsessively, and with the nagging need to complete the set. I’ll walk you through every ending I’ve found (17 so far), the moves that lead to them, and the little signs that whisper which path you’re on. Read this like a field manual and a cautionary tale at once.
In real life landlords change the game overnight. How to get every ending in Probably Stolen
I’ve recorded 17 distinct endings; only two feel like proper wins: both are buyouts where you end up owning the shop. The rest split between legal consequences, faction blowback, and mechanical collapse. Below is the practical roster—what triggers each finish and the obvious actions that steer you there.
| Ending | How to trigger it |
|---|---|
| Buyout (Store Bought) | Pay the landlord the full rent amount on any rent day to purchase the store outright. |
| Buyout (Mortgage Paid) | Pay off the entire mortgage total across multiple payments until the mortgage is cleared. |
| Rent Default | Miss a rent payment with no Rent Grace left; the run ends immediately. |
| Repossession | Skip a mortgage payment and have no qualifying stock to sell toward repayment. |
| Lou’s debt | When Lou demands 1,500 Credits in weapons, ammo, and medicine, hand over goods worth under 500 Credits. |
| Security Endings | Accumulate criminal incidents, unpaid fines, or get caught with contraband until security closes your run. |
| Arrested | Keep an unpaid fine on file and let it linger until security arrests you. |
| Executed | Receive a sentencing on a case valued at 1,500 Credits or more; it can carry an execution outcome. |
| Framed | Let your security reputation fall to -100 or below so you’re vulnerable to being framed. |
| Factions | Drive a faction’s opinion of you down to -100 or lower and they will close your run. |
| Lynched | Drop your Lower Levels faction rep to -100 or less and you risk a lynching-style ending. |
| Revolution | Let Revolution faction rep slide to -100 or below to trigger the revolution ending. |
| Retirement | Trigger one of three triggers: Cartel rep at -100 or lower; hand over the shop without Dream Dust; or have average purity ≤ 25% of requested purity. |
| Lou’s Toys | Have a missing toy or cause Lou’s box to disappear from your inventory. |
| Sentinel Collapse | Skip Immunivax injections across several nights until Sentinel systems fail. |
| Augmented | Start a day with 100 Aug to trigger the augmented ending. |
| Meltdown | Let the Makeshift Reactor’s integrity drop to 0; a meltdown will end the run. |
There’s a real-world comfort in checklists. How to recognize which ending you’re drifting toward
I treat the game like a crime scene: traces of what’s about to happen are rarely dramatic—they’re small, repetitive mistakes. Watch your mortgage clock, track faction numbers, and keep an eye on inventory purity. Small numbers accumulate into catastrophic endings as fast as unpaid bills pile interest in a bad neighborhood.
How many endings are there in Probably Stolen?
Seventeen distinct endings in my runs. Two are buyouts (store bought or mortgage paid), and the other 15 range from legal penalties to faction reprisals and mechanical disasters.
How do you get the buyout ending?
There are two buyout paths: pay the full rent figure on a rent day to buy the shop outright, or clear the mortgage balance over time until it reads zero. Treat both like goals on a budget spreadsheet—Steam Community guides and the Probably Stolen Discord are useful for exact numbers and timing if you prefer a more data-driven approach.
Can you be executed in Probably Stolen?
Yes. Severe legal cases—ones carrying 1,500 Credits or more in penalties—can escalate to execution. If you play with contraband and ignore fines, prosecution will snowball quickly.
People in the room whisper about tools. How to use external resources without losing your own judgment
Forums on Steam, threads on Reddit, and guides on sites like Kotaku or PCGaming can expose mechanics you might miss. I use SteamDB and the game’s Discord for patch notes and edge-case behavior. Use those resources to map possibilities, but treat the game’s randomness like weather: predict some storms, respect the rest.
Inventory is a fragile house of cards—move one wrong item and the whole stack topples. The endings system is more like a neon thundercloud: it hangs over your run and flashes warnings before it strikes.
If you want a method: prioritize mortgage or rent payments for a buyout, avoid shipments that tank faction rep unless you’re chasing a violent finish, and never ignore fines long enough to let them compound. For experimenters, try souring one faction at a time to suss how quickly reactions cascade—then post the results to Steam or Reddit and compare notes.
Which ending will you court?