Complete Guide: All Characters, Classes & Abilities in The Duskbloods

Complete Guide: All Characters, Classes & Abilities in The Duskbloods

It was 2:17 a.m. when the server leak landed in my timeline and the thread went quiet—everyone was reading, nobody was answering. I felt that small surge you get when a secret becomes public: an artist’s sketch gone full color. If you want the essentials fast, FromSoftware and Hidetaka Miyazaki have seeded 14 Bloodsworn classes in The Duskbloods, and the datamine exposes names, weapons, and sordid abilities.

I’ve read every line in the files and followed the chatter on Twitter/X and Reddit. I’ll walk you through the cast, what each can do, and where they might fit if you play the Switch 2 exclusive. Read this like a field guide: short entries, clear hooks, nothing padded.

All Bloodsworn Characters and Classes in The Duskbloods

On the datamine thread I watched, fans argued over who looked the cruelest before anyone had played a minute. The server-side files list 14 distinct classes — names, abilities, weapons when shown — and they sketch a bloody ecosystem rather than a set of flat roles.

Who are all the characters in Duskbloods?

Short answer: Fourteen Bloodsworn who range from blind nuns and executioners to mechanized troopers and flesh-mimics. They are the playable archetypes leaked from FromSoftware’s site assets.

How many characters are in The Duskbloods?

Short answer: Fourteen confirmed classes are datamined so far, each tied to a named character with a signature ability or weapon.

Walter — The Blood-Eater

The Duskbloods release date, platforms, and gameplay
Image Credit: FromSoftware

Ability: Inhumane sense of smell

Walter is the last of a clan of rare-blood hunters. He murdered his sister and, by his own compulsion, licked her blood until his mind frayed. His scent-based tracking exposes hidden histories in others — he hunts the so-called pure blood, teetering between hunter and haunted.

Gillian — The Guillotine

The Duskbloods hammer character class
Image Credit: FromSoftware

Weapon: Massive guillotine blade

The Malisbell Inquisition’s executioner, Gillian hauls an iron beheading blade on his back. Blood-soaked years have warped him toward mutation; his personal quest is to find the First Blood before his own head meets the block. Expect heavy, deliberate strikes in play.

Veronica — Foul-Rot

The Duskbloods release date
Image Credit: FromSoftware

Ability: Blood and rot

Left blind in a cathedral basement, Veronica’s body hosts multiplying blood cysts. She uses self-inflicted wounds to fuel corrosive power; wherever she moves, rot follows. Play her for area denial and decay-focused tactics.

Sebastian — Nail-Pierced

The Duskbloods nail character class
Image Credit: FromSoftware

Ability: Overwhelming ferocity

Sebastian believes in miracles so much he drives silver nails through his flesh. The blood he bleeds fuels desperate, furious bursts — a glass-and-iron prayer that leaves the user broken but terrifyingly effective for short windows.

Maurice — Coffin Bearer

Weapon: Iron coffin

In Temrat, Maurice gathers corpses at dusk and drags an iron coffin as both weapon and prison. A muddy, unnatural creature lives inside; Maurice feeds it enemy blood. Expect slow, crushing attacks and a parasitic resource loop tied to his opponent’s lifeblood.

Oscar — Thread-Torn

The Duskbloods beast character class
Image Credit: FromSoftware

Ability: Beast transformation

Oscar was a taxidermist who began sewing beast flesh onto himself — and then stitched enemy tissue to grow stronger. He can transform into an ancient creature, trading human tools for raw, uncontrolled power. High risk, high physical payoff.

Wulan — Mud-Treader

A playable female character in The Duskbloods
Image Credit: FromSoftware

Ability: Poisonous swamp

Subjected to experiments, Wulan gained superhuman legs and fights using the blood that seeps from her ankles. She leaves a poisonous crimson swamp behind her — a mobile area-denial kit that punishes pursuit.

Isabelle — Candle-Snuffer

Ability: Shadow control

Once a Siltera servant, Isabelle now crafts darkness. She can form shadows that snare and siphon blood, and lights around her gutter out. She feels built for stealth and resource theft in PvP encounters.

Randolph — Gut-Rinner

Weapon: Spear (mechanized system)

A veteran of the Sampere Armament Corps, Randolph wears a flight-capable machine on his back and a giant spear. His mechanized abdomen charges with drained blood to power devastating strikes. Think aerial reach plus a blood-powered heavy-hit mechanic.

Yuri — Gazer-of-Flesh

Ability: Blood flow control

Yuri cut off his own eyelids and now forces blood to move inside others until they rupture. It’s a violent controller kit — precise, surgical, and likely match-winning when used with timing and distance.

Camilla — Ash-Crown

The Bloodsworn characters fighting against PvE enemies in The Duskbloods
Image Credit: Nintendo (via FromSoftware website)

Ability: Petrification

Camilla watched her clan burn and now mixes her blood with ash to petrify enemies. After crystallizing foes, she can shatter them — a two-step control-to-burst sequence that should feel satisfyingly final when executed correctly.

Baldur — Rust-Gospel

The Duskbloods visual 2
Image Credit: FromSoftware

Ability: Prayer attacks

Baldur abandoned clerical duties for violence and stuffs his mouth with iron shards to generate bloody prayers. Those prayers turn into offensive bursts formed from blood in his mouth — a grotesque, ritualized special attack pattern worth testing in both PvE and PvP.

Elsa — Dusk-Silt

Ability: Body transformation

Elsa’s Dusk sickness has gone terminal. Frail, she turns her body into sludge to evade blows and injects poisoned blood into enemies to finish them. Defensive mobility and a slow poison toolkit define her design.

Nameless Shadow — First-Shard

The Duskbloods katana character
Image Credit: FromSoftware

Ability: Mimic

Nameless Shadow is a malformed patch of flesh tied to the First Blood. It understands no language but can copy blood-arts from other beings — effectively learning abilities on the fly. Versatile and unpredictable, it could invalidate strict counters.

The datamine paints a roster heavy on body horror and ritual—Hidetaka Miyazaki’s fingerprints are plainly visible. The cast reads like a set of archetypes for aggressive, oppressive play: controllers who squeeze blood out of targets, juggernauts who trade health for power, and adaptive oddities that might mirror enemy builds.

The datamine is an open wound in the web, and every new leak will bleed another secret. If you follow FromSoftware on Twitter/X, Nintendo news feeds, or watch the community on Reddit and Discord, expect tweaks and clarifications as we approach any network tests.

One last note: think of these classes not as rigid roles but as tools in a brutal toolkit. Each has a flavor for certain players — stealth and theft (Isabelle), area control (Veronica, Wulan), raw transformation (Oscar, Elsa), heavy ritual power (Gillian, Baldur), and mimic/utility (Nameless Shadow, Yuri). Each class is a tombstone-studded compass pointing toward different playstyles.

Which Bloodsworn will you pick first, and are you ready to pay the price they demand?