Anime Squadron Tier List: Best Units & Top Traits

Anime Squadron Tier List: Best Units & Top Traits

I watched the screen tick down as my last deployment melted under a boss nova. You feel that cold, sudden clarity—one pull, one decision, can flip an entire run. I learned the hard way which units you should never trade away.

I’m that kind of player: I test, I lose, I rebuild. You want the fastest path from messy drafts to consistent clears. This guide lays out the units and traits that carry you through Story, Raids, and Infinite Mode—so your next run isn’t a hopeful guess but a confident plan.

Before you open the reroll screen: an observation from a raid where a single unit change doubled our survivability

Anime Squadron Units Tier List

Units are the engine. I rate them not by flash but by how they perform across modes and how often they change the outcome of a run. Use this as your spine when you decide which pulls to keep, which to sell, and which to shove into your bench until late-game shines.

Tier Units
SS Gometa (SSJ4), Woo (Shadow), Madora (Gunbai), Shanron
S Rizzuto (Sage), Vegata (SSJ Full Power), Goki (SSJ4 Full Power), Shinks, Fastwagon
A Karashi (Sharingan), Shield Hero, Rudaus
B Big Beard, Mamosa
C Choi, Tranks, Zaro
D Shin, Igras

What is the best unit in Anime Squadron?

Gometa (SSJ4) is the one you fight to get. He scales like a freight train and survives fights longer than alternatives, which makes him the backbone of most endgame teams across Story, Raids, and Infinite Mode.

How to use the table

Think of tiers as a time-saving lens. SS and S units carry runs; A is situational but worth investing in if the trait and comp line up; B–D are swap fodder as you progress. I prioritize units that offer scaling and team-wide utility over single-hit theatrics.

  • Gometa (SSJ4) — The best all-around DPS: scalable, tanky, and reliable. If you see him, keep him.
  • Woo (Shadow) — Shadow Soldier mechanic ramps damage in long fights; perfect for Infinite Mode.
  • Madora (Gunbai) — Massive burn and meteor damage; excellent boss clearer.
  • Shanron — Outrageous power at a high cost; game-winning when you can afford him.
  • Rizzuto (Sage) — Strong, consistent DPS for most content.
  • Vegata (SSJ Full Power) — Cheap ultimate and solid damage; a stepping stone to Gometa.
  • Goki (SSJ4 Full Power) — Strong damage and an important evolution piece.
  • Shinks — The support you slap into every comp: damage reduction and dodge aura.
  • Fastwagon — The money unit. Fewer runs stall when you have this on the field.
  • Karashi (Sharingan) — Fast mythic; clears early waves quickly.
  • Shield Hero — Outstanding damage redirection tank for harder content.
  • Rudaus — Niche cooldown reduction that can reframe endgame comps.
  • Big Beard — Solid early flex as tank or DPS.
  • Mamosa — Healer for mid-game comfort; fades later.
  • Choi, Tranks, Zaro — Early game placeholders; replace when you can.
  • Shin, Igras — Starter options that quickly get outpaced.

I recommend scanning community hubs—Steam discussions, the Anime Squadron Discord, and YouTube creators breaking down set pieces—to watch how these units behave under pressure. When a streamer like Raze or a Discord theorycrafter highlights a synergy, pay attention; they spot combos faster than you can reroll.

From a brief live-test: I saw a match where one trait doubled our DPS and forced a comeback

Anime Squadron Traits Tier List

Traits are the multiplier that turns a good unit into a run-carrying monster. Some traits are worth saving rerolls for; others you pitch on reshuffles. Below is the trait table and a quick field guide on where to bank your rerolls.

Tier Traits
SS Superior, Cloner
S Entrepreneur, Angelic
A Lethal, Sniper, Wealthy
B Knight, Juggernaut
C Ranger, Powerful
D Sight, Endure, Tank

What is the best trait in Anime Squadron?

Superior sits at the top because it inflates damage, health, range, and placement—an almost unfair package. Cloner is the other SS trait: duplicating a powerful unit often beats raw stats.

  • Superior (SS) — +300% DMG, +300% HP, +30% RNG, +1 Placement. Use on Gometa or Woo and watch plain fits become monstrous.
  • Cloner (SS) — +100% DMG, +100% HP, spawns two units. Double a late-game carry and the board tilts in your favor.
  • Entrepreneur (S) — -50% Cost, +50% DMG, +50% HP. Lets you field heavy hitters like Shanron earlier.
  • Angelic (S) — +50% DMG, +50% HP, +30% RNG. A safe, versatile boost for DPS units.
  • Lethal (A) — +20% DMG, -10% CD. Shorter cooldowns raise sustained damage dramatically.
  • Sniper (A) — +20% DMG, +40% RNG. Range is a multiplier when it means hitting bosses sooner.
  • Wealthy (A) — -20% Cost, +10% DMG. Useful on costly units when cash flow is the limiter.
  • Knight, Juggernaut (B) — Defensive boosts; pick when you lack frontline stability.
  • Ranger, Powerful (C) — Minor DPS or range bumps; acceptable on mid-game fits.
  • Sight, Endure, Tank (D) — Low-impact traits; reroll unless you specifically need them for a niche comp.

Think of a trait like a magnifier lens: the right one concentrates damage; the wrong one scatters it. When Superior or Cloner appears, treat it like an invitation. If you’re tracking reroll economy on mobile or Steam—remember that saving gold for one clean reroll often outperforms spraying dozens of weak ones.

Pro tip: pair Entrepreneur or Wealthy with Fastwagon for comp speed that feels unfair. Use a Discord draft channel or a Reddit post to test odd pairings—community testing speeds up theory into practice much faster than solo experiments.

Which units should beginners focus on getting first?

If you’re new, prioritize Fastwagon (money), Goki (SSJ4 Full Power), Vegata (SSJ Full Power), and Shinks (support). They buy you momentum and a stable build path toward pieces like Gometa.

One more note: when you hear creators on YouTube pushing a specific comp, try it for a few runs before discarding it—patterns often hide in repetition.

From a late-game run where one small change fixed an entire lane

How I use this list

I test on Infinite Mode and stress-test on Raid bosses. You should treat this guide as a living document—meta shifts with patches and community discovery. Track patch notes on Steam, follow Discord changelogs, and bookmark a couple of creators who post set reviews; they’ll reveal synergies before the general chatter catches up.

Some final tactical rules I follow, and you should too:

  • Keep SS or strong S units early; they carry the run.
  • Favor Superior or Cloner on your main DPS—this scales better than stacking small bonuses.
  • Use Fastwagon if you feel stalled; extra income shortens grind time.
  • Swap out low-tier units as soon as you get a viable late-game piece; don’t hoard starters.

Which unit has snatched a win from the jaws of defeat for you, and which trait did you waste gold on—care to argue your case?