The rain outside sounded like LEGO bricks tapping against the roof as I landed a perfect glide across Gotham. For a moment the city felt smaller, conspiratorial—like someone had hidden a map under the carpet. I caught myself smiling at the moment Batman becomes a puzzle you can still laugh at.
I’ve played through the main beats and chased almost every shiny collectible so you don’t have to guess what’s ahead. You and I will move through the chapters, spot where the big collectibles live, and measure how long the story actually takes on PlayStation, Xbox, Steam, or Switch. I’ll point out when TT Games borrows Rocksteady’s combat cues and where Twitch drops and WayneTech chests pay off.
Streetlights flicker on the drive home — List of All LEGO Batman: Legacy of the Dark Knight Chapters and Levels
There are 7 story chapters total, including a Prologue. Across those chapters you’ll play 21 main story missions, with additional side objectives and open-world beats between missions. Most main missions hand you Red Bricks, Trophy Pieces, and WayneTech Chests — the stuff that turns a playthrough into a 100% run.
How many chapters are in LEGO Batman: Legacy of the Dark Knight?
There are 7 chapters in total: the Prologue plus Chapters 1 through 6. The Prologue sets up Bruce Wayne’s origin and training, then the chapters escalate the rogue gallery and rooftop showdowns.
How many levels are in LEGO Batman: Legacy of the Dark Knight?
The game has 21 primary story missions split across those chapters. If you count sub-missions, collectibles, and open-world objectives, the number of activities balloons well beyond that — perfect if you enjoy hunting every last piece.
How long is LEGO Batman: Legacy of the Dark Knight?
A focused, story-first playthrough runs about 10–12 hours. Aim for 20+ hours if you want most collectibles and to unlock everything via free content on Twitch or by using in-game WayneTech tools.
The garage smells of oil and leather — Prologue

The Prologue teaches you the basics: how Bruce became Batman, stealth cues from the League of Shadows, and the gadgets you’ll use to interrogate the city. It’s short but loaded with skills you’ll use later.
| Level | Mission | Collectibles |
|---|---|---|
| Early Years | Wayne Manor Grounds, Falcone Confrontation | None |
| The League of Shadows | Mountain Climb, Combat Training, Stealth Training, Gadget Training | None |
| Infiltration | Glacier Fight, Infiltration, Ra’s al Ghul | 1 Red Brick, 5 Trophy Pieces, 5 WayneTech Chests |
The neon of the Iceberg Lounge still burns in my head — Chapter 1
Chapter 1 throws you into Gotham’s underworld: Falcone, the Riddler, and the Red Hood Gang take center stage. Expect exploration between missions and early collectible payoff.
| Level | Mission | Collectibles |
|---|---|---|
| New Beginnings | Returning Home, Docks | 1 Red Brick, 5 Trophy Pieces |
| Oswald Cobblepot | Tricorner Investigation | None |
| Riddler | Riddle Me This | None |
| Carmine Falcone | Back to the Iceberg Lounge, Iceberg Lounge | 1 Red Brick, 5 Trophy Pieces, 5 WayneTech Chests |
| Wayne Industries | The SubWayne, Spelunking, A Family Friend, WayneTech R&D, Glider Calibration | None |
| The Red Hood Gang | Criminal Chemistry, Caught Red Hooded, ACE Chemicals, Factory Meltdown | 1 Red Brick, 5 Trophy Pieces, 5 WayneTech Chests |
A clown horn blared in an alley behind my apartment — Chapter 2

Chapter 2 raises the stakes: Penguin and Joker scenes are heavier, and boss fights are more deliberate. Pay attention to environmental puzzles — they hide WayneTech chests.
| Level | Mission | Collectibles |
|---|---|---|
| Mimes | Home Sweet Home, Disrupted Debate, Shreck’s Department Store | 1 Red Brick, 5 Trophy Pieces, 5 WayneTech Chests |
| The Penguin | On the Prowl, Arctic World, Cold Blooded | 1 Red Brick, 5 Trophy Pieces, 5 WayneTech Chests |
| Flugelheim | Joker Cards, A Lick of Paint, The Party Man | 1 Red Brick, 5 Trophy Pieces |
| Joker | Party Prep, The Big Dukeroo | 1 Red Brick, 5 Trophy Pieces, 5 WayneTech Chests |
A carousel wheel squeaked during an afternoon meeting — Chapter 3

Chapter 3 introduces Robin and a mixed bag of villains like Two-Face and Poison Ivy. Expect arena-style fights and vertical areas that reward exploration.
| Level | Mission | Collectibles |
|---|---|---|
| Two-Face | The Heist, Date Knight, Haly’s Circus | 1 Red Brick, 5 Trophy Pieces |
| Kite Man | Dynamic Duo, Fly a Kite, Power Plants | 1 Red Brick, 5 Trophy Pieces |
| Poison Ivy | The Seed of the Crime, Botanical Gardens, The Snapdragon | 1 Red Brick, 5 Trophy Pieces, 5 WayneTech Chests |
The museum guard hummed an old melody — Chapter 4

Chapter 4 brings Batgirl and tougher environmental puzzles. Combat leans closer to Rocksteady’s rhythm here, so your timing matters.
| Level | Mission | Collectibles |
|---|---|---|
| Firefly | Pirate Party, Knight at the Museum | 1 Red Brick, 5 Trophy Pieces, 5 WayneTech Chests |
| Batgirl Begins | Out of Commission | None |
| Mr. Freeze | Antifreeze, Tonight’s Forecast, The Ice Man Cometh | 1 Red Brick, 5 Trophy Pieces |
The engine growled under the highway — Chapter 5

Chapter 5 delivers cinematic set pieces and the Batmobile—if you’re customizing cosmetics via codes or Twitch drops, this is where it feels worth the effort. Expect vehicle chases and larger arenas.
| Level | Mission | Collectibles |
|---|---|---|
| Tumbler Chase | Clown Chaos, Rough and Tumble | None |
| Arkham Asylum | Seeing is Believing, A Dog Chasing Cars, A Serious House | None |
The night air smells like cordite and jasmine — Chapter 6
The finale brings the League of Shadows back to Gotham and ties the story threads together. Expect heavy combat set pieces and the final collectible push.
| Level | Mission | Collectibles |
|---|---|---|
| The League of Shadows Returns | A Shadow Over Gotham, Bane: Round 2, The Dark Knight Returns | 1 Red Brick, 5 Trophy Pieces, 5 WayneTech Chests |
The main story is a ticking fuse beneath the city, and the side content is the spark you light if you want the full show. Gotham plays like a jigsaw; every collectible is another piece that makes the picture clearer.
If you sprint only through main missions expect roughly 10–12 hours of gameplay. If you chase every Red Brick, Trophy Piece, WayneTech chest, and the Twitch freebies, the run stretches into double digits—and rewards you with more abilities, custom Batmobile cosmetics, and a fuller sense of the city.
I’ve laid out the chapters so you can choose: speed through the plot, or methodically comb the map with a checklist. Which route will you take — the fast patrol or the full detective sweep?